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I'm working with large numbers that I can't have rounded off. Using Lua's standard math library, there seem to be no convenient way to preserve precision past some internal limit. I also see there are several libraries that can be loaded to work with ...
Started by on , 6 posts by 6 people.  
I used Norman Ramsey's suggestion the library: Lua needs to be built....
But I would expect the GNU multiple precision arithmetic library to be quite a standard here library by Luiz Figueiredo, one of the authors of the Lua language.
I don't ever recall coming across anything for C that's as extensive as C++'s Boost library.
Started by on , 7 posts by 7 people.  
I have used both extensively....
Image processing, 3D graphics, networking, etc., but never a real general-purpose library like boost you're trying to do there is APR (The Apache Portable Runtime library) which is what the Apache http telco products.
At least on Linux and Solaris, static libraries are really just a bunch of compiled .o's tossed into one big compressed file. When compiling a static library, usually the -fpic flag is ommited, so the generated code is position dependent. Now say my static...
Started by on , 3 posts by 3 people.  
With PIC code, the text pages in memory are just direct memory... .
That said, non-PIC code in shared objects are more heavyweight .
You do not have to use PIC code in shared objects (as you have discovered you can use the -mimpure-text option to allow that) .
Ask your Facebook Friends
Posted 04 November 2009 - 11:22 PM ATM I have 4650 songs, 1775 artists, and 27.34GB of Music! My collection increases ~250 songs a month. How big is your music library?
Started by on , 13 posts by 1 people.  
But that's just approximately, because I have a lot more stored on HD that aren't in library, It's actually pretty scary - 03:40 AM Over a thousand songs, 10 GB....
Posted 05 November 2009 - 08:36 AM 3210 songs in library - 18.14 GB of music.
I'm curious to know, how big are your game libraries? By which I mean, how many games, that you own, have played on and are currently in your possession. e.g. Games you're borrowing, haven't played or have now lost don't count. Currently, including games...
Started by on , 15 posts by 10 people.  
I'm looking for a crypto library to use with Objective-C code. There is a C++ library which is too big for my needs. It's 20 mb when compiled. I think a C library would be perfect to use with Objective-C. Here is my needs for this library: AES (Rijndael...
Started by on , 3 posts by 3 people.  
Then, you can use functions like CC_MD5() , CC_SHA() , CC_HMac() , etc .
Provides Objective-C wrappers for openssl, which makes the C-based openssl library a little easier to use is the CommonCrypto library.
I'm looking for a not too big C or C++ library that would allow to read email through pop on Windows. The smallest the better. It would be better if it could support SSL.
Started by on , 3 posts by 3 people.  
I have not used this library but the SMTP one with great.
This CPJNOPO3Connection which supports ssl.
I want to use GD library in my PHP script to generate a small thumbnail of a random big picture from external server. Every time the page is called, the GD library will regenerate a thumbnail and show it. Will this slow down the server or use up an unusual...
Started by on , 6 posts by 6 people.  
A PHP library that deals with a lot of this caching for you is phpThumb.
That'd be a great move.
Hello everyone, We recently converted a C++ project from Visual Studio 6 to Visual Studio 8. Everything went well until we reached the compilation of a project who put all the static libraries inside one big static library. By default after the conversion...
Started by on , 3 posts by 3 people.  
So doing this is ....
Unfortunately this is not e very good option in our case because we have different configuration and each lib changes directory (eg: In the debug version is in the debug directory, in the release version is in the release directory) .
General question: For unmanaged C++, what's better for internal code sharing? Reuse code by sharing the actual source code? OR Reuse code by sharing the library / dynamic library (+ all the header files) Whichever it is: what's your strategy for reducing...
Started by on , 5 posts by 5 people.  
That's independent of whether the library is shared library that had an....
It was more about sharing a library between different applications that you're developing at about the same a couple places, it needs to be its own function.
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