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I need a software to draw simple geometry things like this: or even better: Do you know any software capable to draw these things easily? Extra points if it works on Linux
Started by on , 5 posts by 5 people.  
Powerpoint or sketchup....
GeoGebra , it comes in multiple languages, it's easy to use, but powerful, it can be exported to LaTeX, SVG and other formats, it supports applets and other tools .
It's free, cross platform and open source.
You could try C.a.R.
Like rounded corner for web pages, I want to draw it by setting the parameters and programatically. EDIT It should be able to generate image like
Started by on , 4 posts by 4 people.  
Of course, to get a shaded line, you need to draw....
Basically, you would draw on a bitmap in RAM to generate the picture, then either save it as a GIF file use line() to draw the straight lines and arc() to draw the corners.
What is a good tool to create geometry figures in elementary geometry textbooks (dealing with subjects such as triangles, circles, Pythagorean theorem and Ptolemy's theorem)? P.S. Anyone with sufficient reputation may tag this question with geometry ,...
Started by on , 5 posts by 5 people.  
It allows one to create geometric figure plus it will outperform an application designed specifically for geometry but I do thing it makes up for it in other OpenOffice.org 's Draw program....
Geo is a GTK interactive geometry software.
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What are the best tools/libraries (in any language) for working with 2D constructive area geometry? That is, a library working with more or less arbitrary two dimensional shapes and supplying union, intersection, difference and XOR. My baseline is the...
Started by on , 4 posts by 4 people.  
If you.
It had a commercial and an open, intersection, difference e.t.c) and using paths you can draw any shape you can imagine.
The Computational Geometry Algorithms Library is quite extensive.
I have this view set: glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective and I get a screen position (sx, sy) from a mouse click. Given a value of z, how can I calculate x and y in 3d-space...
Started by on , 5 posts by 5 people.  
Http://www.toymaker.info/Games/html/picking.html should help you out -- it's D3D-centric but....
Libqglviewer has a good selection framework if that's what you're looking for This is actually dependent on the projection matrix, not the model-view matrix .
I have this game with some variety of textures. Whenever I draw a texture I bind It and draw It. It's possible to draw all the elements of my game in just one draw call ? , with Interleaved Arrays ...how can I do It ? The performance of my game will increase...
Started by on , 3 posts by 3 people.  
Performance is unlikely to be noticeably, Apple recommends that you place all of the vertices that you can draw at one time in a Vertex Buffer I reduced the number of draw ....
TBH you are better off doing it with seperate draw calls.
What exactly do geometry shaders do? I've read they work on more than one triangle at a time, and they can create vertices, but what kind of effects do they allow for? Procedural generation of geometry? Some kind of truform function that rounds out rough...
Started by on , 11 posts by 8 people.  
Yes pretty much procedure geometry, http://www.uni-duesseldorf.de/URZ/ha...y_Shaders.html For more using geometry shaders and stream out for something What features are modern games and engines geometry shaders and stream out for ....
Hello! I'm developing an application which loads an image, and then i have to mark some points with the mouse, above the image. these points should be on a separate layer, ie i don't want to modify image data. What is the best way of doing this ? I was...
Started by on , 6 posts by 6 people.  
You will need just to draw one image over the other and then display the result are using buffer image, you'll need to draw the background on the buffer image then the points.
You've drawn.
This is something I've been looking into for while, but I have yet to find any concrete information or good examples. I have, say, a bunch of unconnected objects (triangle strips for instance). What is the efficient way to render these? I've heard about...
Started by on , 3 posts by 3 people.  
The idea is this: with the above strip, the graphics card would draw triangles out of these vertices.
Posted Today, 01:22 PM So I'm wanting to order a new frame today from Marino and experiment with some geometry. The trouble is I'm very unsure about how to measure everything up appropriately regarding how changes in one area effect another area. My template...
Started by on , 20 posts  
I've also just noticed on the Marino geometry form that I need down to a 70mm stem) Seat Tube angle: 73 Any ....
Posted Today, 01:26 PM Posted Today, 01:28 PM Don't like the geometry, Ali? Posted Today, 01:30 PM trouble because of my height.
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