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For short: can you tell me some great resource to study if I want to develop online games using flash technology? Including 3D games.
Started by Bin Chen on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
You can start ....
Have a look at their review of Game there.
A look at Unity Game Development Essentials
Not specifically games oriented, but very handy, are KeithGameDev.net is a good resource for learning game development.
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Is the MVC design pattern used in commercial computer games?
Particularly with regard to high performance games I am curious if there have been any commercial users of MVC in the games industry?
Started by PeanutPower on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
It's rarely....
This may give you a little bit of insight.
However, I was able to find a paper (PDF) that mentions the MVC pattern being used in computer games.
I don't know of any commercial games that use it; there may be some.
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What kind of languages and IDEs are used to develop video games? like Xbox 360 games?
Are they OOP?
Thanks.
UPDATE: Great answers guys, I am sorry I can only mark 1 as answer, you have all provided great feedback!
Started by John Isaacks on
, 12 posts
by 12 people.
Answer Snippets (Read the full thread at stackoverflow):
This tool ....
One of the more modern tool is XNA Game development studio for XBOX.
You can use C# and XNA these languages themselves are concerned.
Such as Lua or Python or a custom solution) for scripting higher level game logic.
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Ask your Facebook Friends
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I don't know how commercial games work inside very much, but the open source games I have come across don't seem to be massively into threading. Same goes for most other desktop applications, normally two or three threads seem to be used (eg program logic...
Started by Jonathan Ford on
, 12 posts
by 12 people.
Answer Snippets (Read the full thread at stackoverflow):
I don't know about the games that you have played, but most games run the sound on a separate thread of the game....
Also, before the fairly recent introduction.
As complicated as a 3D game is really, really, really difficult.
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It appears that my average daily internet bandwidth usage has doubled over the past month, and the only thing I have noticed is people of my household have been playing facebook games quite a lot. Do facebook games use a lot of bandwidth, say 20 MB per...
Started by Dalia on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at superuser):
It's hard to say, because it's depends on each game and technology what that games use (flash.
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I develop flash based games and currently we supply our games as projector files to our clients. Should I make the jump to AIR?
Started by chumlee007 on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
With Adobe AIR you get - Access to the local file system - you can read and write ... .
(sorry, couldn't resist.) I don't know projector enough, but it should be worth your while if it is like other flash files, ie no access to the underlying system .
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For developing simple games with the Flex SDK, what are the consequences of using a Canvas object, versus a UIComponent object, as a drawing surface? Are there performance issues with either one? Are the methods generally the same? Searching around, it...
Started by John C on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
I think there is no point at all to use flex sdk to develop a ....
Canvas is just an heavier object.
Do you have specific reasons to use it instead of a plain AS3 project to prefer UIComponent.
Shouldn't use it to make games.
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There's a couple of questions here.
Image I have client A who's going to send the following message to Server: "START MOVEMENT FORWARD".
The server will not receive this message instantly, as there is a delay because of latency.
Question 1: ping (or better...
Started by Tom on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
These....
Even some MMO games take by the client and blindly trusts it.
Some good multiplayer games uses a mechanism to allow players move smoothly even under heavy round people jumping from place to place while you are moving smoothly.
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I'm currently using a linux server, we run a couple of web sites of it, PHP apps with MySQL, the usual. Since the server is privately owned by some friends and myself (we do have it hosted at a professional datacenter though), from time to time we also...
Started by Darkwoof on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
SPLA? Isn't that for service providers? My friends and I use the hosted services for ourselves (games, email and web), though of course our web sites are publicly viewable by all; but I think it such that I would not be able to use....
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This question always arises in my mind when I play simulation sports games.Football Manager for example has tons of stats and information about almost everything in the world of football. Countries leagues players regional players and so much more.......
Started by gizgok on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Often game developers don't use traditional DB technology because they are more used to holding the whole data set in memory a degree of overhead and are quite....
So it's more about how you choose to access and structure your data .
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