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Most of these should be obvious, but there have apparently been people who didn't know things--N00bs Rule #1: Never use Cset 2, 3 or 4 for sprites. These are for combos- the colors are level specific and tend to change the most. (more than Cset 9 which...
Started by on , 15 posts by 1 people.  
Answer Snippets (Read the full thread at purezc):
This is something people should take a look at before making or submitting sprites.
Rule #9: Arrange your tiles in the easiest way possible to make it more convinient for the user that this should be pinned? I do.
What is the canonical way of making your sprites respond to mouse clicks in PyGame ? Here's something simple, in my event loop: for event in pygame.event.get(): if event.type == pygame.QUIT: exit_game() [...] elif ( event.type == pygame.MOUSEBUTTONDOWN...
Started by on , 3 posts by 3 people.  
The click only registers once, so it wont tell your sprite if the user is "dragging games, like simple arcade games might make more sense using the probing style though..
Of doing it.
How do you approach the use of image sprites in css? Should I take all the images in my website and combine them to one image sprite? Is it really that beneficial? How hard is it to maintain those images and change them later on?
Started by on , 5 posts by 5 people.  
Graphs to change sprites....
Again and again and again probably shouldn't be making sprites of are pictures that are NOT just graphical elements (e.g.
To make changes you have to go back to the sprite and measure everything.
Ask your Facebook Friends
In what scenarios CSS sprites would be good to use and when not? Is it time saver or only server request saver? I think bandwidth use will be same because image is same like ong big image but it's in a parts? When and where use of css sprite is a time...
Started by on , 9 posts by 9 people.  
The client, because it is limited in the number of parallel requests that it can make, will render faster as many of it's previous "requests" for the....
CSS Sprites.
It reduces the number of HTTP requests which will enhance site performance .
Can anyone help me in making the left right walking frames for my sprites. I can make the front frames really well but I need help making the side frames. Most of the frames aren't to hard so if your interested PM me. Thank-you. Thumbs up for my new logo...
Started by on , 8 posts by 4 people.  
Attachments Top I was trying to make them for him but am still getting "Out of memory" error every time i try and open up sprites, items and tilesets within the 001 editor...been like.
But it may help.
I'm trying to understand how CSS sprites improve performance on a site? Why is the downloading of several small images slower than the download of a single image holding the smaller images if the total size of the single image is the sum of the smaller...
Started by on , 6 posts by 6 people.  
HTTP requests can theoretically be done on the same socket, making things a little better.
sprites is that you don't have the flicker effect when you first hover over an element that has.
I have a handful of sprites that I am attempting to group together via addChild(). Here is some pseudo-code demonstrating what I would like to accomplish: import nav.text.TextSprite; spr1:Sprite = new Sprite(); spr1.graphics.clear(); spr1.graphics.beginFill...
Started by on , 3 posts by 3 people.  
You need to embed the font using textfield.embedFonts =....
If it truly is a child then it will respond to the new position .
Try changing the x, y of spr1 and see if txt1 moves along with it .
Most likely you just need to embed the font in your textfield .
Okay, so it's not like I haven't done a sprite before but starting to doubt my sprite-making, I'm here to heed for help from other people Dx How do you do your sprites? Full body? Half? At what size and resolution? How do you draw multiple poses? And ...
Started by on , 10 posts by 7 people.  
Answer Snippets (Read the full thread at renai):
For small and "simple" sprites, sometimes it takes curious what is the best way especially in making sprites(<--before i saw all your posts, I'm starting me as low....
It depends on the complexity and the size of the sprite.
Hi everyone. I wanted to start with a big thanks to Bindidog for being the inspiration to start making these. Her holiday sprites got me interested. Sprites vs. Smiles Just a note what I am making and posting here are sprites not smiles. The difference...
Started by on , 10 posts by 1 people.  
Signature Sprites WKS1001 - Signature Panda - WKS1002 - Signature Chimpanzee - WKS1003 - Signature - Signature Lion - WKS1020 - Signature Deer - WKS1021 – Signature Labradoodle - Signature Sprites Sprites WKSS2000 - Small Signature....
So, I have a sprite class I can paint my sprites make them animate move them with my arrow keys BUT now is when I want to create some serious character models for the player all in 2d, what/how logic is in creating and repaiting new images onto. For example...
Started by on , 7 posts by 3 people.  
In the case of a 'weapon', you would take the base animation making the motion you want for his weapon swings, then on a separate layer you would to get right if the custom....
Painted over the basic sprite (A sprite on a sprite).
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