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Hello every one
I need some help my A.I on my game becomes inactive they just sitting there doing nothing, I have basically blasted pirates and Xenon to extinction the don't even re-spawn in their own sectors only the Xenon stations does, and this happens...
Started by Sister101 on
, 12 posts
by 3 people.
Answer Snippets (Read the full thread at egosoft):
The Aldrin plot still didn't unlock
what do you.
They all just sit there and non has re there are still A.I ship friend and foe just idling .
Blasted every Xenon ship in every Xenon sector i could find.
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Buzz Aldrin says on his website, "My ShareSpace Foundation will create new ways to share the space exploration experience democratically among all Americans and at the same time, stimulate private sector space activities through its research." He provides...
Started by hantonr on
, 6 posts
by 5 people.
Answer Snippets (Read the full thread at seds):
Such as Buzz Aldrin, who I just happened to see in person yesterday in my own city of residence.
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I think the god engine has thrown a hissy in aldrin.
there are roughly 300 ships of all types trying to dock at 1 factory.
i'm currently in vanilla, modified tag as i started as the bancrupt merc.
i don't suppose ego could do something about this one ...
Started by xseriespadre on
, 4 posts
by 2 people.
Answer Snippets (Read the full thread at egosoft):
The alternative is for the station they are all trying to dock at to have staying in sector while jumping out the launcher ship before any missiles actually hit.
Out of Aldrin for a while.
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Ask your Facebook Friends
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IEX 1.2a
*** Download now available ***
Compatible with X3:TC 3.2 & AP 2.0
This mod primarily builds upon Connary's rather fine 'Immersive Environments' work, so much so in fact, it is a pre-requisite of IEX:AP that you have it installed. The primary ...
Started by Moonrat on
, 15 posts
by 7 people.
Answer Snippets (Read the full thread at egosoft):
Title changed to hopefully....
Downloading now.
Only thing I would suggest is make your thread title a little more detailed .
Downloading now.
Only thing I would suggest is make your thread title a little more detailed .
Nice job Moonrat.
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I think I gotta go with Kuiper Belt.
Started by KextV8 on
, 15 posts
by 15 people.
Answer Snippets (Read the full thread at egosoft):
My personal favorite is the tune that plays in....
Is Weaver's Tempest one (there's also another sector with the same music, i don't remember which Fune
Xenon Sector 101
All the tracks of our solar system
X games with it's forum is good way.
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Have the same size? I just cashed in on an escort mission that had me escort some Teladi freighters to a Gauss plant in Profit Center Alpha. It seemed huge .
Also, do all sectors have all cardinal gates? I noticed most sectors I have been through, I have...
Started by OfftheHeZie on
, 10 posts
by 8 people.
Answer Snippets (Read the full thread at egosoft):
(* Think Aldrin with potentially 6 TOAs and a jump beacon at the top of the forums and get yourself a map, knowing how many gates are in a sector will make things a lot easier in the long run....
Gates/entrances per sector, often less.
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Pues eso, tengo que ir al sector kha'ak 931 y colocar el satelite, pero no se donde esta, ni hay flecha que me lo indique, lei por ahi que estaba al sur de oasis de menaleus o una de esas cerca, pero solo encontre un sector desconocido sin mas puertas...
Started by Tradico on
, 3 posts
by 2 people.
Answer Snippets (Read the full thread at egosoft):
Que en vez de decir "Khaa'k Sector" dice "sector Khaak", el equivalente seria ir usando "S" hasta directamente al centro de un sector Khaak, en los demás sectores solo puedes saltar a las puertas o a las.
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<RetVar> = <RefObj> get east warp gate
stored.
<RefObj> = A variable containing a sector.
Returns the east gate of the as <RefObj> selected sector.
Each sector in the X-Universe can have a maximum of 6 gates. Each gate in a sector...
Started by X2-Illuminatus on
, 2 posts
by 1 people.
Answer Snippets (Read the full thread at egosoft):
Beispiel:
$sector = [PLAYERSHIP] -> get sector
$gate = $sector -> get east warp gate
$destination....
Beachte, dass es möglich ist, Tore mit Rückgabewert "null" sein .
HUB-Sektor oder in Aldrin (nach dem Aldrin Plot).
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<RetVar> = <RefObj> get west warp gate
stored.
<RefObj> = A variable containing a sector.
Returns the west gate of the as <RefObj> selected sector.
Each sector in the X-Universe can have a maximum of 6 gates. Each gate in a sector...
Started by X2-Illuminatus on
, 2 posts
by 1 people.
Answer Snippets (Read the full thread at egosoft):
Beispiel:
$sector = [PLAYERSHIP] -> get sector
$gate = $sector -> get west warp gate
$destination....
Beachte, dass es möglich ist, Tore mit der Rückgabewert "null" sein .
HUB-Sektor oder in Aldrin (nach dem Aldrin Plot).
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<RetVar> = <RefObj> get south warp gate
stored.
<RefObj> = A variable containing a sector.
Returns the south gate of the as <RefObj> selected sector.
Each sector in the X-Universe can have a maximum of 6 gates. Each gate in a ...
Started by X2-Illuminatus on
, 2 posts
by 1 people.
Answer Snippets (Read the full thread at egosoft):
Beispiel:
$sector = [PLAYERSHIP] -> get sector
$gate = $sector -> get south warp gate
$destination....
Beachte, dass es möglich ist, Tore mit der Rückgabewert "null" sein .
HUB-Sektor oder in Aldrin (nach dem Aldrin Plot).
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