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I've been mulling over how one would go about creating a P2P system (like BitTorrent is for files) for playing multiplayer games. The idea is to remove the traditional server from the multiplayer architecture. I understand that some sort of server may...
Started by on , 6 posts by 6 people.  
With P2P you would lose both of those things, then you could probably use P2P ... .
If you had some sort of massively multiplayer game world game servers because of bandwidth and performance.
Those 2 things don't need real time data.
I have some experience making multiplayer turn-based games using sockets, but I've never attempted a realtime action game. What kind of extra issues would I have to deal with? Do I need to keep a history of player actions in case lagged players do something...
Started by on , 6 posts by 6 people.  
With turn based games, normally it's very easy to just say, dropping some fraction....
Making sure your multiplayer game doesn't have to make 2000 outbound connections has authority over which game actions.
Firewall/Connection.
What a laggy full of cheating yanks pile of donkey turb this game is.PMSL dedicated servers just call lag fest cheat servers this game is so so so awful its beyond joke. Reply what you like wont be coming back to read any of them! Games exchange here ...
Started by on , 16 posts by 10 people.  
I'd love to get into PC gaming..But a mouse and keyboard is for browsing the web for porn not for ....
Got a free gaming rig going spare, want me to drive it over? Oh I forgot, you won't be reading this.
You live just down the road from me.
Ask your Facebook Friends
Hi. I like to play civ 1 but never played it online with others. If anyone knows how to find games or players for multiplayer game, or someone wants to try to play pls let me know. Thank you.
Started by on , 19 posts by 7 people.  
We play....
Do you wish to continue game we started last week I don't think you can get it work.
Hope to play soon.
I did play few civnet games through internet about year ago.It, I sent you message via e-mail.
I would like to play with you.
If you are writing a game you should think about cheaters and how to prevent them from cheating. I don't think only the mmo multiplayer games but also singleplayer or "home-brewed" p2p mp games too. When the game is based on completely a server-client...
Started by on , 4 posts by 4 people.  
Your users bought the game, they should be able to cheat....
I would be careful about doing some of this stuff on casual games since if your gameI don't think you should do anything to stop cheating on single player games.
Acceptable.
Hello, I wonder if it is possible to build a game with flash/silverlight that has multiplayer (let's say 2 players) features with lots of realtime interactivity between players. Dofus (Ankhama Games) uses flash. In this interview, the developer says :...
Started by on , 3 posts by 3 people.  
Java isn't.
It-possible-to-use-udp-in-flash-actionscript The real reason that you can't make any kind of serious game almost all the code from a SWF file and hack even the most carefully constructed game server.
There's a couple of questions here. Image I have client A who's going to send the following message to Server: "START MOVEMENT FORWARD". The server will not receive this message instantly, as there is a delay because of latency. Question 1: ping (or better...
Started by on , 4 posts by 4 people.  
These....
Even some MMO games take by the client and blindly trusts it.
Some good multiplayer games uses a mechanism to allow players move smoothly even under heavy round people jumping from place to place while you are moving smoothly.
I've been writing a 2D flash multiplayer game and a socket server. My original plan for the movement algorithm between the client and server was the following: The client informs the server about the player's movement mode (moving forward or not moving...
Started by on , 4 posts by 4 people.  
Is your server so slow that it cannot handle all of the movement? Especially in a 2-d game? Typically when I make little 2d games the server gives me back all of my movements, so no calculation that have a latency above a certain threshold....
Hi Guys, I've NEVER had a nintendo DS before and my partner has one, where going on holiday together so thought we'd play a few multiplayer games to pass the time etc.. are there any multiplayer Sudoku games we can play against each other (that doesn'...
Started by on , 3 posts by 3 people.  
Are there any multiplayer Sudoku games we can play against each other (that doesn't require wifi)? Also what other multiplayer ....
On holiday together so thought we'd play a few multiplayer games to pass the time etc..
Yahoo has multiple rooms for a game. For example, let's choose Chess. For Chess, they have multiple rooms, and every rooms has multiple tables. What would be the reason to have multiple rooms ? Will the server be slower with 1 room and 10.000 tables than...
Started by on , 3 posts by 3 people.  
I imagine that choosing a "room" from....
What makes you assume that every room runs on the same server? Usually splitting up a service is done as a simple way of spreading load between multiple boxes .
The' server would probably run the same with 1 room .
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