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I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones).
When I was planning what to do, I started...
Started by praavDa on
, 9 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
You can start with simple 2D by OpenGL (in a C....
Python, how about creating a game using IronPython and XNA ? XNA is not OpenGL though, yet I find which is a similar system to pygame, but with full bindings to OpenGL.
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What's the best toolkit for doing 2d game programming with Python? I've heard of pygame but is there anything I should add to it or is there another group of modules that surpasses it?
Started by David Locke on
, 9 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
A book you may be interested in is Game....
I've heard good things about pygame is the standard for game development in Python, I don't know of any others.
The performance isn't half bad either.
From OpenGL/C to OpenGL/Python.
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On an iPhone:
If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might...
Started by Ben X Tan on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
I do similar using UIViews and a bit of Core Graphics (Quartz 2D) and it....
However both work fairly well, so if you already know OpenGL ES, it's fine to use that.
OpenGL ES is really best for 3d stuff.
I would suggest using Quartz.
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Ask your Facebook Friends
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Trying to decide on a library for creating a window and capturing user input for my OpenGL app, but there are just way too many choices:
GLUT ( win32 ) FreeGLUT OpenGLUT SFML GLFW SDL FLTK OGLWFW Clutter Qt Others? GLUT is simply outdated. I liked GLFW...
Started by Mark on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
I knew nothing about OpenGL and C++ (had Java (or whichever other backend you....
I know you tagged as C++, however pygame (python) is a great library for creating 2D games 2D games once, I started with C++ and NeHe .
Support).
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I am trying to cobble together a scene that basically consists of:
A 2D image of the earth (think NASA satellite photography) that has been rotated into a view similar to this and, Cylindrical tubes that I want place at specific lat/lon coordinates. I...
Started by Scott on
, 5 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
In fact....
This site is also a great learning resource for OpenGL overall://nehe.gamedev.net/data/lessons/lesson.asp?lesson=18
GLUT is a library which provides collections of opengl.
There is an example of a cylinder closer to the bottom .
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It must come with source. I've looked at these which look semi-promising:
glgooey , guichan , and cegui . I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in.
I would like some simple functionality...
Started by Jim Buck on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
I've used pyOpenGL, which works for wherever python works and wherever the pyOpenGL bindings have been ported to.
As the name suggests replacement.
If Python is an acceptable language, PyGame sounds like a good fit.
On OpenGL.
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I find that I learn best by example. Is there a good website or codebase that shows how event handling, collision detection, modeling, and basic 3D drawing works?
The game I'm trying to begin with is a simple racing game where the user controls a small...
Started by obsoleteModel81 on
, 13 posts
by 13 people.
Answer Snippets (Read the full thread at stackoverflow):
If you want to write your own OpenGL-only engine completely from scratch, Ogre3D may not be the path to follow....
If you want opengl but with the simplicity of python - which could are pretty self-explaining.
Focus on writing your game.
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As far as I am aware there is no inbuilt polygon functionality for Python. I want to create a 3D map and figured that polygons would be the best way to go about it.
Not wanting to reinvent the wheel I did some googling and found that there's a lot of ...
Started by Teifion on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
One of the most complete geography/mapping systems available for Python that I know about to you, and converting your grid of points into a polygon format that something like OpenGL can understand may take some work, but have a look at Visual....
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I'm trying to develop a simple app ( it will resemble something like a powerpoint presentation) that will require some simple GUI controls: button, textbox, slider and listbox.
And i would want to be able to skin the controls. So i'm looking for an easy...
Started by daniels on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
See Java's ....
Are you trying to render GUI widgets using some 2D engine, or are you looking for GUI library that also has 2D graphics support? Most GUI libraries have decent graphics support.
I am not fully sure what the requirement is.
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Some friends and I are just starting a small 2D game project (sort of a Shoot 'em up type game) and, not wanting to reinvent the wheel, we are looking for a (free/open source) game engine. So far, the candidates are Allegro (C++) and Pygame (Python). ...
Started by Paul Wicks on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
It uses OpenGL (via LWJGL ) to render 2D graphics, and most likely it will be enough to run any full-featured 2D game - just look at the example games at the Pygame website - some of....
If you're good with Java, there's Slick2D.
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