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Http://msdn.microsoft.com/en-us/library/dd254919(v=XNAGameStudio.31).aspx
Just wanted to know if this tutorial will work with xna 4.0? as its a tutorial for 3.1 Im still new to programming and dont want to mess it up to much! thanks
Answer Snippets (Read the full thread at msdn):
I've followed the above tutorial for 3.1 in the the file and open it from the root of platformer, but the rpgxbox wont open correctly says the rpg starter kit insted....
The platformer kit to learn the concepts behind scrolling the map.
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Hello, everyone!
After the Bake Sale, I set myself upon a new, non-adventure-type thing, a strategy game! Then, I lost interest in that and went with a platformer instead! As such, I'd like to announce that I'll be releasing either as a module or as OpenSource...
Started by c.leksutin on
, 13 posts
by 13 people.
Answer Snippets (Read the full thread at bigbluecup):
*watches video*
Holy shit!
*watches video again*
Whaaaat?
*watches video: Seriously, that'll be so very... .
Of course, the acronym RAPE Platformer Engine or APE.
That something like Radical AGS Platformer Engine would sound better than "Vain".
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Not sure whether to post this Alpha in the help forum or here. So I put it here.
I'm making a game with a friend just to put everything I've learned together, and make something I'm proud of. I'm posting this here to ask a few questions, and get some ...
Started by Aange10 on
, 15 posts
by 4 people.
Answer Snippets (Read the full thread at compsci):
Both platform and player types are rectangles, so I'd give it it's own rect type, then have it, that argument doesn't really matter too much]
If you have a suggestion/link/explanation/tutorial of the platform so he'....
To a subtype.
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Ask your Facebook Friends
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Please delete this topic. I am done with it. We received no real information that anyone else would be interested in. Eventually I will show off the project for other people to reference from.
This post has been edited by MTPrower : Today, 12:21 AM
Started by MTPrower on
, 17 posts
by 6 people.
Answer Snippets (Read the full thread at 221):
I think they have 2010 - 12:12 PM, said:
You might want to check out the tutorial on YYG that tells you about depth - 12:12 PM, said:
You might want to check out....
You might want to check out the tutorial on YYG that tells you about depth.
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[AS3] Platformer - Velocity and friction Hello! I'm playing around with making a platformer game but I've run into a problem with velocity. What I'm trying to do is:
I want my character to accelerate and de-accelerate when you start/stop moving. I've ...
Started by ragin on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at kirupa):
These articles to help me do a platformer (which I haven't finished):
C++/Alegro example
The code.
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Posted 30 January 2012 - 08:30 PM
Ok I am deciding to come back to GM to make a game after failing a lot.
I am going to do this in my spare time so it might take me a long time.
The game will be based of the Mario style platformer and will be constantly...
Started by TIMMSY7 on
, 4 posts
by 2 people.
Answer Snippets (Read the full thread at yoyogames):
Also you can download one of existing platformer engines which.
It contains pretty in-depth instructions on how to make one .
PM
There is a platform tutorial on YoYoGames that you can take a look at.
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I've been working on a 2d side-scrolling shooter, using the Platformer Starter Kit as a base for the tiles and collision handling. Now I'm trying to implement ramps (slanted tiles) that will allow the player to fluidly move up and down the level. The ...
Answer Snippets (Read the full thread at msdn):
Take a look at the tutorial and see Hi,
I am working on a scrolling platform game ....
It sounds easier than it is, but in the end it should work .
If so, then treat that like a normal platform or solid tile.
Whether its solid or not.
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The Following 4 Users give kudos to Luos_83 For This Post: Cades99 , Dorine_Marco , larochpower , Lsw222
Answer Snippets (Read the full thread at littlebigland):
Returning.
Gives a brand new glitch tutorial never before seen in LIttleBigPlanet (Well, Kinda).
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Hello.
Can someone point me to the a beginers tutorial? Some material where i can learn how to handle double buffering (or at least understand it), key and mouse listeners, thread handeling and states.
it will be much apreciated.
Excuse my bad english...
Started by gerard_pp on
, 6 posts
by 4 people.
Answer Snippets (Read the full thread at java-gaming):
From them too:
http://www.realapplets.com/tutorial/ Lol, I really want to start creating Platformer.
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I have learned a good deal of XNA in 2D and have created a good number of the classic games using XNA (Breakout, pong, a platformer, tetris) and feel quite confident about using it. I managed this using guesswork and Microsoft's meager 2D XNA tutorials...
Started by Callum Rogers on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
A free tutorial.
With 3D before I started using XNA, so you might have a bit different point of view .
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