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Can someone explain to me why my call to malloc with a string size of 6 returns a sizeof of 4 bytes? In fact, any integer argument I give malloc I get a sizeof of 4. Next, I am trying to copy two strings. Why is my ouput of the copied string (NULL)? Following...
Started by on , 8 posts by 8 people.  
Char * str = "string"; /* char * copy = malloc(sizeof(str) + 1); Oops */ char * copy = malloc(strlen(str) + 1); charYou're getting....
To access the beginning of the string: Edit to repair malloc/sizeof issue - thanks CL.
Someone here recently pointed out to me in a piece of code of mine I am using char* name = malloc(256*sizeof(char)); // more code free(name); I was under the impression that this way of setting up an array was identical to using char name[256]; and that...
Started by on , 7 posts by 7 people.  
Int *p = (int *) malloc....
; } Break down your statement char* name = malloc(256*sizeof(char)); // one statement char *name; // Step 1 declare pointer to character name = malloc(256*sizeof(char)); // assign address to pointer.
Hello, Please consider: int i; char other[4096][16]; i = sizeof(other[0]); i = 16... which is okay! Now please consider: typedef struct T_Lb Lb; struct T_Lb { char** m_Buffer; }; char *LstB1[2] = {"Default", "Stop"}; void LB_NewLb(Lb* pLB, char** mm)...
Started by on , 7 posts by 1 people.  
Is there any way to get the "16" by ... .
Is there any way to get the "16" by using sizeof is ....
So my question is ....
I] = (char*) malloc(sizeof(char) * 16); It's sizeof(char) * 16 - you just passed it to mallocwhich is 16.
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Posted 08 May 2012 - 07:48 AM Hey! I am wondering what happens if I lets say use 64bit integers on my computer? As we all know sizeof(int) is not always 4 - it is computer dependent. However CUDA GPUs use 32 bit int - sizeof(int) = 4. What I am wondering...
Started by on , 2 posts by 2 people.  
Answer Snippets (Read the full thread at nvidia):
Posted 15 May 2012 - 08:21 PM In fact sizeof(int) is *NOT* computer-dependent, but purely compiler.
I have the following instance method (adapted from Listing 3-6 of the Event Handling section in the iPhone Application Programming Guide): - (CGPoint)originOfTouch:(UITouch *)touch { CGPoint *touchOriginPoint = (CGPoint *)CFDictionaryGetValue(touchOriginPoints...
Started by on , 5 posts by 5 people.  
Approach, you have to find a place to free those malloc -ed memory when the values are not needed.
Could you explain following code? str = (char *) malloc (sizeof(char) * (num+1)); What's is malloc? Why num + 1?
Started by on , 12 posts by 12 people.  
For example: int * p = (int *) malloc (25 * sizeof(int)) ; Then p points to a memory where youmalloc is for memory....
The first problem is parsing the code Welcome into the Twilight Zone str = (char *) malloc (sizeof as an array.
Possible Duplicate: newbie questions about malloc and sizeof I am trying to read strings into a program. When I noticed that the strings were sometimes being corrupted, I tried the following code: void *mallocated = malloc(100); printf("sizeof(mallocated...
Started by on , 6 posts by 6 people.  
What you probably want is char (*s)[100] = malloc( sizeof( char[100] ) ); printfBecause the size of the "....
Still! To know, possibly on the heap.
Or 8 on 64-bit architectures) char *p = malloc(100); // sizeof p == 4 (or 8).
Recently saw someone commending another user on their use of sizeof var instead of sizeof(type). I always thought that was just a style choice. Is there any significant difference? As an example, the lines with f and ff were considered better than the...
Started by on , 7 posts by 7 people.  
These: foo **ff = malloc(count * sizeof *ff); foo **gg = malloc(sizeof(foo*) * count); ..but whatIf the type of the variable is changed, the sizeof will not require changing if the variable is the argument, rather than....
We recently received a report that our application will occasionally fail to run. I tracked down the problem code to this: struct ARRAY2D { long[] col; } int numRows = 8 ; int numCols = 300; array = (ARRAY2D*) malloc(numRows * numCols * sizeof(long)) ...
Started by on , 5 posts by 5 people.  
ARRAY2D() { memset(col, 0, sizeof(col)); } }; // no need to malloc std::unordered_map<(numCols * sizeof(long*)); for (int i = 0; i < numCols; i++) array[i] = (long*) malloc(numRows * sizeof *rows....
Not necessary.
If I use malloc in my code: int *x = malloc(sizeof(int)); I get this warning from gcc : new.c:7: warning: implicit declaration of function ‘malloc’ new.c:7: warning: incompatible implicit declaration of built-in function ‘malloc’ I'm new to C. Am I doing...
Started by on , 6 posts by 6 people.  
If you don't do that, the compiler thinks you want to define your own function named malloc ....
To add typecast in addition to include #include <stdlib.h> int *x = (int*)malloc(sizeof(int includes malloc 's declaration.
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