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Post: #1 Team Alpha Division ****Currently Recruiting***
Welcome to Arceus domain. The Alpha Division
Here you can become a member of this airwaves team...
Team Vision and purporses:
This team is for making an awesome comunity of battlers that are ready...
Answer Snippets (Read the full thread at pokemongts):
Post: #2 RE: Alpha Division *Currently recruiting*
can i join plases
^.^ Thank you Namihugy for an awesome Sig ^.^
Zoaroark's and Blue Dragon's Shop Post: #3 RE: Alpha Division *Currently recruiting: Alpha Division *....
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This is the beta version of Pimpin Pimpin... Katt Williams is the current alpha of the PP posse.
Started by Ronaldo Goldberg on
, 1 posts
by 1 people.
Answer Snippets (Read the full thread at pinterest):
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I am using 3D textures for volume rendering of raw data. The raw data can be Luminance-Alpha or RGBA.
Currently, I read the raw data and set the alpha value such that the furthest row (or slice)would be opaque (Alpha = 1) and the nearest slice would be...
Started by Aditya on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Sounds like could set a glColor4f with an alpha-component....
This one talks about "per slice alpha weight", which is what I intend to do (look at the pseudocode/
Now, the trick is to re-compute per slice alpha weight as orientation changes.
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Ask your Facebook Friends
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Hi, I'm somewhat new to OpenGL. I've used it for extremely simple stuff like rendering Textures(2D) and basic MODELVIEW transformations, but now I want to modify the alpha values in fashion similar to the MODELVIEW stack.
I basically have a glTex class...
Started by vhanda on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Like you can modify the transformation matrixes in OpenGL, as OpenGL has no "....
Html/gl/pushattrib.html
There is no way to multiply some additional alpha into the current alpha the current alpha after pushing it.
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From what I've been seeing around the internet, this problem can't really be solved with my approach.
I am currently writing a program that uses a selection buffer pass over all the objects in the scene. However, one of the objects is a texture in which...
Started by Andrei Krotkov on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
I haven't tested it, but it appears from the comment here , that ....
GlReadPixels.xml
Use something like:
glReadPixels (0, 0, XSCREEN, YSCREEN, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
I think what you mean is the alpha blending is skipped.
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Hey all,
I've been playing a game recently called Air Buccaneers, Tried to search for it on the forums and there doesnt seem to be a post on it.
Its a really fun game. You fly around in hot air balloons, well hot air balloon ships and you just have to...
Started by Stretch on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at ukcs):
Going to download ....
Looked fun, will see if I will try This looks hilarious! --- Click to add me on Steam Friends! My God, this looks fun .
I'll definitely give it a try at some point.
I've heard about this; didn't realize they were making a HD version .
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In the process of trying to port my 2D shadow rendering technique from Directx to Opengl, I've run across a problem where I can't seem to get fine enough access to the opengl blender.
But first, so that the following makes sense, my algorithm:
I sort ...
Started by cheesewiggle on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Want to do through using glColorMask to first render the color channels and then render the alpha.
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I am currently trying to obtain the alpha value of a pixel in a UIImageView. I have obtained the CGImage from [UIImageView image] and created a RGBA byte array from this. Alpha is premultiplied.
CGImageRef image = uiImage.CGImage; NSUInteger width = CGImageGetWidth...
Started by teabot on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
For those who don't know: Premultiplied means that the color components are premultiplied... .
Want the image's alpha value, not the one which was in the context's buffer before I misunderstood premultiplied alpha values?
It doesn't sound like it.
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How can I match an alpha character with a regular expression. I want a character that is in \w but is not in \d . I want it unicode compatible that's why I cannot use [a-zA-Z] .
Started by Ore on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Don't want anything that's not alpha, digits, or underscore) => \W
(2) digits => \d
(3.
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I am using c++ , I want to do alpha blend using the following code.
#define CLAMPTOBYTE(color) if((color) & (~255)) {color = (BYTE)((-(color)) >> 31);}else{color = (BYTE)(color);} #define GET_BYTE(accessPixel, x, y, scanline, bpp)\ ((BYTE*)((accessPixel...
Answer Snippets (Read the full thread at stackoverflow):
Does GET_GRAY look like?
More importantly, are you sure your platform doesn't expose alpha blending
In my solution below I opted instead to re-use your existing "maskcurrent" array but having alpha (source with 255-alpha) and 2 * 3 (result....
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