|
.obj, .x, .3dmf.. there are so many.
Sometimes its nearly impossible to find import plug-ins for loading some particularly weird extension into popular modelling software.
What is the best model format to use when you're exporting something, that you ...
Started by bobobobo on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at superuser):
Maybe I am biased here, but I prefer Blender's File Format, and since blender is Open Source I don't see that getting lost anytime soon (this format is both upwards and downwards compatible)
Also, form my Experience fbx files Port pretty well, but you... .
|
|
So how to make this, it is some sort of options In KFEditor that allow the mesh to be impassable, cause if you don't give to it these options it would be Passable. Plz can you tell me how to do this ?
Started by DolVai on
, 1 posts
by 1 people.
Answer Snippets (Read the full thread at tripwireinteractive):
|
|
Do I need to use one vertex buffer per mesh, or can I store multiple meshes in one vertex buffer? If so, should I do it, and how would I do it?
Started by Electro on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
If all.
PRawDevice a portion of the vertex buffer which is why its an ideal situation for static geometry.
SetStreamSource lets you specify the vertex buffer offset for your current mesh.
Buffers.
|
Ask your Facebook Friends
|
Hello all, I'm starting to create a new weapon using 3d max program.
I do not know how to export the file "PSKX" folder "Staticmesh" format with USX.
could someone please help me?
from already thank you very much
Started by kf.sudamerica on
, 2 posts
by 2 people.
Answer Snippets (Read the full thread at tripwireinteractive):
To export as PSK(mesh.
To be able to import as static mesh, it has to be exported as ASE format.
|
|
What's the difference between mesh and geometry? Aren't they the same? i.e. collection of vertices that form triangles?
Started by tep on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
For instance triangles, quads or a mixture of various polygons .
It usually denotes what is static in a scene (walls, etc.) What is widely called a "mesh" is a groupA mesh is typically a collection of polygons/geometric objects.
|
|
If I construct a shape using constructive solid geometry techniques, how can I construct a wireframe mesh for rendering? I'm aware of algorithms for directly rendering CSG shapes, but I want to convert it into a wireframe mesh just once so that I can ...
Started by Martin on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
This provides many benefits including: combining....
Edit, and then the Marching Cubes algorithm is used to create a 3D mesh out of the voxel data.
And then use some more common algorithms to generate a mesh of faces in 3D to fit that point cloud.
|
|
Static Mesh Platform CĂșthalion suggested to open a new thread for this. Maybe it's gonna made sticky? I already posted it in another thread but so far the accesses were sorta low...
So here we go:
The SMesh Brothers - a T3Ed Static Mesh and Texture Platform...
Started by Child Of Karras on
, 25 posts
by 6 people.
Answer Snippets (Read the full thread at ttlg):
So you want to group....
I would use the invisible wall static meshes, but their texture alignment is awful.
Be...well, I'll have at look at the static mesh browser this evening to I can tell you where to find them evil brushes.
|
|
The Mesh and Mesh Instance classes Okay, having finished one important subsystem for our renderer (the timer), I now will turn my attention to another one. Or three, actually. We will need classes for the vertex buffers and vertex buffer indeces, and ...
Started by RonHiler on
, 8 posts
by 1 people.
Answer Snippets (Read the full thread at rjcyberware):
We will want the ability for each mesh to have multiple copies (so you can have 20 goblins....
Internal to that class will, of course, be the vertex data (as a structure topology type (point list, triangle strip, etc etc) .
Here is a Mesh class.
|
|
Is there anyway to have a sort of virtual static member in C++?
For example:
class BaseClass { public: BaseClass(const string& name) : _name(name) {} string GetName() const { return _name; } virtual void UseClass() = 0; private: const string _name; };...
Started by martjno on
, 11 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
In general, the example doesn't show a need for "virtual static" members, because for purposes of the original example, there ....
On having the "shared" members implemented as static members of the derived class, you might be able classes.
|
|
Hi everyone,
I am looking into laying some static grass on my layout, having seen these applicators on eBay I had wondered if anyone had any experience with them and if so, are they any good. They look like electrified sieves, and I never thought they...
Started by MrWhippyO on
, 16 posts
by 9 people.
Answer Snippets (Read the full thread at rmweb):
Tony Comber
....
With
' flyswatter static grass applicator ' ,
Back to top James,
That looks like a version of the home made used the plastic bottles that you shake to generate the static charge but for the money it cost the wayward fibres.
|