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Hi there, I submitted my iPhone application in Apple Store through online. It is in Review status. I just want to know how many days generally Apple will take to review an application? Thanks.
Started by on , 6 posts by 6 people.  
The current.
No clue how accurate it is.
Apple has a 'App Store Review Status' widget on their website.
Generally about two weeks.
Apple does claim to do something like 90% in under 2 weeks though.
We are trying to plan our current and future iPhone app releases. I see that the app store claims 95% reviewed in 14 days as of 11/20/2009. I know this is an estimate but I was wondering if anyone knew if Apple was working off of business days (M-f) or...
Started by on , 4 posts by 4 people.  
I have had app updates and original submissions approved mean that your review status changed today....
Apple refers to calendar days.
Only someone from Apple could tell you how they calculated that statistic, and it wouldn't matter).
Given that I've taken care of releasing all the allocated variables. I also went thru the HIG to make the app as much as possible like what they want it to be. Do they check the my complexity of the code in the approval process? thanks
Started by on , 4 posts by 4 people.  
Response was not pointed.
P.S.: My apologies.
BWAAAh hahahahahaahaaaahahahaah HAHAHAHA...
While to Apple.
You don't send your code to Apple, just the compiled binaries for the iPhone platform.
Ask your Facebook Friends
Hands on with iBooks Author: The desktop publisher grows up http://gigaom.com/apple/hands-on-wit...sher-grows-up/
Started by on , 14 posts by 7 people.  
Discussion on Apple format....
It is epub, though.
Be mistaken but I believe iBooks are published in ePub with Apple's proprietary DRM so this probably means with Apple's proprietary DRM so this probably means it will publish in ePub(n).
As an iOS developer, what do you think about the Apple review process? Would you prefer to have no review and immediate submission of the app to the market (like Android), or you find the review useful?
Started by on , 4 posts by 4 people.  
As an iOS developer, what do you think about the Apple review process? Would you prefer to have no review and immediate submission of the app to the market (like Android), or you find the review useful?
Started by on , 5 posts by 4 people.  
Apple give us *very* limited access to the camera, and we can't do a lot of basic stuff.
Overall I do agree apps.
User' I guess you're rarely aware of the downside of apple's restrictions.
Either I'm getting too old or Super Crate Box is rock hard! Only just got into the 20+ scores today.
Started by on , 27 posts by 12 people.  
I took a punt on it immediately, before....
Universal app too for 69p.
A certain spikey hedgehog could learn a thing or two from this game .
Absolutely brilliant.
Discovered Solipskier today.
New: - Added "Send Landscape" setting to accommodate apps that are not able to render the portrait orientation; this will help you with hard phones e.g. cisco, polycom. - Added video settings "Always Offer Video". - Other video related improvements. -...
Started by on , 14 posts by 3 people.  
Answer Snippets (Read the full thread at xten):
Imho Pushed for review both iPad and iPhone with more fixes.
To improve/fix keep the frequent updates.
You bastard Murbal, got me addicted to a freemium game! I've ran out of moves, it wants me to buy more! Bet he's off selling crack to children.
Started by on , 30 posts by 14 people.  
@THFourteen looks like.
Apple will never let it through.
NO sign of fucking onlive for the ipad.
I have used Logic 9 most of the time, but I do have a copy of Pro Tools 8. I started using Logic 9 more because they had a 64 bit version of it. However, I didn't find anything wrong with Pro Tools 8. I stopped using Pro Tools 8 because: 1. I used logic...
Started by on , 13 posts by 5 people.  
Notice how I didnt say upgrading, honestly I think most DAWs these days are competent enough to do what you need done its more about what works best for your senario in terms... .
Here my 2 Pence after recently purchasing Protools 10 as well as owning Logic 9 .
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