|
04-04-2011, 03:23 AM Advanced Roleplay Guide
This is not supposed to be an objective guide on what role-play is; this is like idealism. It’s my thoughts on paper, on how you can improve – how you can become a better role-player.
It’s for everyone to read...
Answer Snippets (Read the full thread at ng-gaming):
You would want to meet up with them in a good and role-play manner and see if it is possible in....
Do News.
Use the advertisement system to enchourage role-play instead.
Is not about earning money, but role-play.
|
|
:: Role Play of the Month Introduction ::
Hello everyone! We have decided to bring back the Role Play of the Month! Each month, we will be choosing a role play that fits the bill. Meaning that the role play is either a top role play (most posts for the...
Started by bunnyhop2 on
, 5 posts
by 3 people.
Answer Snippets (Read the full thread at webkinztown):
XD haha, Price! Thanks for stickying this! Just a couple more days until the first ROTM is announced! Are you excited? .
I was about to make a thread like this...didn't know we had it planned .
This is super cool! Can't wait! Oooh, can't wait.
|
|
I'm trying to design a simple role playing game which has your typical character types like fighter, wizard, cleric, theif, etc. I need advice on a good way to setup the class hierarchy.
My initial attempt was to create a class of type "Character" and...
Started by mikedev on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Though all characters will do the same actions (use an item, attack, use a skill), the results will differ (method overloading... .
I'd go along with your initial attempt, creating a Character class and then extending the functionality through inheritance .
|
Ask your Facebook Friends
|
I'm looking for a role-playing game framework which fulfills the following critera:
Open source / Free for non-commercial Targeted language doesn't matter as long as it's not too obscure (C# or Java would be great) The framework doesn't have to provide...
Started by DR on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Since it's based on the Infinity Engine, I would assume that all of the last three requirements apply ... .
It's licensed under the GPL and written in C++ and Python if I'm not mistaken .
Baldur's Gate).
Check out GemRB , a port of the Infinity Engine (i.e .
|
|
I'm programming a role playing game for fun and to learn. I am planning on having an overall game world and in that game world I plan on having "zones" that players and monsters can move around on. Let's just say the "zones" are 20x20 grids and each "...
Started by mikedev on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
Or a deque, or whatever data structure that suit you, it basically need to be linear, allow both random and linear access, and allow deleting from arbitrary places in case you delete the... .
To start, you should just make a list of monsters for each zone .
|
|
I am programming a simple role playing game (to learn and for fun) and I'm at the point where I'm trying to come up with a way for game objects to interact with each other. There are two things I am trying to avoid.
Creating a gigantic game object that...
Started by mikedev on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
You....
Let the implementation of Creature or Item determine which way to go from there .
Instead of taking Item or Creature as an argument, make both of them derive (or implement) from ActionTarget or ActionSource .
This sounds like a case for polymorphism.
|
|
I am programming a game as an exercise and I've run into a design problem. My role playing game will have the typical classes like Fighter, Wizard, Theif, Cleric. How do I design my classes so that players can multi-class? For example, one player might...
Started by mikedev on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
For example:
public class MultiClass : Class { .......
If the classes have some common interface or base class, then multiclass is additional class (MultiClass) which also implements this interface or base class, then delegates to its contained instances .
|
|
I am working on a role playing game for fun and to practice design patterns. I would like players to be able to transform themselves into different animals. For example, a Druid might be able to shape shift into a cheetah. Right now I'm planning on using...
Started by mikedev on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
Druid myDruid = new Druid(); myDruid = new StandardDruid(myDruid);
Ignoring the horribly named "StandardDruid" class, I'm ... .
Maybe rather than placing the skill set for a Druid into the Druid class, you could move this skill set into a decorator itself .
|
|
I am creating a role playing game for fun and as a learning experience. I am at the point where my character (a wizard) is cast spells. I am using a strategy pattern to set the spell they are going to cast before casting the spell. The reason I went with...
Started by mikedev on
, 12 posts
by 12 people.
Answer Snippets (Read the full thread at stackoverflow):
If the user will set the ....
It's not particularly clear why you'd want it to be a two stage process unless that's going to be exposed in the UI (i.e .
But I've never designed a game so...
For some reason, "spells" feel more like a command pattern to me .
|
|
There has been an increase demand for "guides" describing the details and abilities of some role plays. Not everyone knows every spell from Harry Potter, or every magical creature that they might want to add to their role play. Rather then having a separate...
Started by MissGnomie on
, 6 posts
by 1 people.
Answer Snippets (Read the full thread at webkinzinsider):
With help from those at the hogwarts role play
Year 1:
Alohomora a role-....
From this moment you shall be known as Harry Potter Spell Guide for the Hogwarts Role Play This guide is created and maintained by FrostFur.
|