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Say I have x = Just 2 Is there a way (preferrably a builtin mechanism/function) to use x in a single statement such that if it is a Just, then the 2 is automatically unwrapped and used, and if it is a Nothing, an exception is raised? That is, (f x) + ...
Started by on , 4 posts by 4 people.  
In general let Just k = x a -> a fromJust Nothing = error "Maybe.fromJust: Nothing" fromJust (Just x) = x There's also n _ Nothing = n maybe _ f (Just x) =....
For this particular case, fromJust.
FromJust should do what you want.
Just unwrapped A few Quick&Dirty shots of my new Baby!! Small plainJane Insingo double blue Lugs!!
Started by on , 10 posts by 7 people.  
Great WTB: Large Annual Sebenza Can't go wrong with a double lugger Insingo! Just started using.
I have an object of type FSharpOption, but I don't know it's depth. It could be any of... FSharpOption<Int32> FSharpOption<FSharpOption<Int32>> FSharpOption<FSharpOption<FSharpOption<Int32>>> FSharpOption<FSharpOption...
Started by on , 4 posts by 4 people.  
I am note that I changed it to show the strategy works even if it contains things other than just ints.
Definition of FSharpOption`1, and use reflection (or 'dynamic') to unwrap one level and try again...
Ask your Facebook Friends
Say I have a line in an emacs buffer that looks like this: foo -option1 value1 -option2 value2 -option3 value3 \ -option4 value4 ... I want it to look like this: foo -option1 value1 \ -option2 value2 \ -option3 value3 \ -option4 value4 \ ... I want each...
Started by on , 5 posts by 5 people.  
Then just press 'y' for the strings to replace, and 'n' to skip.
EDIT: I just realized, your literal text may not be as easy a newline and put it in the string.
Then you could repeat this macro a few times.
New Outback Prospector DVD 'Unwrapping the GPX 5000' Jonathan Porter on Wed Jun 29, 2011 1:06 pm G'day all, just a short announcement to inform those of you who have been patiently waiting for our new instructional DVD on the GPX 5000 that we sent the...
Started by on , 18 posts  
Answer Snippets (Read the full thread at 4umer):
It just comes down to the operator - and this comes down to research, knowledge, training Prospector DVD 'Unwrapping the GPX 5000' mcgator on Mon Dec 05, 2011 9:50 am Hey JP, just went the GPX 5000' Jonathan Porter on....
The machine.
Related Videos:
1st Ear unwrapping 10 weeks old (1 week in) Thanks to the recommendation to use Dr. Schaffer of Frisco, TX, I'm very pleased with the initial results of Moose's cropped ears. This is his first unwrapping and I think he looks beautiful! First pic is the...
Started by on , 10 posts by 6 people.  
We just removed his 3rd wrapping and here he is showing them.
In) Growing so fast and healing great! Can't believe the changes just from the original postings of him and it's amazing how quickly they heal.
I still can't believe they're not even including manuals and a damn memory card, why not just download everything from PSN and skip the box? Of course, I'll, a lot of them don't and just went the way ....
Nice, just watched the video.
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Posted 08 February 2008 - 12:39 AM Well I feel like a fool! I've just finished my model of the TDI Kriss Super-V and just started my UV unwrapping in preparation for skinning. Keep in mind, I'm still but an amateur although not a complete newbie at this...
Started by on , 4 posts by 4 people.  
) This will apply uvw to your mesh....
Right click on the list of modifiers.
Select Collapse All (You probably need to collapse just "Unwrap UVW", but i am not sure there's a simple way, you just need to collapse the modifier stack.
Why is this ocurring? I can texture only 2 sides, the rest are all blurry! I haven't tested it ingame anyway... Maybe it's just a gmax bug? The other textured face is the opposite to the one that is correctly unwraped (let's say, the "back face"). It ...
Started by on , 3 posts by 3 people.  
Skrab is right..
Clicking those polygons one by one and clicking planar map will really solve the problem .
You need to select those polygons and click Planer map at the bottom right .
Loosing unwrap UVW cordinates Hello everyone, I have run into this problem that I would like to resolve. Problem is that when I apply map coordinates using the unwrap UVW modifier, on my object, I seam to loose these coordinates when I exit UV editor,...
Started by on , 3 posts by 2 people.  
Take them with a grain of salt this, the one way that did work for me, but may not work for different models and settings, is just to cut the tip, to apply ....
Disclaimer: The views expressed in the above post are just my own opinions.
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