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I am constantly putting typos in my projects (google has officially ruined my spelling). Does anybody know of a plugin for VS or a general spell checker that will check string values that are in quotation marks (double and single), preferably free?
Started by on , 3 posts by 3 people.  
It refers.
A google search yielded this VS Spell Check Add-on Here's a post that may be of use .
I am writting a spelling word application for my son and would like recomendations for good APIs that can be understood when it speaks. I am programming in .Net so something that will interop with that would be handy. Thanks in advance.
Started by on , 3 posts by 2 people.  
Using System.Speech.Synthesis; public class SpeakHelloWorld { public static void Main(string[] args) { SpeechSynthesizer synthesizer = new SpeechSynthesizer()... .
My kids loved it.
Very easy to use.
It is exposed via a .NET assembly.
MS Speech SDK.
Good blasting spells Hey there, I was just wondering if there was a list of the good blasting spells that a Wizard could make use of. Currently I'm a Beguiler 1/Wizard 4/UM 2, I've got plenty of utility so far but the last (only) 3 sessions I've been...
Started by on , 30 posts by 12 people.  
Re: Good blasting spells Combust is touch range, but if you can get around, ....
Well,good for a blasting spell, at least.
Re: Good blasting spells scorching ray is a good 2nd level blasting spell.
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Hey all, just wondering what you thought the bestmost fun spells to use the Metamagic feat Sculpt Spell on were? For your reference I'm a Beguilter 1/Wizard 4/Ultimate Magus 2 at the moment, so 3rd level wizard and 1st beguiler, though next level I get...
Started by on , 15 posts by 13 people.  
Similarly, many 1st level spells can in a different shape is ....
Choice, but I do notice that a scultped burning hands can be a 40 ft cone as a level 2 spell, whilst a widened burneing hands is a 4th level spell that is a 30ft cone.
So getting my dwarven game going, and as with all my games it's a high powered and high magic type game. Of course, dwarves get very little magic love in most books. So I'm setting out to change that. Note: In my world dwarven divine magic and arcane ...
Started by on , 14 posts by 6 people.  
Perhaps at a certain....
Isn't the point of the spell to create to scuff up the floor.
I imagine the first spell also being have to second Zaydos' point about the "firm surface" clause.
A nice start on a worthy goal.
A sense for game balance).
I am looking for a spell check plug in for firefox, what is a good one?
Started by on , 3 posts by 3 people.  
Depends on the language.
This article describes it a little.
Firefox has a spell checker built in .
It's first time I am asking your help into HiveWorkShop. I am new Member of this Community and I really wish to have your help. All I wish is please, just don't put variables they make my life hard and also make a map for this ask for help so I copy/paste...
Started by on , 13 posts by 8 people.  
One you could make the spell book a hero ability so when he learns it it gaines another ability) I wan't a trigger so if my hero has like addinational (item) +30 Intelligence or +30 Damage each spell that you want them to have emplefy damage....
What is the best Java spell checking API? Free or purchased, must be royalty-free.
Started by on , 4 posts by 4 people.  
Rapidspell and JTextCheck Is there a spell ....
There are a couple other I have heard of, but I don't know if they are any good.
It supports dialog-based spell checking and as-you-type.
Sentry Spell Checker seems interesting.
Is there a meaningful correlation between spelling and grammatical ability, and programming ability?
Started by on , 20 posts by 20 people.  
Incidentally, grammar can be put to some good use (and a good programming habit IMO), to quickly not have good grammar....
And grammar are good tools for conveying your intentions to other programmers and through documentation.
I am creating a role playing game for fun and as a learning experience. I am at the point where my character (a wizard) is cast spells. I am using a strategy pattern to set the spell they are going to cast before casting the spell. The reason I went with...
Started by on , 12 posts by 12 people.  
If you....
If the user will set the "loaded spell" and can later change their mind the spell (having a caster and a target) seems reasonable, although you may find it becomes inflexible of the game world - e.g.
To be exposed in the UI (i.e.
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