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Bash uses readline, and readline can delete the word to the right of the cursor with "kill-word".
The problem is in recognizing the keypress of control-delete. When I press them in bash, "5~" is output on the screen. I could just bind for this, but it...
Started by 13ren on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
This tells me I can bind stuff to the Delete key by ....
Is fine), and then press Control-Delete, do you get the output you mentioned? I just tried, if I press ^Q^V and then Delete (without control held down), readline prints ^[[3~ .
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Reviewing a quite old project I found the following curious code snippet (only relevant code extracted):
class CCuriousClass { ~CCuriousClass(); CSomeType* object; }; CCuriousClass::~CCuriousClass() { while( object != NULL ) { delete object; } }
Have ...
Started by sharptooth on
, 11 posts
by 11 people.
Answer Snippets (Read the full thread at stackoverflow):
delete does not set::~CCuriousClass() { delete object....
As you say, it's a bug.
Now this is clearly code from crazy town.
() { try { if( object != NULL ) { delete object; object = NULL; } } catch(...) { } }
Since your list element.
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How does the delete operator work? Is it better then free()?. Also if u do ptr=new char[10] , then delete using delete ptr , how does the pointer know how many locations to delete.
Answer Snippets (Read the full thread at stackoverflow):
When an array is created with new[] , the size... .
There is an internal "magic" in delete operator.
Under C++, you are encouraged to use new / delete over malloc() / free() .
There is only delete operator, free exist only as function.
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Ask your Facebook Friends
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Here is source code:
@OneToOne(fetch = FetchType.LAZY) @Cascade({SAVE_UPDATE, EVICT, DELETE}) @JoinColumn(name = "A_ID", nullable = true) private A a; @OneToMany @Cascade({SAVE_UPDATE, EVICT, DELETE, DELETE_ORPHAN}) @JoinColumn(name = "B_ID") private ...
Started by Forrest on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
....
And is there a difference between DELETE and REMOVECascade DELETE means if this entity is deleted, delete the related entity or entities.
From the Class doesn't typically mean deleting him or her.
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I remember someone saying if you create a class through a lib you should destroy it through the lib. So does this mean i shouldnt call delete? i should call myclass.deleteMe() instead? would overloading delete solve the problem?
Started by acidzombie24 on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
If there's a custom operator delete then it will called if and when your application delete an istance....
Whose implementation can be delete this; Define custom operator delete within the class, implemented within the library ...
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Possible Duplicate:
( POD )freeing memory : is delete[] equal to delete ?
Does delete deallocate the elements beyond the first in an array?
char *s = new char[n]; delete s;
Does it matter in the above case seeing as all the elements of s are allocated...
Started by Matt Joiner on
, 11 posts
by 11 people.
Answer Snippets (Read the full thread at stackoverflow):
What I mean is the compiler needs different delete s to generate undefined behaviour....
How can delete[] deduce the number of Objects beyond the first, wouldn't this mean it must the compiler stores that information.
It does.
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I know that I am supposed to use delete [] when I used new [], so using auto_ptr with new [] is not such a bright idea.
However, while debugging delete [] (using Visual Studio 2005) I noticed that the call went into a function that looked like this:
void...
Started by HS on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Perhaps the data....
The behaviour might even change between compiler versions.
Just because they might work the same now, doesn't mean you can necessarily treat them the same shouldn't assume that delete and delete[] do the same thing.
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Class Widget { public: Widget() { cout<<"~Widget()"<<endl; } ~Widget() { cout<<"~Widget()"<<endl; } void* operator new(size_t sz) throw(bad_alloc) { cout<<"operator new"<<endl; throw bad_alloc(); } void operator delete...
Started by s_itbhu on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
Endl; } void operator delete(void *v) { cout << "operator delete" << endl; } }; int main() { Widget* w = 0; cout << "calling delete" << endl; delete w; }
This still exhibits the compiler does not have....
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Possible Duplicates:
Why is there a special new and delete for arrays?
( POD )freeing memory : is delete[] equal to delete ?
What's the result if I use delete p instead of delete [] p for an array? I met two answers for this problem.
1 only the first ...
Started by skydoor on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
If you break these pre.
Conditions exist (In this case that arrays will be deleted with delete []).
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The following works great when going to the objects adminpage and select delete. The problem is that when using multiselect and deleting multiple items at once it doesn't use my delete-override. I've been looking for a solution but haven't found one so...
Started by xintron on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
While not very efficient, you can force your delete....
Something like:
Photo.objects.filter(name='something').delete()
If that's the case, that will not call your custom delete method since it uses the delete method on a queryset.
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