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Duplicate: What are the best rules to follow for what characters to allow in a password?
I personally think there is hardly a reason for disallowing it.
The only disadvantage I can think of is that in case of some troubles at the user side the administrator...
Started by User on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
If you limit the number of possible characters in a password, brute-force and dictionary attacks are more likely to success.
In my oppinion, don't limit the number of possible characters in a password, and always hash them, with a salt.
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I found this snippet of code that generates a string of random characters:
http://www.c-sharpcorner.com/UploadFile/mahesh/RandomNumber11232005010428AM/RandomNumber.aspx
But is there a more elegant/faster/more reliable way to do this? This seems to rely...
Started by SkippyFire on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
This would also let you disallow characters you don't want to generate (if you're creating a human-enterable....
Away somewhere), I would provide an array of allowable characters, and use a RNG simply to pick the index of the character.
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I am creating a utility that will store data on flat file in a specific binary format. I want the filename extension to be specific to my application. Is there any reason other than the old 8.3 filename limit for restricting the extension to 3 characters...
Started by HMcG on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
No, there isn't a good reason to limit the extension to 3 characters....
The only good reason for doing in Vista and later, for example, .search-ms for saved searches.
For path names (including the file name) of 255 characters.
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I'm looking for pseudocode, or sample code, to convert higher bit ascii characters (like, Ü which is extended ascii 154) into U (which is ascii 85).
My initial guess is that since there are only about 25 ascii characters that are similar to 7bit ascii...
Started by Michael Pryor on
, 13 posts
by 13 people.
Answer Snippets (Read the full thread at stackoverflow):
They can take different interpretations (code language and has a special option... .
The upper 128 characters do not have standard meanings.
To replace accented characters with standard ASCII, but it depends on the language, and it often it is.
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I want a clean way of creating game object such as NPCs, bullets and power-ups, reducing the amount of inter-dependence on specific classes. I believe this is what the factory pattern is used for?
I would love to see a good implementation from a real ...
Started by Iain on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Really possible to give a good implemention because it deponds on how your game objects are stored more googling I Actually found a pretty good example:
http://cheezeworld.com/object-creation-game.
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No doubt this is repeated question but it's come up quite heavily in my family as we are reviewing character meal ressies for next month.
Planning our DHS day is frustrating mainly because we've already done H&V and with kids, there is little else of ...
Started by savvy?71 on
, 15 posts
by 11 people.
Answer Snippets (Read the full thread at disboards):
Character dining tends to be ....
The only other spot I can think you're only looking for character dining characters, in which case you're much more limited.
Also seen characters from the Incredibles in this location as well.
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Some characters are really good when you have lots of players. Here's who I can think of.
Black Cat - she can use Probability Control on everybody else's turns. Anarky - he might be able to take a token from an opponent basing another opponent - make ...
Started by bill4935 on
, 15 posts
by 14 people.
Answer Snippets (Read the full thread at hcrealms):
ALL is to build a team of "good, not great....
No one wants to hurts them first.
Characters with Mystics help as well, I think.
Anyone with EE, AP, and recharge with multiple targets! Extant is good in multiplayer, especially = ouch.
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New characters or revamped original characters? This is something I have been thinking about for a while. Would you like completely new characters taking over the next MK game (since majority of the fan favorites are dead) or would you like post mk3 original...
Started by Flying Jinko on
, 11 posts
by 8 people.
Answer Snippets (Read the full thread at trmk):
As for the revamping, they have done a good jobRe: New characters....
But the last time make characters who would fit in better with the cast.
And in my opinion there were only a few good new characters added after it.
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Sorry if the title doesn't make sense. Basically I have a series of strings that are 10-60 characters long. The problem being is the service I have to use only accepts strings up to 25 so I need a way to convert the strings I have to 25 characters or ...
Started by Ryan Detzel on
, 10 posts
by 10 people.
Answer Snippets (Read the full thread at stackoverflow):
But I believe it isn't as good....
If the characters of the string are restricted to only a few, it is possible to do some compression using the "forbidden characters" to compress it.
With UUIDs).
The output uniquely in some fashion (e.g.
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With a new TTT game, now is the perfect time to get back those classic characters that Namco just didn't deem good enough to bring back with the rest of heap in T5.
Obviously i want everyone back, even Gon although we all know it won't happen, but i really...
Started by Evil_Gotenks on
, 20 posts
by 16 people.
Answer Snippets (Read the full thread at tekkennation):
Hopefully the fact that she's one....
Those 2 will obviously make it into the game chances .
Harada's statement that significant number of old characters would be returning in this game, characters like Jun and Devil are pretty much shoo-ins.
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