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Can i run download applications from Apple Store on iPhone simulator?
Started by on , 3 posts by 3 people.  
No, you cannot, because the App Store apps are compiled for the iPhone (ARM), not the simulator.
What are the specifications required by Apple for a splash page for a custom iPhone application?
Started by on , 3 posts by 3 people.  
The easiest way of doing this....
You can check Apple Developer Iphone Human Interface Guidelines there is a full explanation over there, quick and dirty your launch.
This requirement and provide splash screens with branding, art and whatnot .
How can I know that my iPhone is connected to the Apple Push Notification Service? Is there any way that I can see it in my iPhone? Thanks in advance.
Started by on , 3 posts by 3 people.  
Though as this is a programming forum, what is it you're trying to do, or trying to determine? in your - (void)applicationDidFinishLaunching:(UIApplication *)application method, you can ... .
From the Home screen UI: Settings/Notifications, set to On/Off.
Ask your Facebook Friends
How can I read the EXIF data from an image taken with an Apple iPhone ? using C# I need the GPS related data. ps: I know how to read EXIF except image taken with an Apple iPhone
Started by on , 3 posts by 3 people.  
I can't remember where I got it from now but I've found... .
I found some code for interpreting these tags as EXIF data .
If you load an image using: Image image = Image.FromFile(imageName); The EXIF values are read into the PropertyItems array on the image .
Hi there, I submitted my iPhone application in Apple Store through online. It is in Review status. I just want to know how many days generally Apple will take to review an application? Thanks.
Started by on , 6 posts by 6 people.  
Apple.
Generally about two weeks.
Apple does claim to do something like 90% in under 2 weeks though.
Can anybody help me out to know the possible reasons for which Apple store can reject or raise objection to submit any iPhone application.
Started by on , 6 posts by 6 people.  
And a tip: Apple has a Mac app author's blog ) By the way: during the iPhone 3.0 preview event (march 2009), an Apple spokesman told, but Apple....
Article about ten iPhone Apps That Didn't Make Apple's App Store .
Apple describes the architectural pattern used by iPhone apps as MVC. However, virtually no modern application uses MVC (as described by Trygve Reenskaug). Modern operating systems, including iPhone OS, inherently handle controller responsibilities. What...
Started by on , 3 posts by 3 people.  
I think Apple uses the term MVC almost random decision on Apple's part - but I think their choice is reasonable..
Question - and it's one I'm not sure I know the answer to .
From what I understand, Apple has banned the Flash runtime on the iPhone because Apple doesn't want an alternative runtime environment to that which Apple provides via their own tools. Allowing a Flash runtime, according to Apple, would allow developers...
Started by on , 5 posts by 5 people.  
All Apple....
That's why Apple won't care about Adobe's proposed "Flash Compiler" that makes standalone, not the reader.
As you just said, Apple is not "allowing" .NET to run on the iPhone - whether an application on the iPhone.
Is it possible test the Apple Push Notification Services without an iPhone application? (Creating an emulator on windows?) If isn't, how could I test that? Is there a free sample application compiled to do that? I created the Server provider, but I need...
Started by on , 4 posts by 4 people.  
On the bright....
Sorry to say, but you'll need program and pay your $99 .
That also means you'll probably have to be accepted into the apple iPhone developerOn a Mac you can use the emulator included with the iPhone SDK .
On a device.
Hello, could you point me to docs/snippets/blogs, which explain how to record Apple lossless audio files on the iPhone, please? I've inspected the audio recorder example from the Apple Dev Center, but couldn't figure out, which setting I have use for ...
Started by on , 3 posts by 3 people.  
The iPhone OS supports recording a .caf file using a number of different compressed audio encoding formats: Apple Lossless.
Take a look at the SpeakHere example on the Apple iPhone Dev center.
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