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Discussions about efficient renderer

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I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering. What I am looking for is an algorithm that culls all meshes within a single...
Started by on , 5 posts by 5 people.  
Is not made on the mesh level is that a mesh is a very dumb renderer level object while a game-object.
I'm looking to create a snowfall effect on the iPhone and I'm looking for advice as to how to best implement this. I've planned to use a png image as the sprite.
Started by on , 4 posts by 4 people.  
A game using CoreAnimation as the renderer.
For high suggest looking at Matt Gallagherts Quartzeroids.
It is not going to be very efficient though.
In animation to animate the positions.
What is the best choice for a Python GUI application to display large number of thumbnails, e.g. 10000 or more? For performance reasons such thumbnail control must support virtual items, i.e. request application for those thumbnails only which are currently...
Started by on , 4 posts by 4 people.  
To implement for a wxGrid cell renderer: class CellRenderer(wx.grid.PyGridCellRenderer): def Draw.
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There is something I have never understood. How can a great big PC game like GTA IV use 50% of my CPU and run at 60fps while a DX demo of a rotating Teapot @ 60fps uses a whopping 30%? Thanks
Started by on , 10 posts by 10 people.  
The renderer isn't actually rendering all of the buildings and structures, it's common for graphics API examples....
In general, it's because (1) the games are being optimal about what they need to render, and (2 from Grand Theft Auto IV.
I am interested in writing a simplistic navigation application as a pet project. After searching around for free map-data I have settled on the US Census Bureau TIGER 2007 Line/Shapefile map data. The data is split up into zip files for individual counties...
Started by on , 11 posts by 11 people.  
The API is able to load these files....
This means doing any projections this answer the question was labeled "What would be the best way to render a Shapefile (map data.
Those shape definitions into a form that is efficient to render.
This is something I've been looking into for while, but I have yet to find any concrete information or good examples. I have, say, a bunch of unconnected objects (triangle strips for instance). What is the efficient way to render these? I've heard about...
Started by on , 3 posts by 3 people.  
Note that performance might drop if your data changes each frame, since you then need to update the relevant portions of the data, which means copy them to the graphics card's... .
Look into glDrawElements() , it is one good way of achieving what you want .
I plan to develop a tool for realtime video manipulation using C++, Qt and OpenGL. Video overlay isn't an option since shaders should be used for frame processing. At the moment I imagine a following sequence of steps: Decode video (CPU) Preprocess it...
Started by on , 6 posts by 6 people.  
Here is an example ....
Doing YCbCr conversion), or render into other texture(s) to do more complex processing to convert manually.
You can render it to a screen with some shaders (e.g.
Then the data is in a texture.
But you can't be sure.
Crystal Dynamics is looking for a programmer to work in the Shared Technology group as the lead renderer and direct work on associated build systems at our studio in Redwood City California. This position involves a direct working relationship with other...
Started by on , 1 posts by 1 people.  
I have a control that can be placed in a Web form (.aspx) or a Master Page (.master). I want it to function differently depending on which one it's in. My first thought is to climb the control tree back to the root and see if I cross over a MasterPage...
Started by on , 4 posts by 4 people.  
I am not sure if there is a more efficient way, but if you are climbing up the hierarchy, do so.
Hello, I recently developed a binaural audio renderer (i.e. a binaural reverberator that works on multiple sources simultaneously) and am asking myself what I can do with it. I tried contacting game developers (personally I see games as the most obvious...
Started by on , 5 posts  
Best regards, Fritz.
I made, so those parts that make my algorithm efficient are actually protected.
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