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魔域在摆滩上买了一只成神的宝宝43星150MS买的,变可疑了怎么办?
Started by on , 7 posts by 3 people.  
Answer Snippets (Read the full thread at soso):
没有事,3天就好了 什么区那么便宜。找一个初始比它高一点的合一次,再拿一个灵魂合一次身份牌,拿你不要的宝宝和它合一次,他就找不回了。不过一般不会找的毕竟才43星。我3万多金币买了一只122的法猪。就是这样弄的,他找不回去。 没事儿、过几天就行了、东西卖的太便宜都是可疑 好便宜啊 那肯定是可疑的,只要你放在背包里面 放有72个小时就可疑 3天后就好了,这很正常,应为物品的价值和出售的价值相差很大,买过来就会变成可疑的,没事.
WHY all BOTs are set to latmode 1, and lagg 150ms+ to all players ? cant play even one normal game bc of that....
Started by on , 1 posts by 1 people.  
Say we have users A and B which visit the same URL containing a button. When A clicks on the button, I want something on B's website to change immediately while B is on it, e.g. a text to be added. I want this to happen with a delay of less than 150ms...
Started by on , 4 posts by 4 people.  
As for your latency question, I don't think 150ms is realistic, you realize that it is a full round trip.
Ask your Facebook Friends
Has anyone else noticed the high latency in the tournament realm? 150ms latency is hardly enjoyable in arena matches... live realms average under 50ms for me. What's with the arena pass realm?
Started by on , 3 posts by 3 people.  
Answer Snippets (Read the full thread at battle):
Thats what i do at least (aussie here btw).
Just get used to it - look at it as a way to improve your anticipation in what the enemy will do .
Australians put up with 200-300ms constantly.
Be happy your not a convict.
I'm getting 500+ms on US 190 to 200ms on EU I live in Michigan and I ALWAYS get 150ms on US games which is sucky but playable. Something is wrong with US servers.
Started by on , 2 posts by 2 people.  
Answer Snippets (Read the full thread at battle):
So it is why US server lags terribly..
Asia players got the similar and even worse situation as you have .
I am using c++, libjpeg for decoding jpeg file. I find it is not fast enough, is there any method to make it faster by setting some compile parameter? or are there any other lib can open jpeg files more faster? now it takes about 750ms to open a 4368 ...
Started by on , 5 posts by 5 people.  
Usually....
The fastest way is not to decode it at all .
It's documented how to modify for your purposes, like coding/decoding in memory .
There's the Intel Performance Primitives which contains JPEG coding/decoding implementations I use libjpeg from ijg .
I am using the System.Timers.Timer class. And I enable when I send a message and disable when I receive the message. How do I calculate how much time has elapsed. I have set the interval as 1 sec Basically I retransmit data after 1000 sec again if I do...
Started by on , 4 posts by 4 people.  
What you probably want is the Stopwatch....
The Timer class is not for measuring elapsed time - it's for generating an event on a regular, timed basis .
Take a look at System.Diagnostics.Stopwatch instead.
That's not what the System.Timers.Timer class is for.
HI THERE, I HAVE LOCAL D+ FULL WITH BARCA TV LOW ECM 300ms TO 480ms ALSO HAVE SKY UK FULL WITH ALL OPTIONS + EVERY SAT PPV MOVIE + PPV EVENTS + PPV BOXING LOW ECM 100ms TO 150ms intrested
Started by on , 1 posts by 1 people.  
I'm sitting on 2000ms latency where I would normally be around 150ms. It feels more like 20-30 SECOND latency though. Game is basically unresponsive. Has the open beta started? Is anyone else having similar problems?
Started by on , 1 posts by 1 people.  
Answer Snippets (Read the full thread at battle):
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Started by on , 1 posts by 1 people.  
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