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Are there drivable ground vehicles for X-Plane 10? I tried the "follow me van" for X-Plane 9 but it was shaking on the ground.
Started by jeffmorris on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at x-plane):
If you have any problems with it shaking on the ground, make sure your number.
Shaking on the ground is from low framerate + number of flight model cycles per, as it is called, work's in V10.
As the sim is concerned.
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Is there some special trick in getting ground vehicles to properly handle off-road waypoints in elevated terrain? I'm trying to get a ground convoy to head up a mountain pass, but they simply won't do it. Some vehicles will follow an initial chunk of ...
Started by Parias on
, 4 posts
by 3 people.
Answer Snippets (Read the full thread at eagle):
To the steepness of slopes, and would stop the group from proceeding while other vehicles were.
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FH1 Vehicles -> FH2 Vehicles Here we go...
Importing a vehicle from BF1942 to BF2
(please start simple!!! The less player slots the easier it is!)
For extra details on certain buttons, read the old static object porting tutorial, it still has some ...
Started by The Paasky on
, 16 posts
by 10 people.
Answer Snippets (Read the full thread at myinternetservices):
Re: FH1 Vehicles....
Sionnach: I have come to the conclusion that you [Paasky, that's all .
Re: FH1 Vehicles -> FH2 Vehicles Should work now.
Says invalid file...
Re: FH1 Vehicles -> FH2 Vehicles 3rd link doesnt work...
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Ask your Facebook Friends
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And the beat goes on:
December 30, 2011, 2:49 PM
Fisker Recalling 239 Karma Plug-In Hybrids for Fire Hazard
By CHRISTOPHER JENSEN
Fisker Automotive is recalling all 239 of its 2012 Karma luxury plug-in hybrid cars because of a fire hazard, according to...
Started by Fred_C_Dobbs on
, 16 posts
by 10 people.
Answer Snippets (Read the full thread at snipershide):
The manufacturing....
I just and it has a 300 mile range.
Until that day, current electric vehicles are just as bad for the environment if not worse.
Batteries are toxic and take a shit load...
Electric vehicles ARE the answer, just not now.
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Gone off weapons for a bit(will still be fine tuning them) need a big project for once.
3 views of a ground vehicle for me to work on please
Started by by Iezza on
, 22 posts
by 8 people.
Answer Snippets (Read the full thread at blackholearts):
vehicles, not little Fords.
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Gojira316 Post subject: Re: Does a KFF give a 4+ or 5+ save to vehicles? Posted: Sun Feb 28, 2010 7:23 pm
Joined: Sun Feb 14, 2010 5:13 pm
Posts: 296
Location: Michigan Not sure why this is even a question. Since the KFF rule says that vehicles count ...
Answer Snippets (Read the full thread at battlebarn):
It says an Obscure save got a 5+ cover save, but vehicles....
So strait up it is say vehicles count under that 5+ cover save.
The force field has, or vehicles.
Vehicles within 6" are treated as being obscured targets.
A cover save of 5+.
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When I started the thread on what people would like to see from the likes of Oxford or Classix I did not realise how large and complex the subject would be. As a consequence I am splitting the subject into pre war/ wartime and post war. In the case of...
Started by PhilJ W on
, 25 posts
by 11 people.
Answer Snippets (Read the full thread at rmweb):
I am starting this thread....
Might not be the truest of road vehicles , said:
In the case of vehicles that straddle the demarcation line they will be included in the post 1945 list.
Classics' Tram, a 1/76 version would have so many more uses .
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I was just curious if I was the only one that names their vehicles..
1997 Nissan xe x-cab= nisse
1991 Chevy Lumina= Luna
1997 Nissan xe x-cab laying on the ground= Thunder
2003 Neon sxt slow and loud= Leon
2005 Nissan maxima se fast and loud= Maxine
1...
Started by 97lowazznissan on
, 15 posts
by 13 people.
Answer Snippets (Read the full thread at titantalk):
Those that don't name there vehicles..lol
My T is named Frank short for Frankenstein, He's green.
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Okay so which vehicles do we know off sofar?
Let's start with a quick comparison to PS1.
Air vehicles:
Galaxy (AMS & Transport - Common Pool) Galaxy Gunship (Most likely scrapped) Liberator (Common Pool Gunship - post beta weapon variant may have bombs...
Started by Figment on
, 15 posts
by 8 people.
Answer Snippets (Read the full thread at planetside-universe):
Coreldan, you said no stealthable vehicles at launch, so that means the Wraith is out as well base PlanetSide 1 vehicles....
No AT vehicles are returning and Switchblade.
No stealthable vehicles at launch, so you can cross over Phantasm.
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It would be nice if they scrapped all the vehicle distribution in this game and re-did them in a more meaning full way!
Imagine a hypothetical map where the main spawns contain no attack vehicles, and a Centurion AA. All you get are transport helis, boats...
Started by leblackdragon on
, 22 posts
by 16 people.
Answer Snippets (Read the full thread at electronicarts):
Just think about helos, jets and not a single AA for the other team? it will be a complete ground/air carnage leading, attack helos, jets and not a single AA....
ground/air carnage leading to a total baserape fallowed by a massive ragequit.
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