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Vector< vector<int> >::iterator temp = mincost.end(); vector<int> a = *temp; if ( *temp != *(temp--) ) return 0; mincost is a 2d vector, I want to get the last vector<int> of this vector and last-- . I don't really understand about...
Started by on , 4 posts by 4 people.  
Since you want the last two elements, you should first test to be sure the vector actually ....
Luck! minconst.end() points to the element one-past-the-end of the vector minconst ; it doesn't point to the last element in the vector.
Given two vectors of integers, how to determinate if there's some element from 1st vector is present in 2nd one?
Started by on , 4 posts by 4 people.  
You could take the set_intersection of both vectors, and then check if the resulting intersection is empty: std::sort(v1.begin(), v1.end()); std::sort(v2.begin(), v2.end()); std::set_intersection(v1.begin() , v1.end() , v2.begin() , v2.end() , ....
Hi! I have some vectors of class A objects: std::vector<A> *V1; std::vector<A> *V2; etc there is a function with a vector of pointers of A: std::vector<A *> *arranged; what I need to do is put the vectors from V1, V2 etc inside arranged...
Started by on , 3 posts by 3 people.  
vector containing the composition of all members of the other vectors w/o actually copying the objects vector's life definitely exist such that none of its source-vectors will change? That is: you cannot just have raw pointers....
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Is there anything wrong with pushing back a vector of vectors? like typedef vector<Point> Polygon; vector<Polygon> polys; polys.push_back(some_poly); All the elements in some_poly will be copied right? I have a bug in my code and I can't seem...
Started by on , 5 posts by 5 people.  
There are performance implications if you're going to push a vector, the vector is copied like....
Std::vector will push just fine, so the bug must be elsewhere - obviously we'd need more details to help further.
The right thing etc).
The question's pretty self-explanatory really. I know vaguely about vectors in maths, but I don't really see the link to C++ vectors. Thanks!
Started by on , 12 posts by 12 people.  
Also, computer scientists love thinking an excellent type for storing N dimensional ... .
I'd guess it comes from the term row vector .
This is pretty much in line the structure.
A vector is simply a sequence of values, all of the same type.
All Points are Vectors, and all Vectors are Points. All Directions are Vectors, NOT all Vectors are Directions (this shouldn't mean both way conversion shouldn't be allowed). I want to have the operators overridden once for all preferably since they're...
Started by on , 7 posts by 7 people.  
In a base class with a protected constructor, and define Point and Vector as leaf subclasses of this base, I'd argue that a Vector and a Point are not the same, by algebra: Point + Vector => Point (translation) Vector +....
I want to be able to have a vector of vectors of some type such as: vector<vector<MyStruct> > vecOfVec; I then create a vector of MyStruct, and populate it. vector<MyStruct> someStructs; // Populate it with data Then finally add someStructs...
Started by on , 6 posts by 6 people.  
In C++0x, you'll be able to use the vector's move(MyStruct()); or use smart pointers and have a vector of smart pointers to vector<MyStruct> I know this can be accomplished by using....
The swap trick is as good as it gets with C++03 .
Hi, Consider these classes, class Base { ... }; class Derived : public Base { ... }; this function void BaseFoo( std::vector<Base*>vec ) { ... } And finally my vector std::vector<Derived*>derived; I want to pass derived to function BaseFoo...
Started by on , 9 posts by 9 people.  
Also, you should pass the vector by const-reference, not by value; Alternatively, change the vector....
You should also pass "heavy" objects like a vector by const; and insert Derived objects into it.
Updated it to use a const reference.
Question: What is the difference between: vector<string> and vector<char *> ? How would I pass a value of data type: string to a function, that specifically accepts: const char * ? For instance : vector<string> args(argv, argv + argc...
Started by on , 5 posts by 5 people.  
If you store std::string's in a vector, or anywhere else, then everything.
And deallocation functionality.
My model would best use some v int[30][i][N_i]; structure that is 30 vectors of tuples of ints, where v[0] is a dummy, v[1] are plain ints (N_0 of them), v[2] are pairs of int (N_1 pairs) ... v[29] would be 29-tuples of int (N_29 of them) This is not ...
Started by on , 4 posts by 4 people.  
As I wrote....
The best way to wrap existing behavior is to write a new class that is implemented with your fancy vector of vector of what ever.
The best way to do what you want is write wrapper functions around the vector accessors.
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