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...as it comes out of Arrowhead Lake. Shot on Sept. 27. Hot afternoon. Trees dried out after Summer. This cascade is much more vigorous in the early Spring. LX3; monopod; 3 rows(6,8,6)+N Severely underexposed in shadows. Was hard to get noise out and ...
Started by on , 15 posts by 6 people.  
,+CA&hl=en&ll=37.605936,-118.962193&spn=0.101588,0.119648&sll the map to terrain mode and....
Maps.google.com/maps?q=Arrowhead+Lake+near+Mammot...
Shadow detail.
Lift portions of the level curves without going full HDR and tonemapping .
Now that we have seen that rarely used areas are up for grabs for co op zones, and Issues 22 will add Dark Astoria redone as such a zone, can we please talk a little about the Shadow Shards? So Now we have Cimerora, Rikti War Zone, Pocket D, Praetoria...
Started by on , 15 posts by 12 people.  
There....
About the shadow shard on paragon wiki I did find it odd that arachnos didn't have any outpost rather then another technological outpost would make a nice change of atmosphere.
I want to start by saying that I've always been a defender of the Shadow Shard and the geysers as a method of traversal. Even back in the day before we had jet packs, even back in the day before we had the cop-out teleporters, I've always felt that it...
Started by on , 19 posts by 15 people.  
Id have thought it woulf of made more sense then DA before jump packs and jet packs, before... .
Ever hopeful for a thorough Shadow Shards revamp to a shadow shard revamp one of these days.
That shifted your movement stats would throw them off.
Ask your Facebook Friends
I'm just cross-posting this from ADK Forum. All the credit for program goes to Jelf, not me! "My name is Joseph Elfelt and I have a Thanksgiving Day present for you. I’ve written a map viewing program that is similar in concept to the work by colden46...
Started by on , 18 posts by 3 people.  
Maps with UTM that used to be known....
If you want to know the zoom level, right click the map.
The grid point to adjacent grid lines.
Of their zone often appear curved when displayed using the map projection used by Google Maps.
Posted 08 December 2009 - 07:07 AM I also stated an earlier thread on the same topic here: http://forums.Ground...howtopic=236746 If you have not heard about the gmap4 map viewer, please start by looking at the above thread. But that earlier thread has...
Started by on , 25 posts by 5 people.  
The grid lines in the adjoining zone click the ....
These topo maps have (1) better quality and (2) more current curved when displayed using the map projection used by Google Maps.
The results on the MyTopo topographic map.
Our winner is: Derminore. Congrats! Image103.jpg (47.63 KiB) Viewed 448 times In this contest you must make a 10x10 map using only black and white. You may include up to 4 characters and they can be colored however you want. WINNER: Makes the most creative...
Started by on , 9 posts by 4 people.  
Hallo i made a map for the contest (the green is the character tool lol T__T and the gray) Shmalloween (2010) Attack-or-Treat Gongo Warrior Top hi here it is my new map for the contest i hope you.
It's interesting how some maps feel bright and sunny, and there are times when they feel dark and mysterious. To understand this concept better, I've tested this out by using a city picture from my resources without light in the day oppose to the same...
Started by on , 9 posts by 4 people.  
Attachments When you.
Also, adjust lighting radiance in your map to cover dark areas.
Fire? Top Another neat trick for lightings in maps at night that is lit indoors by fire, is a double light technique.
On Thu, 11 Jun 2009 22:41:36 -0700, "Floyd Rogers" <fbloogyuds@hotmail.com http://maps.google.com/?ie=UTF8&ll=46.99688,-121.356869&spn=0.02204,0.044203&t=h&z=15 The satellite photo caught a plane (looks like a B767 or A300 or similar) over the...
Started by on , 13 posts by 7 people.  
Answer Snippets (Read the full thread at omgili):
In all my Google Maps wandering, I have never seen this on either aerial.
Patterns that you mention.
For reference to anyone else with the same problem: The following works on NVIDIA but not on "ATI Radeon HD 4800 Series" Code: uniform sampler2D ShadowTexture[2]; void main() { int splitPlane = 0; float value = texture2D(ShadowTexture[splitPlane], vec...
Started by on , 4 posts by 2 people.  
Answer Snippets (Read the full thread at opengl):
Yes, we have implemented cascaded shadow maps - good guess! It now works.
That makes sense.
BTW, are you implementing cascaded shadow maps? Edited by thokra ( Yesterday at 08:47 AM ) Many thanks.
For reference to anyone else with the same problem: The following works on NVIDIA but not on "ATI Radeon HD 4800 Series" Code: uniform sampler2D ShadowTexture[2]; void main() { int splitPlane = 0; float value = texture2D(ShadowTexture[splitPlane], vec...
Started by on , 4 posts by 2 people.  
Answer Snippets (Read the full thread at opengl):
Yes, we have implemented cascaded shadow maps - good guess! It now works fine.
That makes sense.
BTW, are you implementing cascaded shadow maps? Edited by thokra ( 01/20/12 08:47 AM ) Many thanks.
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