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Hello again all. I promised to post the updated D3D10 demo of variance shadow maps, so here it is!
Since the original summed-area variance shadow maps thread and demo, I've done a decent bit of work. In particular, the application has been ported to D...
Started by Andrew Lauritzen on
, 25 posts
by 11 people.
Answer Snippets (Read the full thread at beyond3d):
I'd love be a really....
Indeed that would probably file.
shadow maps with parallel-split (or cascaded) shadow maps (PSSAVSM? ).
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Today the Losers at Valve released an SDK for CS:GO. Cool right? Well, the catch is you have to get ANOTHER key to get it. KEYCEPTION! I was wondering if a lucky someone could pass along the fdg valve probably made for the CS:GO SDK so we can get those...
Started by Stiffy360 on
, 21 posts
by 11 people.
Answer Snippets (Read the full thread at facepunch):
Yeah, people are already making....
I haven't done anything illegal...
Besides.
I haven't done to the cascaded shadow maps.
Besides.
Using the alien swarm sdk, I just want access to the cascaded shadow maps.
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Requested in the Map WIP thread. Maybe there's an easier way to do this, I'm no expert, just posting what worked for me.
Step 1 : Download Alien Swarm (It's Free) and run the Alien Swarm SDK (Steam tools menu)
Step 2 : Click Edit Game Configurations and...
Started by Jaxe42 on
, 40 posts
by 16 people.
Answer Snippets (Read the full thread at facepunch):
Stiffy360 posted: By copy/pasting entities from other maps....
Fullbright only though.
The cascaded shadow maps seem the shadow maps to work...
Env_global_light doesn't work in CS:GO.
Anyway, I can't work it out.
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Ask your Facebook Friends
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HoodedSniper posted: It looks fixed now. Fullbright only though. Ummm, didn't you read that?
EDIT:
I also noticed that the model of T/CT depends on the map, is there a way to edit which models you get?
Started by Stiffy360 on
, 29 posts
by 7 people.
Answer Snippets (Read the full thread at facepunch):
That the model of T/CT depends on the map, is there a way to edit which models you get? Why would you ever compile a map in fullbright? HoodedSniper posted: Why would you ever compile a map in fullbright? mat to the env_cascaded....
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Cascaded Shadow Map在游戏中到底有没有用?
一个Cascaded Shadow Map至少得生成2个Shadow Map,要想发挥出Cascaded Shadow Map的优势,通常得生成3个Shadow Map。
每生成一个Shadow Map就得渲染场景1次,作为游戏,对FPS有一定要求,不知道Cascaded Shadow Map在游戏中有没有用?
请明白人给说说,最好能举几个商业游戏的例子。
Started by antimatterworld on
, 1 posts
by 1 people.
Answer Snippets (Read the full thread at csdn):
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After more analysis of current footage, this game doesn't have realtime lighting. Their lightmaps just have very sharp edges and resemble something they aren't. A disappointment, sure, and it raises the question of what resources they're devoting to what...
Answer Snippets (Read the full thread at gametrailers):
Let's wait a few more months, to, idk, when it's actually out, so comment on the visuals Let's wait a few more months, to, idk, when it's actually out, so comment on the visuals [img]http://i.imgur.com/73X1T.gif[/img] [img]http://i.imgur.com/v5hxp.jpg... .
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Froblins ATI Radeon Froblins
Remember Froblins? One remarkable thing about this demo is ATI Stream acceleration. It also utilizes many other techniques such as the massively parallel compute, complex shader logic, hardware tessalation, high fidelity rendering...
Started by cybercore on
, 4 posts
by 3 people.
Answer Snippets (Read the full thread at windows7forums):
Re: Froblins Cool post Greg!
Wallpapers
Skyrim
Operating System Windows 8 consumer
Computer Type Custom Built/Black Edition
Internet Explorer Version Chrome Dev/IE10
DirectX Version 11
CPU Type and Speed AMD Phenom II X4 965 @ 3.8GHz (19*200MHz)
CPU Cooling... .
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Release notes for 4/27 Beta 12
Gameplay:
Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended.
Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members.
Recoil impulses are now...
Started by SteamRSS on
, 1 posts
by 1 people.
Answer Snippets (Read the full thread at gamemecca):
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Simon R. Greene Shadows Fall Horror E-Book Chapter 7
CHAPTER SEVEN
Something Bad Is Coming
Suzanne Dubois woke slowly to the sound of music, and lay in bed for some time without opening her eyes. The clock radio turned itself on automatically every morning...
Started by blackviper on
, 1 posts
by 1 people.
Answer Snippets (Read the full thread at horror-hill):
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It's interesting how some maps feel bright and sunny, and there are times when they feel dark and mysterious. To understand this concept better, I've tested this out by using a city picture from my resources without light in the day oppose to the same...
Started by serrafina on
, 9 posts
by 4 people.
Answer Snippets (Read the full thread at engine001):
Attachments When you.
Also, adjust lighting radiance in your map to cover dark areas.
Fire? Top Another neat trick for lightings in maps at night that is lit indoors by fire, is a double light technique.
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