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In ActionScript, what's the difference between the SWF header FPS and the Stage FPS? From what I understand, the Stage FPS is initially copied from the SWF header FPS, but is that all the header FPS is for? Can it ever override the Stage FPS?
Just to ...
Started by Archagon on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
:)
concerning the second question....
Scripting appeared later, and script access to the stage's FPS ...
There is no difference,
and the description of stage.framerate is here
uhm, it is two different, like the rest of the animation ...
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I'm thinking about switching arrows for something a little fatter and a little lighter for 3-D. Archers advantage says I should get about 13 fps more with the arrows I'm thinkin about using. Will there be any real noticeable difference with my trajectory...
Started by Jareedo on
, 16 posts
by 14 people.
Answer Snippets (Read the full thread at archerytalk):
Using a Sure Loc sight frame the adjustment change was .1 (half turn), about the difference shooting
Field Staff for New Breed....
I shot better scores 13 fps.
Shot bows at 280fps and 300 fps and couldnt tell the difference ...
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I have been looking at this card:
http://www.techpowerup.com/reviews/P...70_Jet_Stream/
But I have noticed that the frames difference on average is only about 10fps compared to a stock card. Thing is this overclocked card costs £350 and a stock card costs...
Started by HonoredShadow on
, 14 posts
by 10 people.
Answer Snippets (Read the full thread at guru3d):
Cooler and may overclock better, the difference is not going to be really noticeable outside.
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Is there any benefit from major benefit in editing with 60 fps?
I noticed when beats are really faster, you can sync a lot more accurate with 60 fps rather than 30 fps
Anyone else edits with 60 fps?
Started by Foristality on
, 14 posts
by 8 people.
Answer Snippets (Read the full thread at animemusicvideos):
If the group of ....
I was thinking that its 60 fps They're all dumb because the brain can't distinguish sync issues groups of two cuts.
I actually find fps doesn't make a huge difference with timing, but rather what's.
Sakamoto fan.
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From a revolver, if you had to choose between these two for convenient woods protection in the lower 48 states, which would you choose??
Top:
.454
264 grains
Round Flat-nose
@1,200 FPS
90358-250x250.jpg [TheFiringLine.com]
OR
Bottom:
.454
362 grains
Wide...
Started by Southern Shooter on
, 13 posts
by 10 people.
Answer Snippets (Read the full thread at thefiringline):
That load....
If you get an LBT flat nose over 1250 FPS it will make as large or even 1200 FPS zeroed at 50 yards.
But between those two, I'd go, a buffalo, and so on .
Split the difference and go with a 315 grainer at 1100 fps.
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Yesterday when messing around on the PTS I noticed my frame rate was quite a bit lower than usual, and after messing around a bit I'm actually quite a bit stumped as to why.
Here's an old mage I had on PTS that has hardly anything done on it except being...
Started by Sonoko on
, 9 posts
by 6 people.
Answer Snippets (Read the full thread at riftgame):
Still 27 FPS even after....
27 FPS in the center of meridian of.
(Curse you, edit timer!) What about items in bank / bags? Nope, just tried on one of my old PTS copies that had practically a full inventory/bank .
A difference regardless.
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I just got me an X-Fi Extremegamer soundcard (lowest card that has X-Fi chip) and my fps shot up from 60-65 to 115-135 and above depending on the alt and map.
Just a heads up that soundcard and sound affects the framerate in the game. No this wasnt an...
Answer Snippets (Read the full thread at deltachevron):
And i still remember the amazing difference, not only in FPS but in sound improvments in general video card and RAM, this should be next a good soundcard
I thought that Vista was limited to 60 fps chip and actually helps your ....
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I'm currently working on a game engine written in pygame and I wanted to add OpenGL support.
I wrote a test to see how to make pygame and OpenGL work together, and when it's running in windowed mode, it runs between 150 and 200 fps. When I run it full...
Started by Brad Zeis on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
Plus, if you don't sync with the vertical retrace, there's a good chance that you'll .
Game) won't be able to notice any difference in speed or performance, since the display can only draw 60 fps anyways.
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This is weird...
I use fraps and during cut scenes the game is nice and fast. Like 1000+ fps
But during the game it stops at 64 fps :-(
Is there any file one can edit to change this?
Also there is no AA option, but I found a reference in one of the text...
Started by Mau1wurf1977 on
, 4 posts
by 2 people.
Answer Snippets (Read the full thread at steampowered):
But it should be no big difference to play this game at 64fps.
This will remove the 64fps cap.
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So here is my struggle. Ive been beta testing the game for close to what seems a year now. My performance since, has maybe improved 10% at most. The patches seem to reduce the hitching and stutters, but overall low framerate still remains.
Here is the...
Started by Gadzooks on
, 3 posts
by 2 people.
Answer Snippets (Read the full thread at unknownworlds):
The difference in FPS between spectator and actually playing the game has to do with actually being.
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