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I'm making a 2D engine in C++, and I want to be able to supply a .dll and a .lib so that games can just include those and everything is fine and dandy.
I've looked at how Ogre does it, and it results in ugliness like this:
#ifdef __cplusplus extern "C...
Started by knight666 on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Why not just rename your MAIN to something like Engine::MainLoop and have the client app call "game system", meaning you can put it inside the UpdateGame() function, making your main function.
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I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer...
Started by balraj on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
The ....
I would suggest using a game engine, materials, etc...
3D adds a substantial amount of complexity over 2D.
It sounds like you might be better off going with a game engine as it will get you up and running the ground.
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Can anyone recommend a good Java game engine for developing simple tile-based games? I'm looking for an engine that will allow me to build maps using something like Tiled www.mapeditor.org
Slick is exactly what I'm looking for, slick.cokeandcode.com but...
Started by DAH on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
I don't know about Java Game Engines.
Developing Games in Java" by David Brackeen, it includes a tile-based game framework which seems excellent without getting the book, but I'd recommend the book.
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I'm trying to pick between the Oolong and SIO2 free iPhone game engines for my first game programming project. I have some Cocoa experience and many years of C++ including relatively low level 2D graphics and developing Quicktime plugins but only minor...
Started by Andy Dent on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
So which engine did you decide to go.
Objects from the scene and pull them in to your iPhone app .
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I wonder if there are any game engine written in Scala or easily accesible from Scala?
Started by Roman Kagan on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
Not a big ....
ScalaBox2D
It's probably not a full fledged game engine though presentation how to start coding a game in Java is Write a 3-D Game in the Java Programming Language in Less.
Could add some implicit conversions.
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Ok, so I ended up writing my own game engine based on top of XNA, and I am just wondering what else I need to make a complete engine.
This is what's in the engine:
Physics (Farseer Physics) Particle Engine (Mercury Project) 2D Cameras Input Handling Screen...
Started by Khalid Abuhakmeh on
, 14 posts
by 14 people.
Answer Snippets (Read the full thread at stackoverflow):
A physics ....
That project is now your game engine.
What things you repeat doing for each game, and then look into how to can get that into the engine that was reused should then be refactored out into a separate project.
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For C++, Java, or Python, what are some good game + free game engines that are easy to pick up?
Any type of game engine is okay. I just want to get started somewhere by looking into different game engines and their capabilities.
Started by bLee on
, 15 posts
by 15 people.
Answer Snippets (Read the full thread at stackoverflow):
More importantly Space (C++), if you want....
engine but it was a blast!
Develop a medium sized game using it and you will get a good taste of many engine, rather than a dedicated game engine, but the add-ons amend that.
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Hi.
I'm looking for tips on books that goes through what is needed/recommended in a game engine for 3D. I don't need books about math, physics or OpenGL/XNA/DirectX, but only about the inner goings of a standard game engine. I also just want tips and ...
Started by martiert on
, 9 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
If you're familiar with Foley/Van Damm then you'll be comfortable with
3D Game Engine get you started.....
3D Game Engine Design, Second Edition is not for beginners.
You might find one that leads you in the right direction .
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I'm planning to build a simple tile-based RTS (Real-Time Strategy) game for the iPhone and iPod touch.
Is there an existing game engine or framework that I could use? If so, where can I find it?
Started by Elliot on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
Being able to use the three together would simplify development as well .
Level engine dedicated to building tile-based RTS games that will run on the iPhone, but the iPhone and create your own engine.
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I am looking for resources that describe, in detail, the design decisions involved in game engine architecture. I am especially looking for analysis of the pros and cons of different design decisions at the lowest levels of the engine. The ideal resource...
Started by Nathan on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
I own this but never read it:
3D Game Engine, but I find it rather....
For web references, check out gamedev.net.
David Eberly's books ( Game Engine Design ) ( Game Engine Architecture ) go into great detail for.
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