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Hi guys I need an idea. So in Germany we have built up a huge Wi-fi system and usually you have to login to the system to surf the web. As a gimik we want to add a multiplayer game so without having to pay for usual internet they can play a webbased multiplayer...
Started by on , 3 posts by 3 people.  
Don't want an action game, how about trying a Card Game like Poker ? Take a look at this page which is dedicated specifically to JavaScript Game Development, and also here in where they list 25, JavaScript-controlled game.....
I've been mulling over how one would go about creating a P2P system (like BitTorrent is for files) for playing multiplayer games. The idea is to remove the traditional server from the multiplayer architecture. I understand that some sort of server may...
Started by on , 6 posts by 6 people.  
With P2P you would lose both of those things, then you could probably use P2P ... .
If you had some sort of massively multiplayer game world game servers because of bandwidth and performance.
Those 2 things don't need real time data.
I have a card game on the iphone and I really would like to take it to the next step by allowing players to interact with each other in real-time environment. My questions: Do I need a web server ? Is there a third party specifically for iphone multiplayer...
Started by on , 4 posts by 4 people.  
To be in the same vicinity, you can have an "ordinary" multiplayer game over the phones' wifiFirst off, I have never done one myself, but I imagine that any massively multi-player game would entail some sort of central server to ....
Ask your Facebook Friends
I've used Flash Media Server to create multiplayer flash games, but the cost of deploying a FMS application seems rather high. Are there good alternatives, open source or not, that I should look into to mimic the same functionality? I'm specifically looking...
Started by on , 6 posts by 6 people.  
My current project is using the SmartFoxServer to play the popular game called 'Battle Packs.
I have developed a series of multiplayer worlds using SmartFoxServer and LOVE it.
multiplayer games.
I am relatively new to game development so I decided I wanted to create a hobby project from scratch for both experience and entertainment. The specific game is similar to poker known as Three Card Brag . The game is played in the movie Lock, Stock and...
Started by on , 3 posts by 3 people.  
EDIT: -Summary- Its a long read, but basically, through TDD every successful online game I've seen implements it, but note that action games normally use very.
Classic bowling game problem.
Hi, i am doing a multiplayer game with bluetooth, currently i am able to connect one iphone to another via picker. Now the problem is that how can i make two phones play with one another with the same screen synchronize and who play which character? I...
Started by on , 3 posts by 3 people.  
Just check their examples in the iPhone Developer Program.
Apple has a Bluetooth game sample online.
I have some experience making multiplayer turn-based games using sockets, but I've never attempted a realtime action game. What kind of extra issues would I have to deal with? Do I need to keep a history of player actions in case lagged players do something...
Started by on , 6 posts by 6 people.  
Each ....
Making sure your multiplayer game doesn't have to make 2000 outbound connectionsThere are a few factors involved in setting up multiplayer The protocol, it's important that you TCP is more trustworthy.
Firewall/Connection.
This question can help many people that willing to have there online game, LIKE ME. . What programming language is best to use? What rendering or modeling software is best to use? And what is the other things that we need? Example game: Cabal Online Zhu...
Started by on , 3 posts by 3 people.  
Game engine(rules of motion, combat) SQL server.
Yahoo has multiple rooms for a game. For example, let's choose Chess. For Chess, they have multiple rooms, and every rooms has multiple tables. What would be the reason to have multiple rooms ? Will the server be slower with 1 room and 10.000 tables than...
Started by on , 3 posts by 3 people.  
I imagine that choosing a "room" from....
What makes you assume that every room runs on the same server? Usually splitting up a service is done as a simple way of spreading load between multiple boxes .
The' server would probably run the same with 1 room .
For an online, multiplayer roleplaying game that should be able to support at least 1000 players per server instance, what sort of architecture should I use? I'd like to use Java or PHP as the server programming language (I know PHP is probably a poor...
Started by on , 4 posts by 4 people.  
Their architecture described: http://highscalability.com/eve-online-architecture http://www.massively.com/2008/09/28/eve-evolved-eve-onlines-server-model....
They have written they own server.
Best known example is EVE Online , which uses Stackless Python .
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