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Saturday, October 10, 2009 - 25 Posts by 14 People
shaders? Could the new system be used to make something that looks like...
have a question about CG shaders. How versatile are they? With the old-type shaders, some great
shaders with the MB SL65.Quote: : Until we learn how to write cg's or the use of is explained so
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Thursday, May 07, 2009 - 5 Posts by 5 People
What is Vertex and Pixel shaders?
What is the difference between them? Which one is the best
component and is also programmed using a specific assembly-like language, like pixel shaders
resources for documents on this topic.
Vertex and Pixel shaders provide different functions within
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Sunday, October 11, 2009 - 9 Posts by 3 People
Upgrade. That is, using a combination of textures, colors and shaders.
I now submit to you the Power
with the following '0080' line, can be interpreted thus:
Vertex 0005 uses palette colour BA
Vertex 0006 ...
Great stuff, DKD.
I noticed that the Gouraud shader uses the palette ever since I tweaked
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Sunday, September 06, 2009 - 11 Posts by 4 People
Hmm forgot about the color adjust node. Does it do the same thing though?
I don't know what's the use of a colour adjust shader this way.
The colour adjust...
, 2009, 01:38:26 PM I don't know what's the use of a colour adjust shader this way.
Martin
Well...
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Thursday, August 27, 2009 - 7 Posts by 6 People
shaders in software. It seems like this should be possible, I remember even much older games like
the original Half Life having settings like this well before the days of shaders.
EDIT: Also, please note
to generate the textures.
Just use a shader. Anything that doesn't at least support SM 2.0 is ancient
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Tuesday, October 14, 2008 - 19 Posts by 11 People
Loving Beta 1 & 2. One issue so far... noticed that hitting F1/F2 or F2/F3 does not seem to adjust
affect.
Im using an HP 6910p
2 GB ram with XP (service pack 3)
Mobile intel 965 express chipset family
in MA3 are not the same as the ones in 2.6, currently they are done using shaders instead of the old way
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Wednesday, August 20, 2008 - 8 Posts by 5 People
To use TG2 shaders on imported objects.
Everytime I try to apply some coloured, fractal etc... shader...
TG2 shader that I can use on both(imported object and tg2 terrains)?
I have tried almost all
Terragens shaders on imported objects the way you would like. Of particular importance would be to avoid
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Thursday, October 15, 2009 - 12 Posts by 5 People
I've been trying to find information on why placing modeled rocks in a water shader causes
the rocks to render black (or near black.) At first I thought it would be a simple transparency adjustment
. (or something like this.) A reflective shader can be used to simulate wetness.try setting the decay distance...
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Tuesday, September 15, 2009 - 25 Posts by 8 People
Effect.
Possible future uses of this component are:
1.Seamlessly support shader based render system
the creation of shader based technique for a given material.
2.RenderState – this class use to define
write into, so in future runs it will use shaders that already written to that folder instead
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Tuesday, December 30, 2008 - 23 Posts by 7 People
using the shadow colour to show the splits:
It still needs tuning because I have a large landscape
in the regular PSSM shadow caster shader instead of the VSM shadow caster shader doh! Fixed now[/edit]
Here...
a technique to pssm_vsm_material that use shaders in CG language to add a compositor effect. I modify pssm...
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