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I've been mulling over how one would go about creating a P2P system (like BitTorrent is for files) for playing multiplayer games. The idea is to remove the traditional server from the multiplayer architecture. I understand that some sort of server may...
Started by on , 6 posts by 6 people.  
With P2P you would lose both of those things, then you could probably use P2P ... .
If you had some sort of massively multiplayer game world game servers because of bandwidth and performance.
Those 2 things don't need real time data.
I have some experience making multiplayer turn-based games using sockets, but I've never attempted a realtime action game. What kind of extra issues would I have to deal with? Do I need to keep a history of player actions in case lagged players do something...
Started by on , 6 posts by 6 people.  
With turn based games, normally it's very easy to just say, dropping some fraction....
Making sure your multiplayer game doesn't have to make 2000 outbound connections has authority over which game actions.
Firewall/Connection.
If you are writing a game you should think about cheaters and how to prevent them from cheating. I don't think only the mmo multiplayer games but also singleplayer or "home-brewed" p2p mp games too. When the game is based on completely a server-client...
Started by on , 4 posts by 4 people.  
Your users bought the game, they should be able to cheat....
I would be careful about doing some of this stuff on casual games since if your gameI don't think you should do anything to stop cheating on single player games.
Acceptable.
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Hello, I wonder if it is possible to build a game with flash/silverlight that has multiplayer (let's say 2 players) features with lots of realtime interactivity between players. Dofus (Ankhama Games) uses flash. In this interview, the developer says :...
Started by on , 3 posts by 3 people.  
Java isn't.
It-possible-to-use-udp-in-flash-actionscript The real reason that you can't make any kind of serious game almost all the code from a SWF file and hack even the most carefully constructed game server.
Hi. I like to play civ 1 but never played it online with others. If anyone knows how to find games or players for multiplayer game, or someone wants to try to play pls let me know. Thank you.
Started by on , 17 posts by 6 people.  
We play....
Do you wish to continue game we started last week I don't think you can get it work.
Hope to play soon.
I did play few civnet games through internet about year ago.It, I sent you message via e-mail.
I would like to play with you.
WE ARE GOING TO HOST THIS MAP ON A PUBLIC SERVER SOON! STAY TUNED! Map Name: WOOSH GAMES THEME PARK (January 2012 update) Author Name(s): woosh_ito Download Link: Latest Version --> January/2012 Coming Soon --> February/2012 Description: Give yourself...
Started by on , 20 posts by 9 people.  
My idea is to build lots of little games in one save....
Yeah thanks.
Had a quick play in single player.
ADDED: - 1 Mini-game "Pig! Not a bad little game.
The next version? So, here it is, Version 1.0 of WOOSH GAMES THEME PARK.
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I've been writing a 2D flash multiplayer game and a socket server. My original plan for the movement algorithm between the client and server was the following: The client informs the server about the player's movement mode (moving forward or not moving...
Started by on , 4 posts by 4 people.  
Is your server so slow that it cannot handle all of the movement? Especially in a 2-d game? Typically when I make little 2d games the server gives me back all of my movements, so no calculation that have a latency above a certain threshold....
There's a couple of questions here. Image I have client A who's going to send the following message to Server: "START MOVEMENT FORWARD". The server will not receive this message instantly, as there is a delay because of latency. Question 1: ping (or better...
Started by on , 4 posts by 4 people.  
These....
Even some MMO games take by the client and blindly trusts it.
Some good multiplayer games uses a mechanism to allow players move smoothly even under heavy round people jumping from place to place while you are moving smoothly.
Yahoo has multiple rooms for a game. For example, let's choose Chess. For Chess, they have multiple rooms, and every rooms has multiple tables. What would be the reason to have multiple rooms ? Will the server be slower with 1 room and 10.000 tables than...
Started by on , 3 posts by 3 people.  
I imagine that choosing a "room" from....
What makes you assume that every room runs on the same server? Usually splitting up a service is done as a simple way of spreading load between multiple boxes .
The' server would probably run the same with 1 room .
List your favourite multiplayer games here. I'm sure a favourite will be CS/CS:S. Try to use some variety, across all genres.
Started by on , 15 posts by 14 people.  
Quake 3 (well rocket arena 3 was awesome) UT (all variants .
Legends -ZXR Back in the day, HL1: TFC hands down best multiplayer ever Starcraft and NS would have cs but im simply over that game now.
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