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I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer...
Started by balraj on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Cocos2DFirst of all, OpenGL....
Game engine.
HI
I am new to the opengles
You just answered you own question .
It sounds like you might be better off going with a game engine as it will get you up and running and better results.
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What first game did you program?
Name your game, the OS and language, and even a Website URL to get your game. Old DOS Games and Flash Games with ActionScript are allowed. Game kits are allowed, too.
...and did it make you a better developer?
Programming...
Started by thenonhacker on
, 78 posts
by 77 people.
Answer Snippets (Read the full thread at stackoverflow):
(I became a better....
They have.
Edit to Add - Every game I have developed has definitely made me a better developer.
The first game I wrote .
Oh boy, there was so much to learn.
Back then, made me a better programmer.
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I'm working on a Windows game, and I have this:
bool game_cont; LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_QUIT: case WM_CLOSE: case WM_DESTROY: game_cont = false; break; } return DefWindowProc(hWnd...
Started by Keand64 on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
Yes, use PeekMessage , it's....
You could make game_cont static to your main file which has WinMain / WinProc , but I don't know of a significantly better structure.
I don't know what's the ultimate design here, but it's an idea .
To exit.
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Hi, I have to program a game engine starting very soon for a 3rd year Games technology project. As a part of our project we have to integrate a scripting language for scripting our NPCs and other elements of the game.
I know that Lua has been very popular...
Started by Brock Woolf on
, 12 posts
by 12 people.
Answer Snippets (Read the full thread at stackoverflow):
Both essenetially the same job, performs better, and I know that if my game outlives the current version://shootout....
If you plan to write your game entirely with one language, I think that Python is better.
Is better.
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Every game tutorial and game framework (even the rather new XNA framework) start off with a never ending loop that has an equivalent of DoEvents() to prevent the OS from locking up.
Comming from a non-game based perspective I feel this kind of code smells...
Started by boris callens on
, 9 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
Why we use loop? because it is the basic structure of our computer!
The better loop PeekMessage , and then call the game's....
A great explanation the dirty part.
A web server is a loop waiting for requests.
Same with a game.
Commands.
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I'm messing around with game loops and going to create some games as practice.
Currently I have a steady game loop up where the game is updated as fast as possible and the rendering is updated x times a second (25 currently)
The rendinging method is basically...
Started by Ólafur Waage on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
If you don....
I'm guessing your problem arises from Console.Clear() not being optimized for this kind of use, as XNA uses a similar method ( Clear() is called on a GraphicsDevice ) .
Since you're in C# anyway, you might want to look into the XNA Framework .
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I feel Windows 7 is very fast but I'm using Vista for most of my gaming and it is really slow. Now I don't know if I should go back to XP or migrate to Windows 7 to play games and record videos while playing.
Started by Alf Alatorre on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at superuser):
Well i think Windows 7 is better for gaming it yourself.....
I use 7 for games, and aside from the odd hiccup because speed get more RAM and Windows 7 64-bit to handle it.
Direct X 10, and 11 so games will look better.
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I am programming a game on the iPhone. I am currently using NSTimer to trigger my game update/render. The problem with this is that (after profiling) I appear to lose a lot of time between updates/renders and this seems to be mostly to do with the time...
Started by Ashley Davis on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
You can get a better performance with threads, try something like this:
- (void on various types of game loops and ....
For extra points, you may capacity again.
The effect will be that your game slows down.
Your frame rate allows).
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The standard model has been that OpenGL is for professional apps (CAD) and Direct3D is for games.
With the debacle of openGL 3.0, is openGl still the natural choice for technical 3D apps (cad/GIS)?
Are there scenegraph libraries for Direct3D?
(Of course...
Started by Martin Beckett on
, 9 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
If you don't care about driver quality game-oriented, but pretty generic.
Drivers, or tell them to change their graphics cards to the ones that have better OpenGL drivers in short: if you want better drivers on Windows, use D3D.
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Is the 5 Why analysis a better better approach to find root cause of a problem?
while doing it,will it become like blaming game?
Started by Jaswant Agarwal on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
I have found this to be effective.
Some problems to get in the blame game, try the "5 Whos" technique!
Seriously...
"5 why" is not always better approach to find the root cause of the problem.
game.
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