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I have a camera object that I have put together from reading on the net that handles moving forward and backward, strafe left and right and even look around with the mouse. But when I move in any direction plus try to look around it jumps all over the...
Started by Tim on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Multiply it by how much you wish to move it such that the ....
The third column (or row should be normalised anyway so this step may not be needed) .
If this is the case its ok, moving forward is pretty easy.
With a "MoveForward()" function.
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In my Direct3D application, the camera can be moved using the mouse or arrow keys. But if I hard code (0,1,0) as the up direction vector in LookAtLH , the frame goes blank at some orientations of the camera.
I just learned the hard way that when looking...
Started by Agnel Kurian on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
By forcing the camera to re-center itself on the (0,1,0) vector every iteration, you are in....
Your problem is that, while you are moving your camera, you will introduce a little twist into the camera's up direction.
To a GPU.
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I've been doing some Johnny Chung Lee-style Wiimote programming, and am running into problems with the Wiimote's relatively narrow field-of-view and limit of four points. I've bought a Creative Live! camera with an 85-degree field of view and a high resolution...
Started by Aric TenEyck on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
With a normal camera, the task of identifying and tracking easily and efficiently, you may use infrared leds, remove the IR-block filter on the camera (if your camera has it), and ....
To be the best (free) computer vision library.
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Ask your Facebook Friends
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I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything...
Started by CG on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
To verify this, you might want to try changing glClearColor() and seeing if the gaps change... .
This could cause the co-ordinates for your quads to be just a little bit out, resulting in the gaps you see .
My first guess would be floating point rounding error.
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Moving Camera Is there a way to move the camera in the "Camera View" screen?
Started by da_breeze24 on
, 4 posts
by 3 people.
Answer Snippets (Read the full thread at 3dbuzz):
Select a camera and then move around the same as....
To position and aim a lamp…
Move and orient the active camera to match your current view point.
So these actions can be used e.g.
camera” might be any kind of object.
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I've noticed this problem where I move the camera to a very far distance like (128000, 0, 128000) and the camera becomes very jittery. And it's not just my game, I've seen other games have this problem as well such as Halo (in the case where you fall ...
Answer Snippets (Read the full thread at msdn):
Using this method your=YakMZ19LwF4....
Mentioned earlier is caused by the camera’s inability to move smoothly from one point to another when always be zero, it's a bit like moving the world instead of moving the camera.
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Hi All, I have a requirement to implement IP camera's for my client's Organization(May be 5 or more). I need to provide facility to view these camera's preview in their Android mobiles. I found an application already available in Android Market(IP Cam...
Started by Raghavendra on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
I am waiting for my IP camera to start.
If you have the liberty of choosing camera , Media Player will support this live streaming protocol.
For viewing live video is different for each camera manufacturer.
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This is some neat shit .
They shot brief pulses of light from a laser through a coke bottle (skip to 1:48 if you're not interested in the explanation, though it is pretty interesting) and you can actually watch the photons as they plod along.
Started by Rigamarole on
, 25 posts
by 20 people.
Answer Snippets (Read the full thread at straightdope):
But as photons move through a transparent object, the odd one will be scattered laterally?!?!? I really like what they....
They also did some stunts with people getting hit or moving illusion.
Frame by frame from the high speed camera.
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Hi Andrew,
Please help me
I am having a problem when I work in a three-dimensional space in after effect
The components of the scene, shaking the camera when moving
Is it the problem of frame rate or is there another reason
Excuse my English is weak
Thanks...
Started by abdo on
, 8 posts
by 4 people.
Answer Snippets (Read the full thread at videocopilot):
Effect
The components of the scene, shaking the camera when moving
Is it the problem of frame rate.
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That camera that films light moving... I do NOT understand... SURELY that must mean it has some mechanism in it that works faster than light to be able to capture the light I'm seeing. Doesn't it?
Linky in case you've not seen it.
Mind = blown/confused...
Started by Miscbrah on
, 9 posts
by 7 people.
Answer Snippets (Read the full thread at edugeek):
A mirror....
Also the camera records the image, one frame at a time, in very narrow bands.
Of it anyway The camera samples the scene it is recording at a very high frame rate while the light source illuminates the scene with short rapid pulses.
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