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Friday, October 16, 2009 - 7 Posts by 5 People
How can I get the effect of the "smooth" button without loosing certain edges? Example: If I were
slightly. I'd have a cube with non-flat sides that I'd want to render as smooth but I'd still want
;Smooth button.
If, however, you're talking about the Editing context>Links and Materials> Set
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Tuesday, April 21, 2009 - 5 Posts by 4 People
Use UV coordinates is posible but you need code it. The easy way is have a un-smoothed instance
some buttons on a shirt, so if I link it they will spontanous disappear into the shirt.
Ill try going
Hey...
I was wondering whether there is a way to constrain object to a skinned mesh??
The attachment constraint doesn't work...
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Tuesday, September 19, 2006 - 15 Posts
Or porous.
what's the point having porous metal after i spend so much time cleaning and smooth the surface...
to casting company and ask them for silver. sometimes the surface turns out to be porous even
inside the casting.
Also the surface of the wax can be quite pitted from the printing, this can
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Wednesday, March 11, 2009 - 176 Posts by 106 People
And the highest peak is ~9km. That gives around 20km of 'roughness' on the earth's surface. The radius
to the 2D surface (radii at fine intervals).
Edit: Wow guys, way to make a big deal out of a typo
The roundest objects ever built by hand
Interesting, but the title is profoundly flawed. Perhaps the writer was thinking ...
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Friday, July 20, 2007 - 11 Posts by 5 People
Hi all,
i am trying to get to grips with the distribution textures for controlling surface maps
overlays work with surface map distribution.
I'm assuming that black parts of an image overlay will let
the number of tiles on an overlay image that a surface maps distribution has i was hoping to bring
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Saturday, October 26, 2002 - 6 Posts by 2 People
To replace the smooth outer surface of the 'S' shape, 10 feet long hose with a fabric likes texture
I'm looking for way(s) of texturing outer surface of the model for cosmetic purpose. I'd like
selected surface. Click OK after your changes or not and see the result.
Hope this helps
Regards
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Wednesday, March 04, 2009 - 14 Posts by 7 People
How do you get surface HVs NOT to have the same identical texture on them? All my gravel HV
, the issue is this is the only texture I can find that sculpts surface HV with deep, angular crevasses, just
,
coming from an HV emitter even generated by object surface
or vertices, even set from the group
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Tuesday, December 23, 2008 - 37 Posts by 9 People
These methods should allow to control plugin parameters from the controller surface.
Would this mean
days I could get to plug-ins parameters pushing "plug-in" button on the control surface.
Thanks
to plug-ins parameters pushing "plug-in" button on the control surface.
Thanks for the big work
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Friday, October 30, 2009 - 6 Posts by 3 People
For organic sculpting, but this time I am trying to use it on hard surface modeling.
I am a self
thaught, and I need some help from you guys.
What brush do you guys use most for hard surface?
I am
surface I have not been able to fully explore them yet but from the little time I have spent with them
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Thursday, June 09, 2005 - 8 Posts by 6 People
I`m newer in LW area,only 2 month.
I made my first model , it looks smooth in Modeler
, but in Layout,it looks coarse,how can I make my model smooth in Layout?
the following:
1. Make sure you have smoothing turned on for that surface in the surface editor.
2
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