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Thursday, January 22, 2009 - 15 Posts by 10 People
Since Illinialex recently uploaded pictures of Jiggs' attacks, I decided to start on some hitbox
testing. I'll put up my findings as I test them, so we should have hitbox estimates for all of Jiggs
complaining that I was fail at knowing hitboxes...can't wait for more. :DThanks for this amazingness.Marry
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Saturday, April 25, 2009 - 15 Posts by 8 People
It makes it s much easier to take screenshots of character hitboxes.
Which is why I am announcing
my attempt at completing Seanson's legendary Hitbox System! Using the Dolphin Emulator and the Debug
run on my comp) or a Melee ROM. Another thing that would be nice to add with this is slowed frame
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Tuesday, January 23, 2007 - 15 Posts by 11 People
Of frame questions while we play. I'm not sure how it came up, but we started talking about some way
to have every hitbox on display. After all, learning new characters is better when you have an idea
of the jacket hitboxes too.
Still, awesome so far, can't wait to see...Thank you for so many nice
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Saturday, December 20, 2008 - 14 Posts by 11 People
Uair had 8) showing the exact frame the attack hitbox came out, and the spark that resulted
at the exact same frame (extremely difficult, I couldnt manage it often). Then with each pit, I took
, lol.is there any way you can make some kind of like, shaded red circle inside the hitbox circle
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Tuesday, October 06, 2009 - 8 Posts by 7 People
What is the hitbox for puffs rest
(I believe she is also invincible during that one frame where the hitbox is out, too).No, it comes
hitbox lasts much longer than the 1st frame, something like 20 frames.
i dont remember the source
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Saturday, November 01, 2008 - 14 Posts by 9 People
Corrected Fsmash frame data. Added detailed hitbox data for Wakeup and Ledge Attacks. Condensed Wakeup
multiple hitboxes, and will be noted as such.
Hitlag: These are the frames of an attack where both
likely, you will be hitting a few frames later than when the actual hitbox comes out, since the hitbox...
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Thursday, April 30, 2009 - 3 Posts by 3 People
Use hit/hurtboxes, or instead use a system where each animation frame is paired with a frame of hit
/hurt pixels. I read somewhere that newer 2d games no longer use hitboxes, but I'm not sure
(Shoryuken)Guilty Gear uses hitboxes, it just modifies them based on move properties. Some moves have
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Monday, October 24, 2005 - 14 Posts by 10 People
Hey guys. Does anyone know how the hitbox in this game works? There wer all kinds of things
Correct me if I am wrong, but it is per-pixel hitboxes, with no latency compensation, meaning you
a ping of 40 or bellow.
- GordonIf by per-pixel hitboxes you mean per-polygon hit detection
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Monday, November 09, 2009 - 12 Posts by 10 People
That hitboxes interpolate ("stretch") between the locations of the previous frame's and current frame's...
was the previous frame. Magus has confirmed that hitboxes work similarly in Brawl.
Not a big deal
F o r s o m e r e a s o n I d o n ' t t h i n k N L i s g o i n g t o p o s t t h i s h e r e , b u t i f h e d o e s t h...
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Saturday, April 25, 2009 - 8 Posts by 5 People
Disjoint.You hit the Yoshi when he was still in Fmash frames and his hitbox was still out.
It would
, it's not a glitch...
There are frames of Yoshi's forward smash where his head swells up, like King Dedede's
Yep, discovery number two, man I'm good. These are better posting than metagame threads because you guys do all the hard ...
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