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Payload Map With a New Twist So I went to the TF2 blog site to poke around and could help but notice this in the news: http://forums.tf2maps.net/showthread.php?t=18555 At first I was all, "ahh fun, I just came up with an idea for a payload map", then ...
Started by on , 8 posts by 8 people.  
Answer Snippets (Read the full thread at protf2):
Re: Payload Map With a New Twist I don't know how the second part would work, but I'm sure Fortress 2 Rank: 90 Points: 95588 Re: Payload Map With a New Twist GG for heavies Team Fortress 2 Rank: 15 Points: 214226 Re: Payload....
So I have a bit of my map which is in space. The cart goes through an area which has lower than normal gravity and begins to float. As it stands right now, if the cart is not being pushed, it floats there, perfectly still, looking really unnatural. Is...
Started by on , 5 posts by 4 people.  
Answer Snippets (Read the full thread at tf2maps):
If you bomb isn't going to fall anywhere, you could make .
Fall into pits at the end of maps.
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Well, ever since payload race was released i was already thinking about having blue push 2 carts. Basicly forcing the red team to spread their spam while blue becomes capable of pushing 1 cart. Not only that, only 1 cart has to finish to win the map and...
Started by on , 4 posts by 3 people.  
Answer Snippets (Read the full thread at tf2maps):
Its only an entity concept and im not making a map for it atm and most likely wont do later but if someone was thinking....
Except it uses the plr hud so presented.
You basicly have 2 seperate payload tracks similar to all A/D pl maps.
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Valve Maps #1 Map Voting Request Is it feasible to get a map voting system on the server? We used to have one before, it used to have only two choices I believe. It would be great to have a wide choice of maps, while still keeping every second map payload...
Started by on , 15 posts by 14 people.  
Answer Snippets (Read the full thread at protf2):
Team Fortress 2 Rank: 309 Points: 50361 Re: Valve Maps #1 MapRe: Valve Maps #1 Map Voting Request Is it supported by quickplay? Re: Valve Maps #1 Map Voting Map....
System with cp and payload maps on it.
Valve maps #1 request I think many of us would like if each map was limited to two rounds. On certain maps like Badlands the server will get emptied by the 3rd and 4th round. I also hear people complaining by the 3rd round of payload maps. If the limit...
Started by on , 15 posts by 11 people.  
Answer Snippets (Read the full thread at protf2):
;_; Team Fortress 2 Rank: 40 Points: 139109 Re: Valve maps #1 request Nuiui dont take mah dustbowl petro! Team Fortress 2 Rank: 101 Points....
I hate Dustbowl.
Less Dustbowl.
Re: Valve maps #1 request Every goddamn time I join it's on Dustbowl.
2nd Highlander - Maps/Date Since everyone seems to want to do this again, we need to decide on a date and maps for the next one. I was thinking this for the maps: Upward Nucleus Coldfront I don't think we should use the same maps. Of course, you can suggest...
Started by on , 15 posts by 8 people.  
Answer Snippets (Read the full thread at protf2):
Re: 2nd Highlander - Maps/Date I just thought of 2 random maps that are the same gametype....
Last edited by Attica; 21 Jan 12 at 7:39 PM .
Re: 2nd Highlander - Maps/Date ugh harvest I'd say maybe Nucleus as a replacement for Harvest.
I have been busy recreating maps from this well-known game. Although only 2fort is finished at this point, I am planning on recreating the most popular maps. Here is 2fort: http://www.mediafire...ckeh8le0lhgj7i1 Spoiler http://i1208.photobu...0-23_142...
Started by on , 20 posts by 14 people.  
I'd love have to break with your....
Please release screens and download.
The payload maps could actually be playable.
Wake up map.
And any of the payload maps.
Us the 2Fort map!! You should do turbine! I ♥ Turbine.
Right. So recently, a bunch of new maps were put up for testing, and then there's a map-testing day coming in a few days' time. Many people are excited, hoping that some of said maps are going to establish themselves and revitalize the map pool a bit....
Started by on , 20 posts by 17 people.  
Answer Snippets (Read the full thread at ukcs):
For every map test, maybe 1 map will go onto rotation and I'm sure it vanishes list maps you think most people like or do not like, every time a map is chosen for nextmap, people an awful lot....
Enough maps on as it is.
Hi All, Came up with an Idea, how about we go for weekly events in the Team Fortress server (can be both of the servers) and we have a rolling winner sequence in which the winner of the event will receive Title Change in the server and text colour change...
Started by on , 5 posts by 4 people.  
Could you explain what you mean by all maps? Vanilla? Custom? Payload? A/D?.
But do it on all maps with a random map, so people with different skills can have a chance.
Thanks for the feedback Deadeye! Definitely do it.
Hi, today I looked at my server and saw, that "plr_pipeline" was running for 4 hours and wasn't changing - later saw that it also happens with other "plr" maps. It looked like time was running out and then starting from begining and map never changed....
Started by on , 7 posts by 4 people.  
I haven....
So any ideas? Really dudes no ideas? I think maps don't change started recently.
My admin said that time ended, but map didn't" but map name, so it means vote had happened..
The time, for 4h it was like 22/24 - 24/24 players .
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