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Which is the preferred approach for doing .NET 3D graphics programming: Direct3D or XNA seem to be the current technologies, but which is best for non-game related programming?
Also, has Managed Direct 3D been discontinued? XNA doesn't really seem to ...
Started by Thomas Bratt on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
MOgre3D is a manged wrapper for Ogre3D, a well built 3D, XNA was designed with....
Don't overlook XNA's enormously convenient content DirectShow at all, do consider Ogre3D/MOgre3D .
programming as is any other 3D framework I've used.
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One thing I always shy away from is 3d graphics programming, so I've decided to take on a project working with 3d graphics for a learning experience. I would like to do this project in Linux.
I want to write a simple 3d CAD type program. Something that...
Started by Max Schmeling on
, 10 posts
by 10 people.
Answer Snippets (Read the full thread at stackoverflow):
And you might be able to make....
I am presuming you are programming in C, but the bindings exist for Python, Perl ground ...
There are tons of IDE's, all of which will allow you to program with OpenGL/SDL and other utility libraries.
Windows.
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What are the best guides / tutorials / books / websites for someone with minimal experience (or none) in the world of 3D graphics programming?
I realize that the fundamentals of 3D graphics and mathematics apply across platform specific 3D library implementations...
Started by Ash on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
You will learn a whole lot more about 3d programming in general, and it will give you of WPF 3D by ....
For Opengl the book, lighting etc.
Petzold's 3D Programming for Windows is an obvious start if you are doing WPF.
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Hi everyone!
I'm a self-taught programmer with absolutely nil 3D programming experience.
A client of mine has related to me an idea for an iPhone app that requires OpenGL ES 2.0 for it's inherently complex 3D structure and animations.
Where do I start...
Started by Jacob Relkin on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
It's a great resource for beginning OpenGL programming (and even better if you're looking them up to the program and....
Believe it or not alot of 3D programming).
OpenGL.org has a lot of good resources as well.
At animations).
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I'd like to get an idea what kind of math is typically necessary for 3D game engine programming? Any specific math (such as vector geometry) or calculation algorithms (such as fast fourier transforms), or is this all abstracted away with DirectX/OpenGL...
Started by Alex on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
If you can....
Matrices, trig, geometry mostly and a bit of linear algebra
Take a look here http://www.essentialmath.com/
Complex math comes in to play, but most important it an understanding of the concepts behind such math and often not the math itself .
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I've noticed that a number of top universities are offering courses where students are taught subjects relating to Computer Graphics for their CS majors. Sadly this is something not offered by my university and something I would really like to get into...
Started by EnderMB on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
The most useful math book....
It's not as thorough, but it's a wonderful review of the math basics you need for 3D programming, it has very useful summaries.
Lengyel's Mathematics for 3D Game Programming and Computer Graphics .
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I'm trying to move my game development into the third dimension, but I'm having a bit of troubles understanding what I actually have to do. I've created a 2D MMORPG before using C and SDL, which wasn't too hard. But I can't seem to find any useful resources...
Started by Stephen Belanger on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
It also exploresIf you are interested in programming for the XBOX 360 in C# you can look at the XNA Framework to the sidebar (on ....
The innerworkings of the building blocks of 3D programming, like transforms, lighting and textures.
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I'm thinking of starting a project to make a game, maybe just a simple one, but still a game in 3D for the IPhone.
Though i still have a long way to go, learning objective-C and so on, but a question popped in to my mind while thinking of the 3D gaming...
Started by Arto Uusikangas on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
If you're just starting out with programming, and want to get your game out there ASAP I'd.
OpenGL Programming
Java
JOGL: A Beginner's Guide and Tutorial
Multiple platforms/languages
OpenGL that route.
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First an overview of myself:
Graduated almost 5 years ago w/ degree in Computer Engineering, minor in Math Currently attending grad school for MS in Computer Science. Work experience since college has been primarily VB.Net, ASP, SQL, etc, "business apps...
Started by Josh W. on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
Download a copy of Michael Abrash's Graphics Programming Black Book - it's the graphics programming equivalent of Knuth's Art of Computer Programming , it's a great read, it's now free, and in spite of its age (it's over ten years....
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Hey guys, I would like to develop a light/laser show editor and simulator, and for this of course I am going to learn some graphics programming. I am thinking about using C# and XNA.
I was just wondering what aspects of graphics programming I should research...
Started by Blaenk on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
Once you can reproduce the type of laser.
If you need something more sophisticated, look into shader programming (using and how to program various lighting effects using them.
If it works for your project.
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