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What a laggy full of cheating yanks pile of donkey turb this game is.PMSL dedicated servers just call lag fest cheat servers this game is so so so awful its beyond joke. Reply what you like wont be coming back to read any of them! Games exchange here ...
Started by Dean66S on
, 16 posts
by 10 people.
Answer Snippets (Read the full thread at electronicarts):
I'd love to get into PC gaming..But a mouse and keyboard is for browsing the web for porn not for ....
Got a free gaming rig going spare, want me to drive it over?
Oh I forgot, you won't be reading this.
You live just down the road from me.
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Hi guys I need an idea.
So in Germany we have built up a huge Wi-fi system and usually you have to login to the system to surf the web. As a gimik we want to add a multiplayer game so without having to pay for usual internet they can play a webbased multiplayer...
Started by Thomaschaaf on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Don't want an action game, how about trying a Card Game like Poker ?
Take a look at this page which is dedicated specifically to JavaScript Game Development, and also here in where they list 25, JavaScript-controlled game.....
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I've been mulling over how one would go about creating a P2P system (like BitTorrent is for files) for playing multiplayer games. The idea is to remove the traditional server from the multiplayer architecture. I understand that some sort of server may...
Started by Jonathan Ford on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
With P2P you would lose both of those things, then you could probably use P2P ... .
If you had some sort of massively multiplayer game world game servers because of bandwidth and performance.
Those 2 things don't need real time data.
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Ask your Facebook Friends
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I have a card game on the iphone and I really would like to take it to the next step by allowing players to interact with each other in real-time environment.
My questions:
Do I need a web server ? Is there a third party specifically for iphone multiplayer...
Started by Unis on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
To be in the same vicinity, you can have an "ordinary" multiplayer game over the phones' wifiFirst off, I have never done one myself, but I imagine that any massively multi-player game would entail some sort of central server to ....
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I've used Flash Media Server to create multiplayer flash games, but the cost of deploying a FMS application seems rather high. Are there good alternatives, open source or not, that I should look into to mimic the same functionality? I'm specifically looking...
Started by Anjisan on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
My current project is using the SmartFoxServer to play the popular game called 'Battle Packs.
I have developed a series of multiplayer worlds using SmartFoxServer and LOVE it.
multiplayer games.
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I am relatively new to game development so I decided I wanted to create a hobby project from scratch for both experience and entertainment. The specific game is similar to poker known as Three Card Brag . The game is played in the movie Lock, Stock and...
Started by John Rasch on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
EDIT: -Summary-
Its a long read, but basically, through TDD every successful online game I've seen implements it, but note that action games normally use very.
Classic bowling game problem.
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Hi, i am doing a multiplayer game with bluetooth, currently i am able to connect one iphone to another via picker. Now the problem is that how can i make two phones play with one another with the same screen synchronize and who play which character?
I...
Started by Simpletic on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Just check their examples in the iPhone Developer Program.
Apple has a Bluetooth game sample online.
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I have some experience making multiplayer turn-based games using sockets, but I've never attempted a realtime action game. What kind of extra issues would I have to deal with? Do I need to keep a history of player actions in case lagged players do something...
Started by Bemmu on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Each ....
Making sure your multiplayer game doesn't have to make 2000 outbound connectionsThere are a few factors involved in setting up multiplayer
The protocol, it's important that you TCP is more trustworthy.
Firewall/Connection.
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Yahoo has multiple rooms for a game. For example, let's choose Chess.
For Chess, they have multiple rooms, and every rooms has multiple tables.
What would be the reason to have multiple rooms ?
Will the server be slower with 1 room and 10.000 tables than...
Started by pixel3cs on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
I imagine that choosing a "room" from....
What makes you assume that every room runs on the same server? Usually splitting up a service is done as a simple way of spreading load between multiple boxes .
The' server would probably run the same with 1 room .
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This question can help many people that willing to have there online game, LIKE ME. . What programming language is best to use? What rendering or modeling software is best to use? And what is the other things that we need?
Example game: Cabal Online Zhu...
Started by Jordan Pagaduan on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Game engine(rules of motion, combat) SQL server.
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