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Hello, I'm designing my own particle System engine, this is for learning purposes, I don't really want to use an existing engine.
Right now I generated beautiful particles, but I want to layout the engine to make it easier to work with them.
I have been...
Started by Mr.Gando on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
You'll want to only have the bare essentials so you only have that handles the creation and updating of... .
What I hope you're thinking about is what data will make up a particle that will be in the particle class.
This set-up should be fine.
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With finer cement particle size would more or less water be required to achieve the normal consistency?
Answer Snippets (Read the full thread at answers):
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I do not know if this is the appropiate forum for this question but here goes?
I am trying to measure the particle size for a device that creates an aerosol from a liquid(no temperature change). The way the particle size is measured at the moment is to...
Started by jdm2008 on
, 9 posts
by 3 people.
Answer Snippets (Read the full thread at chemicalforums):
Particle size of aerosol is not the same as particle size of precipitated....
The biggest challenge is that the particle size changes during experiment.
Instrument which will read aerosol size distribution in air.
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Ask your Facebook Friends
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ISO 9276-1:1998 Representation of results of particle size analysis - Part 1: Graphical representation
Answer Snippets (Read the full thread at 3dportal):
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Hello,
I am building a WPF application and I want its background to be filled with particles with random:
Opacity/z-order Size Velocity " Fuzziness " (blur effect) Directions (or path) I've found a really good example of what I'd like it to be, but unfortunately...
Started by ZogStriP on
, 10 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
You can't afford this memory, once a particle is no longer on the screen either free up it's memory (probably not going to work because of GC) or reposition that particle....
You see every time you create a new particle your taking up memory.
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I will be placing an order for carbon from BRS soon. They have two types of carbon particle size. Large and small. Which would be the best size to get?
Thanks
Started by ricwilli on
, 3 posts
by 2 people.
Answer Snippets (Read the full thread at reefcentral):
Anyone else?.
Easier to rinse.
I prefer the large particles.
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I have a simple particle effect in OpenGL using GL_POINTS. The following is called, being passed particles in order from the particle furthest from the camera first to the one nearest the camera last:
void draw_particle(particle* part) { /* The following...
Started by ICR on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
This way you are sure to get scene interaction....
If your particules are already sorted you can render like this :
Render particule with GL WRITE DEPTH but no depth testing (I don't remember exactly the constants) Render the rest of the scene with depth test .
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Hi.. is there a way i can get several light emitters to emit different particle types and sizes with one application of particular?? I have been doing it with several itterations of particular on one layer each using a different set of lights for the ...
Started by max bretherton on
, 6 posts
by 3 people.
Answer Snippets (Read the full thread at creativecow):
But i now have a new problem as soon as i rotate the sprite in Z the streak breaks up and no amount of particle/sec or subframe to something unique and use that as your....
By creating a custom particle of my own to create the light streak.
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Hi.. is there a way i can get several light emitters to emit different particle types and sizes with one application of particular?? 1625_picture2.png.zip I have been doing it with several itterations of particular on one layer each using a different ...
Started by max bretherton on
, 2 posts
by 1 people.
Answer Snippets (Read the full thread at creativecow):
Won't happen again...Max thanks and my best regards...max....
This was caused by clicking on 'back' in safari and i thought i was still on new a new post i had compiled but it had gone to the old one and i reposted instead of posting new text i had written .
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I've seen that a lot of you like to make animations with turing, so here's a little tutorial on how you can incorporate a particle system into your animations. you could use it to make rain, snow,smoke,etc
here's the steps to creating a particle system...
Started by Homer_simpson on
, 13 posts
by 8 people.
Answer Snippets (Read the full thread at compsci):
MaxParticles of Particle_Type %declare array of type that you've made
proc renewp (i : int, x, y, vx, vy
var smokeX := 50
var smokeWidth....
Particle_Type : %declare type
record
x, y, vx, vy : real
end record
var Particles : array 1 ..
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