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[AS3] Platformer Tutorials Hi! Are there any good tutorials on how to create simple platformer game just with hittests for checking if the player hit a wall, a "Start"-Button at frame 1, and maybe a door that leads to the next level? I've been searching...
Started by on , 4 posts by 2 people.  
Answer Snippets (Read the full thread at kirupa):
I've found this tutorial: Part 1: http://www.youtube.com/watch?src_vid...&v=Z160NtbM6Zs Part 2: http of the platforms so that....
Those tutorials are more "tile-based" than platform, but you might find some answers here I think.
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Babylonian Twins Platformer 1.4 + 1.4.1 (Levels Unlocked + More) Requirements: Android device Operating System: Android 2.2 and up (works fine in ICS) Overview: iOS critically acclaimed puzzle platformer is now available on Android! Solve challenging ...
Started by on , 2 posts by 1 people.  
Locked, updated 1.4.1 will be uploaded (dev likes to update his game). .
Posted Yesterday, 10:33 AM Title: Perfect Platformer Collision in 3 simple steps Description: The title says it all! GM Version: :GM8: or higher Registered: No File Type: .gmk File Size: 10971 Bytes File Link: http://gk-games.neti.../gmtutorial.gmk Required...
Started by on , 1 posts by 1 people.  
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Title: Perfect Platformer Collision in 3 simple steps Description: The title says it all! GM Version: :GM8: or higher Registered: No 10971 Bytes File Link: http://gk-games.neti.../gmtutorial.gmk Required Extensions: Noone Required DLLs: Noone Summary...
Started by on , 1 posts by 1 people.  
Answer Snippets (Read the full thread at 221):
I hate to have to ask, but there is no tutorial on the subject (that I could find), and I see that Dunce managed to pull it off years ago, so I'm curious to how it's done script-wise. What I would like to do is create a mechanic where the character jumps...
Started by on , 8 posts by 6 people.  
When the only tiles you can use in the Platformer setup are walls? To better clarify, if you try.
Yep.PNG (7.12 KiB) Viewed 386 times I find that planning out platformer levels (and levels of any kind in a game that has levels) can save alot of time when trying to build a game quickly. For example if there's a game where the goal is to collect coins...
Started by on , 6 posts by 4 people.  
A tutorial would be awesome, but notwithstanding that the advice/viewtopic.php?f=10&t=20332 Top ....
A well made tutorial the player as they jump over said chasm.
Shmalloween (2010) Attack-or-Treat Gongo Warrior Top I agree with Fireleaf.
So I like everyone else am Making a megamanish game. I have got most of what I want to do accomplished. However I am having an issue since the beginning with the collision checking. I have read everything I could find on the subject and feel like a have...
Started by on , 3 posts by 2 people.  
Answer Snippets (Read the full thread at 221):
Once you have the y-origin....
Ideally center the x-origin, but that's not important for this situation .
So if the sprite is 32 pixels tall, set its y-origin to 32 .
Make sure enemies and the player have their point of origin set to the bottom of the sprite .
Posted Today, 10:17 AM So I like everyone else am Making a megamanish game. I have got most of what I want to do accomplished. However I am having an issue since the beginning with the collision checking. I have read everything I could find on the subject...
Started by on , 1 posts by 1 people.  
Posted 27 May 2012 - 10:46 AM The 8x8 Pixel Halloween Game Project Hey Guys. If you haven't gotten the chance... Be sure to check out the webpage where you can download all the latest snapshots and versions as I progress on this game: TAKE ME TO> The...
Started by on , 5 posts by 2 people.  
Level then maybe the hardest level straight after :D" Aside from the tutorial level, which the hardest level straight after :D" Aside from the tutorial level, which is the first room you.
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I have learned a good deal of XNA in 2D and have created a good number of the classic games using XNA (Breakout, pong, a platformer, tetris) and feel quite confident about using it. I managed this using guesswork and Microsoft's meager 2D XNA tutorials...
Started by on , 4 posts by 4 people.  
A free tutorial.
With 3D before I started using XNA, so you might have a bit different point of view .
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