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For short: can you tell me some great resource to study if I want to develop online games using flash technology? Including 3D games.
Started by Bin Chen on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
You can start ....
Have a look at their review of Game there.
A look at Unity Game Development Essentials
Not specifically games oriented, but very handy, are KeithGameDev.net is a good resource for learning game development.
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Is the MVC design pattern used in commercial computer games?
Particularly with regard to high performance games I am curious if there have been any commercial users of MVC in the games industry?
Started by PeanutPower on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
It's rarely....
This may give you a little bit of insight.
However, I was able to find a paper (PDF) that mentions the MVC pattern being used in computer games.
I don't know of any commercial games that use it; there may be some.
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What kind of languages and IDEs are used to develop video games? like Xbox 360 games?
Are they OOP?
Thanks.
UPDATE: Great answers guys, I am sorry I can only mark 1 as answer, you have all provided great feedback!
Started by John Isaacks on
, 12 posts
by 12 people.
Answer Snippets (Read the full thread at stackoverflow):
This tool ....
One of the more modern tool is XNA Game development studio for XBOX.
You can use C# and XNA these languages themselves are concerned.
Such as Lua or Python or a custom solution) for scripting higher level game logic.
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Ask your Facebook Friends
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I don't know how commercial games work inside very much, but the open source games I have come across don't seem to be massively into threading. Same goes for most other desktop applications, normally two or three threads seem to be used (eg program logic...
Started by Jonathan Ford on
, 12 posts
by 12 people.
Answer Snippets (Read the full thread at stackoverflow):
I don't know about the games that you have played, but most games run the sound on a separate thread of the game....
Also, before the fairly recent introduction.
As complicated as a 3D game is really, really, really difficult.
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Article link below. This is disheartening news seeing as 96.34% of my games are used. Also, I sell them after they are done. I can see the publisher's argument that they can't make money on used games but still, it would drive many people away from gaming...
Started by damtalldylan on
, 30 posts
by 26 people.
Answer Snippets (Read the full thread at xbox360achievements):
If they stopped the use of used games then every game games
The used game market (which sees absolutely $0 go to the developer who actually made the ....
Ability to play the games that you bought.
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It appears that my average daily internet bandwidth usage has doubled over the past month, and the only thing I have noticed is people of my household have been playing facebook games quite a lot. Do facebook games use a lot of bandwidth, say 20 MB per...
Started by Dalia on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at superuser):
It's hard to say, because it's depends on each game and technology what that games use (flash.
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I develop flash based games and currently we supply our games as projector files to our clients. Should I make the jump to AIR?
Started by chumlee007 on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
With Adobe AIR you get - Access to the local file system - you can read and write ... .
(sorry, couldn't resist.) I don't know projector enough, but it should be worth your while if it is like other flash files, ie no access to the underlying system .
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In which languages are high-profile games like Half-Life 2, Crysis, Quake 4 and Red Alert 3 and so on written in?
This includes game design tools, scripting tools, and so on.
Started by IceHeat on
, 16 posts
by 15 people.
Answer Snippets (Read the full thread at stackoverflow):
I would....
LUA is a common script language used in games as well ( check here for a list of games using it ).
Then you use the scripting language's embedding tools to bind theses functions/classesC and C++.
A game.
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I have an idea for a 3d game for the iPhone and I'm wanting to get a feel for what is used mostly for iPhone 3d game programming. Are 3d games being developed in opengl es only or are 3d models being used as well?
I'm just trying to get an idea of some...
Started by TheGambler on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
SIO2 is an open source 3D engine for iPhone development. .
Unity is a popular 3d engine that supports iPhone
There's a good overview on this blog , but it may be a bit out of date .
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I'm looking for some free-to-use-for-any-purpose (public domain, BSD-license, etc.) playing card images for use in games.
I found a pretty nice collection at http://www.jfitz.com/cards/ , but was wondering what other nice collections might be available...
Started by Kristopher Johnson on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
Alternatively, you might use those used in Linux distributions..
Playing card images in openclipart.
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