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Maps: How much is enough? I'm working on the handouts for a collection of adventures. Soon I'll be moving on to the maps - probably my least favorite thing to create. Mostly because I'm pretty awful at it.
So I'm wondering how much I should work on them...
Started by Utech on
, 15 posts
by 9 people.
Answer Snippets (Read the full thread at yog-sothoth):
So if you're not hitting....
I've never felt that a map really adds anything to immersion unless it's a really all-out, period, professional-looking, real-ass map, which I wouldn't deem worth anywhere near as much effort as it would require.
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This is something that has occupied my mind and reminded by recent game such as Rejoice Gospel of Matthew. Though Jake's Battle Engine is pretty much good already at what it should do, the fact that I have to use VRAM-hogging filmstrips makes the animations...
Started by DaFool on
, 14 posts
by 9 people.
Answer Snippets (Read the full thread at renai):
Which means that tiled-map support would probably help DaFool quite a bit, 'cause he ....
When the window is resized or put into full images than number of sprites on-screen at once .
To release tile-map code in the main public release (e.g.
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