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I use astyle to format my code most of the time, and I love it, but one annoyance is that it can't specify at least a "hint" for max line length. If you have a line of code like: this->mButtonCancel->setLeftClickProc(boost::bind(&FileListDialog:...
Started by on , 3 posts by 3 people.  
I know on *nix there is a binary.
If you google "Beautify C Code" you will find some nice utilities.
So I was doing some simple C++ exercises and I noticed an interesting feat. Boiled down to bare metal one could try out compiling the following code: class nice { public: nice() {} }; int main() { nice n; return 0; }; The result is a compilation error...
Started by on , 7 posts by 7 people.  
Using namespace std <iostream> namespace test { class nice { public:....
It is similar to trying to name your class printf .
Extern "C" { #include <unistd.h> } by function nice in libc.
With the global ::nice().
Hi I'm a game programmer working in Korea I started Stackoverflow recently and I found it help me a lot. also I think communicating with other developers is good way to learnand improve myself but the Stackoverflow is the only site I know to communicate...
Started by on , 5 posts by 5 people.  
Hi, Too often people....
Beyond3D.com is another good site (and forum ) frequented by game developers and gaming enthusiasts .
Gamedev.net has a great community of game developers, along with tons of great articles and resources related to game programming .
Ask your Facebook Friends
Is there any code for a nice notice box (Even a dll would be fine) Like the one kaspersky antivirus shows? Because in my script I use a lot of message box and the end-user start to complain that they need to click okay every time.
Started by on , 4 posts by 4 people.  
Maybe not an actual answer to your question, but if you users complain about the number... .
You can look at this exemple on CodeProject.
I suggest you create a custom control, which inherits from the message box and then you design it as per your liking .
Information Villain is a regular at the stakes 2/4 - 5/T I don't have many hands on him about 88, that's because I mostly play 1/2. He's running 41/28/13 over these hands. (VPIP/PFR/3b) Hand 2/4 Preflop : Hero is BTN with J A MP folds , CO raises , Hero...
Started by on , 12 posts by 6 people.  
Whether or not he caps pf ever will affect his flop c....
35% fits the profile of someone who would c/r a gutshot.
Of flops....but that would imply he is C/R'ing more than just top pair which at least means you need to see a turn imo.
F*ck macon speedway and the c*ck sucking owners!!! F*ck macon speedway and the c*ck sucking owners!!! F*ck macon speedway and the c*ck sucking owners!!! F*ck macon speedway and the c*ck sucking owners!!! F*ck macon speedway and the c*ck sucking owners...
Started by on , 4 posts by 4 people.  
Answer Snippets (Read the full thread at 4m):
2012 RACE COUNT Brownstown (IN) Speedway - 1 Hartford Motor Speedway - 1 Illiana Motor Speedway - 1 Kankakee County Speedway - 1 LaSalle (IL) Speedway - 2 Plymouth (IN) Speedway - 2 Shadyhill Speedway - 1 I take it... .
What the heck is this all about? WOW.
Var insInvoice = new NpgsqlCommand( @"INSERT INTO invoice_detail( invoice_id, invoice_detail_id, product_id, qty, price, amount) VALUES ( :_invoice_id, :_invoice_detail_id, :_product_id, :_qty, :_price, :_qty * :_price)", c); with(var p = insInvoice.Parameters...
Started by on , 5 posts by 5 people.  
}); What's the point of it, to scope the "p" variable? In that case just create... .
I have done something similar: var insInvoice = new NpgsqlCommand(...); insInvoice.Parameters.With(p => { p.Add("_invoice_id", NpgsqlDbType.Uuid, 0, "invoice_id"); .. .
This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating ...
Started by on , 9 posts by 9 people.  
Use it for completely....
I wouldn't do anything 'clever' with operator overloading if I were you .
Since the graphic card's swapping will be much faster than yours, you should use theirs whenever possible .
I believe both DirectX and OpenGL support this natively.
Example: I would like to have the Add method of ICollection of a custom collection class to implement method chaining and fluent languages so I can do this: randomObject.Add("I").Add("Can").Add("Chain").Add("This"). I can think of a few options but they...
Started by on , 7 posts by 7 people.  
T item) { collection.Add(item); return collection; } While fluent is nice, I'd be more interested.
I have Tile s which represent the tiles in a game's 2-dimensional world. The tiles can have walls on any number of their 4 sides. I have something like this at the moment: interface Tile { boolean isWallAtTop(); boolean isWallAtRight(); boolean isWallAtLeft...
Started by on , 8 posts by 8 people.  
A B C D Bit A indicates a wall on the top, B the right, C the bottom, D.
Stating which side has a wall.
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