|
Is the MVC design pattern used in commercial computer games?
Particularly with regard to high performance games I am curious if there have been any commercial users of MVC in the games industry?
Started by PeanutPower on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
It's rarely used in ....
This may give you a little bit of insight.
However, I was able to find a paper (PDF) that mentions the MVC pattern being used in computer games.
I don't know of any commercial games that use it; there may be some.
|
|
What patterns do you think are best for silverlight games? Some main areas of focus are game performance, maximum number of objects reasonably updated in real time, ease of development and testing.
Started by BenMaddox on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
This one for a while, and in XNA games I am leaning towards a Model-View pattern but in Silverlight I like to implement a Model-View pattern in Silverlight for games that it got in the way more than.
|
|
I hope I am in the right place. Hello! Many questions for you good people.
For my digital painting class assignment, I had to choose a story that hadn't been made into a movie, and he asked us what we were doing with it. He said, we could do illustrations...
Started by Sundown on
, 30 posts
by 13 people.
Answer Snippets (Read the full thread at conceptart):
Games can be visual abstractions....
But a video game does not need to have a regular visual stimuli.
Video games tend to be smaller implementations as film now.
The difference comes is not is design per se, but in the job so to speak.
|
Ask your Facebook Friends
|
Designing and developing computer games My grandson (13) wants to get into designing and developing computer games. Anyone have any advice as to the best place to start? Whats the best programming software to use etc.
Started by ynot on
, 18 posts
by 13 people.
Answer Snippets (Read the full thread at randi):
This also involve designing successfully....
Starting off with level design using the already existing game elements (engine, sound, textures-Advert.jpg Games design and development does not just end with programming.
With it.
|
|
Hi everyone,
I'm a concept artist at Runic Games, the makers of Torchlight. We are running an Armor Design Contest right now. You can check the details here:
http://forums.runicgames.com/viewtopic.php?f=2&t=21045
Good Luck!
Mike
Started by nephilim on
, 21 posts
by 14 people.
Answer Snippets (Read the full thread at conceptart):
Mythos signed onto Runic Games."
" Mythos is a multiplayer role-playing video game a big fan of the game and your design gets put into it, it would be pretty cool.
|
|
I need to mockup some very simple games.
Most of them involving three actions: typing on a textbox, dragging (reordering) boxes, and a countdown timer that you can punch. They are two-person games, where any player can punch the clock if they finish typing...
Started by urlwolf on
, 12 posts
by 7 people.
Answer Snippets (Read the full thread at donationcoder):
This is fine, but there....
Games where you basically just need to build a virtual game that these game frameworks are aiming at 'arcade' or 'point and shoot'-type games.
It is a very simple way to make parlor-type games.
|
|
CARD GAMES , everyone plays 'em. And I had an idea for one I'd like to share.
But this is more of a discussion on what actually makes a good card game, I mean, where is the appeal anyway? Why don't we all play card games in the internet instead of in ...
Started by Lawsome on
, 12 posts
by 5 people.
Answer Snippets (Read the full thread at minecraftforum):
Also, computer card games out The Cobblestone ....
My card game is collectible, and will appeal therefore to social of what you should be doing if you are using computers for your card game.
Card games appeal to social groups.
|
|
Hi all, I need to know how to design new (different) user interface for iphone with photohsop or like that tools. I have already checked photshop design mockups for iphone over the internet, but i'm sure, i don't need that, these example psd files shows...
Started by fyasar on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Users know them feel more comfortable ....
If you're not writing a game, I'd highly recommend you try to stay with the standard controls.
If you want for it.
Games, on the other hand, tend to have totally customised UIs created in OpenGL.
|
|
This ain't about your Monopoly or Life, this about those $45 monstrosities that come with 800 cardboard counters or a few hundred plastic game pieces and take a few hours to play. Our usual RPG session fell through this past week due to a couple of no...
Started by tameka on
, 11 posts
by 1 people.
Answer Snippets (Read the full thread at chud):
I went to a local ....
I own Game of thrones and the expansion, War of the Ring please forgive the craptacular quality)
I also have a blog about the game design process at http of things.
A complete Fantasy Flight Games whore.
|
|
Hi all,
I work in an environment where scientists and programmers work together to create and maintain scientific simulation software. The software exists for 20+ years, and shows its C/procedural programming heritage, although the intent is to improve...
Started by andreas buykx on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
From what i've seen, design patterns only make sense to fairly experienced OO developers; design patterns presented....
This method requires patience but is effective.
This would be leading be example.
Introduce better design patterns.
|