Omgili - forum search, search forums  
  

Discussions about current alpha

Displaying 1 - 10 out of 28,423 discussions.  
Time Frame: (Any time)   Minimum number of replies: (2)   Minimum number of discussing users: (0)
  |  

Page: 1   2   3   4   5   6   7   8   9   10  
Keep this page open to be updated with the newest discussions automatically.
Post: #1 Team Alpha Division ****Currently Recruiting*** Welcome to Arceus domain. The Alpha Division Here you can become a member of this airwaves team... Team Vision and purporses: This team is for making an awesome comunity of battlers that are ready...
Started by on , 17 posts  
Post: #2 RE: Alpha Division *Currently recruiting* can i join plases ^.^ Thank you Namihugy for an awesome Sig ^.^ Zoaroark's and Blue Dragon's Shop Post: #3 RE: Alpha Division *Currently recruiting: Alpha Division *....
I am using 3D textures for volume rendering of raw data. The raw data can be Luminance-Alpha or RGBA. Currently, I read the raw data and set the alpha value such that the furthest row (or slice)would be opaque (Alpha = 1) and the nearest slice would be...
Started by on , 3 posts by 3 people.  
Sounds like could set a glColor4f with an alpha-component....
This one talks about "per slice alpha weight", which is what I intend to do (look at the pseudocode/ Now, the trick is to re-compute per slice alpha weight as orientation changes.
Ask your Facebook Friends
Hi, I'm somewhat new to OpenGL. I've used it for extremely simple stuff like rendering Textures(2D) and basic MODELVIEW transformations, but now I want to modify the alpha values in fashion similar to the MODELVIEW stack. I basically have a glTex class...
Started by on , 3 posts by 3 people.  
Like you can modify the transformation matrixes in OpenGL, as OpenGL has no "....
Html/gl/pushattrib.html There is no way to multiply some additional alpha into the current alpha the current alpha after pushing it.
From what I've been seeing around the internet, this problem can't really be solved with my approach. I am currently writing a program that uses a selection buffer pass over all the objects in the scene. However, one of the objects is a texture in which...
Started by on , 3 posts by 3 people.  
I haven't tested it, but it appears from the comment here , that ....
GlReadPixels.xml Use something like: glReadPixels (0, 0, XSCREEN, YSCREEN, GL_ALPHA, GL_UNSIGNED_BYTE, buffer); I think what you mean is the alpha blending is skipped.
Hey all, I've been playing a game recently called Air Buccaneers, Tried to search for it on the forums and there doesnt seem to be a post on it. Its a really fun game. You fly around in hot air balloons, well hot air balloon ships and you just have to...
Started by on , 5 posts by 5 people.  
Answer Snippets (Read the full thread at ukcs):
Going to download ....
Looked fun, will see if I will try This looks hilarious! --- Click to add me on Steam Friends! My God, this looks fun .
I'll definitely give it a try at some point.
I've heard about this; didn't realize they were making a HD version .
Related Videos:
In the process of trying to port my 2D shadow rendering technique from Directx to Opengl, I've run across a problem where I can't seem to get fine enough access to the opengl blender. But first, so that the following makes sense, my algorithm: I sort ...
Started by on , 3 posts by 3 people.  
Want to do through using glColorMask to first render the color channels and then render the alpha.
I am currently trying to obtain the alpha value of a pixel in a UIImageView. I have obtained the CGImage from [UIImageView image] and created a RGBA byte array from this. Alpha is premultiplied. CGImageRef image = uiImage.CGImage; NSUInteger width = CGImageGetWidth...
Started by on , 4 posts by 4 people.  
For those who don't know: Premultiplied means that the color components are premultiplied... .
Want the image's alpha value, not the one which was in the context's buffer before I misunderstood premultiplied alpha values? It doesn't sound like it.
How can I match an alpha character with a regular expression. I want a character that is in \w but is not in \d . I want it unicode compatible that's why I cannot use [a-zA-Z] .
Started by on , 3 posts by 3 people.  
Don't want anything that's not alpha, digits, or underscore) => \W (2) digits => \d (3.
I am using c++ , I want to do alpha blend using the following code. #define CLAMPTOBYTE(color) if((color) & (~255)) {color = (BYTE)((-(color)) >> 31);}else{color = (BYTE)(color);} #define GET_BYTE(accessPixel, x, y, scanline, bpp)\ ((BYTE*)((accessPixel...
Started by on , 13 posts by 13 people.  
Does GET_GRAY look like? More importantly, are you sure your platform doesn't expose alpha blending In my solution below I opted instead to re-use your existing "maskcurrent" array but having alpha (source with 255-alpha) and 2 * 3 (result....
Page: 1   2   3   4   5   6   7   8   9   10  

Related Message Boards & Forums

  • Stack Overflow
  • UKCS Mega Game Servers • Gamer's Retreat
  • Pinterest / Home
  • Global Trade Station - Airwaves & Savage: Alliance HQ
More Information


Forum Search About Omgili Help Plugins Forum/Board Owners Privacy

i
In Title
In Topic
In Reply
Exclude
Boost