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A Normal Mini Normal
Welcome to my first game, hopefully ran without any hiccups!
Player List (* next to name's indicate number of prods)(Strikes indicate replaced players)
1. jillynne1991
2. Slandaar
3. Velazanth*
4. Bub Bidderskins
5. UberNinja
6. Wheelloon...
Started by #0 on
, 24 posts
by 24 people.
Answer Snippets (Read the full thread at mafiascum):
Mini 1296: A Normal Mini Normal is currently in day....
Mini 1296: A Normal Mini Normal is currently in day 2 and needsRole PMs going out now, game will start when 8/9 players confirm via PM.
Pm, edited 3 times in total.
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These echo results look fine. If you are concerned about your aorta dilating over time, find a cardiologist you trust and have them follow you with serial echos. Right now you have nothing to be concerned about. If a lot of people in your family Birth...
Started by CCFCardio 2MD on
, 14 posts
by 3 people.
Answer Snippets (Read the full thread at medhelp):
I guess I'm kind of worried....
I am 21 y/o being.
So you believe those numbers are completely normal for my BSA and age that I may have a slightly larger aortic root than most people my age.
Female weighing about 130 lbs and about 5'3.
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Started by trafikant on
, 100 posts
by 76 people.
Answer Snippets (Read the full thread at reddit):
People last picking Veigar....
I often have 2 or 3 friends online.
Normal is pretty enjoyable.
The times I notice ragers and 12 y/o shit talkers all of this man's statements.
Normal drafts are for the most part awesome.
With this.
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Ask your Facebook Friends
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Hi I am writing 3D modeling app and I want to speed up rendering in OpenGL. Currently I use glBegin/glEnd which is really slow and deprecated way. I need to draw very fast flat shaded models. I generate normals on CPU every single frame. This is very ...
Started by Filip Kunc on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
That does mean normal and vertex array, indexed drawing cannot be used because I want flat shading (similar.
One normal per triangle just set the same normal for each vertex in the triangle.
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I am currently trying the following xpath
//tr[normalize-space(td/text())='User Name']
to get all the tr that contains a td that contain 'User Name' or 'User Name' or ' User Name ' but its not working and I don't know what is wrong with the query :(
the...
Started by Karim on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
XmlDoc.SelectNodes( "//tr[td[normalize-space(.) = 'User Name']]").Count); // shows "3"
Can you please update.
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Hello,
I'm trying to read 3D models which were created for a DirectX applications, which are defined in the following way :
In the file header, the Flexible Vertex Format (FVF) of the mesh is given (actually, I have any combinations of D3DFVF_{XYZ,DIFFUSE...
Started by Pierre Bourdon on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Struct EitherVertex { float x, y, z; DWORD col; float nx refers to an entire vertex struct and not just a 3 element vector)
Of your 2 options a lot depends.
Well you should be defining it as follows.
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Using File::stat we can get the ctime of a given file. My question is how to change the ctime , which means the inode change time in seconds since the epoch, to a normal time representation like "2009-08-26 17:28:28". Is there any build-in or module can...
Started by Haiyuan Zhang on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
File::stat; my $stat_epoch = stat( 'some_file.name' )->ctime; print strftime('%Y-%m-%d %H:%M:%S', localtime( $stat_epoch ) );
All these markers like %Y, %m and so on, are defined in standard $mtime = $fs->ctime(); print time2str( ....
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Hey math geeks, I've got a problem that's been stumping me for a while now. It's for a personal project.
I've got three dots: red, green, and blue. They're positioned on a cardboard slip such that the red dot is in the lower left (0,0), the blue dot is...
Started by mattbasta on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
As vectors from the origin, an equation for a normal vector would be
n = ( p 2 - p 1 )x( p 3 - p 1 )
(where) dot
p 3 = green (upper-left) dot
Hi mattbasta,
right, the normal vector does not change by distance after in terms....
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In all the tutorials I see of using SVN or Git, they always show them updating individual files. I may work on 100 files in 1 day, is it normal to work on many files and at the end of the day, just do 1 commit for all the files instead of doing each file...
Started by jasondavis on
, 10 posts
by 10 people.
Answer Snippets (Read the full thread at stackoverflow):
Etc."
It's ....
It's normal, but sometimes smaller commits are better than and rename F to G).
Rev 3, Refactor Z (modify D and E and merges more complicated later on.
Rev 2, Fix bug Y (modify C).
Implement X (modify A and add B).
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I have 4 sets of values: y1 , y2 , y3 , y4 and one set x . The y values are of different ranges, and I need to plot them as separate curves with separate sets of values on the y-axis.
To put it simple, I need 3 y-axes with different values (scales) for...
Started by ldigas on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
]; %# plotyy plotyy(x,y(:,1), x,y(:,3)) %# orginial figure subplot(221), plot(x,y(:,1), x,y(:,2), x,y(:,3 = bsxfun(@times, bsxfun(@minus,y,min(y)), 1./range(y)); subplot(222), plot(....
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