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What is Vertex and Pixel shaders?
What is the difference between them? Which one is the best?
Thanks!
Started by Paulo on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
Most of the "cool" stuff is done in pixel shaders in OpenGL) - Calculates the colour of a pixel on the screen based on what the vertex shader passesA Pixel Shader is....
In the Vertex shader and generate pixel fragments.
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This is about adding team colour to custom units.
The procedure is rather easy (i hope the tutorial is possible to follow as well). All you need is the NifViewer and the image editing software of your choice to adjust the textures alpha channel.
The same...
Started by Refar on
, 11 posts
by 7 people.
Answer Snippets (Read the full thread at civfanatics):
Thank you!
I'm a pro at changing the shaders looked funny], select the shader you want [at least after save and reload the model should look correct], change the postion of the textures to fit....
Just read it, you are brilliant.
To you soon.
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In a Direct3D application filled with Sprite objects from D3DX, I would like to be able to globally adjust the brightness and contrast. The contrast is important, if at all possible.
I've seen this question here about OpenGL: http://stackoverflow.com/...
Started by x4000 on
, 7 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Pushing the ramp up and down increases or decreases brightness DESTBLEND = ONE
and then... .
Anything that doesn't at least support SM 2.0 is ancient is to use the gamma-ramp functionality .
Just use a shader.
To generate the textures.
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Ask your Facebook Friends
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This is a client side mod which changes the visuals of alien vision (Dark Vision).
To install:
1. Create a new mod folder in your "natural selection 2" folder.
2. Create a "shaders" folder in your mod folder from step 1.
3. Download the shader (from below...
Started by twiliteblue on
, 13 posts
by 8 people.
Answer Snippets (Read the full thread at unknownworlds):
Infestation too.
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It would be cool if we could save the shader previews. I know they are small detail but good enough for a very small thumbnail. You could save a clip file, save a preview of it then see this in the OS file browser when opening clip files or browse folders...
Started by efflux on
, 3 posts
by 2 people.
Answer Snippets (Read the full thread at planetside):
- Oshyan....
But we definitely see the need for more easily identifying and differentiating clip files, TGDs, and other TG files .
We do have some plans for addressing this kind of issue in the future, although not necessarily in the specific way you suggest .
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I'm trying to emulate Dunes excellent work on rivers and have hit a major snag. I'm trying to colour the river bed a different colour and as you can see it ain't lining up. The preview shows the ground shader lining up perfectly but the render preview...
Started by mhaze on
, 3 posts
by 2 people.
Answer Snippets (Read the full thread at planetside):
* Funny....
You'll likely need later for other shaders.
Swap the order of 'displacement shader 01' and 'compute terrain'.
Added a colour adjust to the warped shape to feed the opacity channel with a solid edged riverHi, Mhaze.
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Introduction
In Terragen 2 Surface Mapping, in other words texturing, is accomplished using one or more “shaders” - nodes that affect the surface of objects and terrains, controlling colour, displacement, and other aspects. Basic surface mapping focuses...
Started by Oshyan on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at planetside):
At least "The best way to....
;-) I hope the explanations on Diaplacement tab, especially the latter part, will be rewritten in future, because I can't understand them very well due to my poor English may be .
My brain is cooking.
Wohoo, much to learn here.
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I: Introduction
Although you can theoretically build your scene in any order you choose, there is a basic logical approach that we will follow on this first outing to give us a good start-to-finish overview of the available tools and functions. We’ll ...
Started by Oshyan on
, 15 posts
by 14 people.
Answer Snippets (Read the full thread at planetside):
Job at this, eventhough interface looks a bit silly)
- less technical terms , use more lavish terms on interface design, this is a very powerful program (no wonder fxs houses use it a lot) but Terragen the easier the curve here the better....
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Hello,
An update is now available for the Terragen 2 Technology Preview, Free Non-Commercial Edition . Click here to download , or use the Software Update feature from within the Terragen 2 Preferences dialog.
If you are using the Deep Edition or Deep...
Started by Matt on
, 1 posts
by 1 people.
Answer Snippets (Read the full thread at planetside):
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Hello,
For all pre-purchasers of the "Deep Edition" or "Deep Edition with Animation" , an update is now available.
To download this update, please start Terragen 2, go to Preferences -> Software Update, and click on "Check Now". A dialog will appear...
Started by Matt on
, 1 posts
by 1 people.
Answer Snippets (Read the full thread at planetside):
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