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I just finished reading Accelerated C++. I completed all of the exercises and I am looking for another book to continue developing my knowledge and skills of C++. What is a good book to read after this one? In particular, is Essential C++ by Stanley Lippman...
Started by on , 5 posts by 5 people.  
Yes! I have also read Accelerated C++ author is the same as the 2nd author on Accelerated C++, so the approach to the language is the same in Accelerated C++, and equally....
Provide whether or not you have read Accelerated C++ ...
Hi, I've just finished reading 'accelerated c++', which i really enjoyed, but i am wondering which book will make a good 'next step' ? I would like a book that emphasizes writing idiomatic c++ over and above simply learning language features (in the style...
Started by on , 10 posts by 10 people.  
You should definitely look at Bruce Eckel`s "Thinking in C++", both volumes first volume second one books are really-really useful and simply a joy to read Effective C++: 55 Specific Ways to Improve Your Programs and Design Exceptional C++ by Herb Sutter... .
Hi. I'd like to know if there is any way to draw hardware-accelerated 3D graphics in the web. What is the best technology for this? Java/Flash/Silverlight or maybe could it done with JavaScript? Maybe HTML5? Thanks.
Started by on , 4 posts by 4 people.  
Accelerated graphics worked.
Few years ago I had an experience with Virtools.
Of useful information.
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I can't decide whether I need or need not to buy Andrew Koenig book "Accelerated C++". I do not think I am a beginner, but trying to reach the level I can use boost and STL in my projects. What would you advise?
Started by on , 4 posts by 4 people.  
It's likely you'll learn a few "basic" things you didn't... .
But with C++, what don't know is almost always larger than what you do .
This book is aimed at beginnerish C++ programming.
Koenig is one of the few C++ authors that are absolutely worth reading .
I've been reading Accelerated C++ and I have to say it's an interesting book. In chapter 6, I have to use a function from <algorithm> to concatenate from a vector<string> into a single string. I could use accumulate, but it doesn't help because...
Started by on , 4 posts by 4 people.  
#include<vector> #include<string> #include<iostream> int main () { std::string str = "Hello World!"; std::vector<string> vec (10,str); for(size... .
I am not sure about your question.Where lies the problem? Its just a matter of a loop .
Currently prototyping a Windows .NET app that needs to play back high definition WMV and H264 video. My test files are full 1080p. The target hardware has weak Atom processors but strong NVidia 9400 graphics. I know the graphics are integrated but my ...
Started by on , 4 posts by 4 people.  
Therefore I would for the help! There are many commercial hardware accelerated h264 directshow filters available out.
Is the MediaFoundation filter - which is obviously full accelerated and uses 0% CPU.
To sketch the background of this question : at work we use Dell Precision workstations. My current one has got an NVidia Quadro FX1700. My team is developing the graphics components for a real time data acquisition system. So we are always looking out...
Started by on , 6 posts by 6 people.  
GDI has been back to the accelerated....
A lot of the 2D stuff has been accelerated for some time, each new major version of windows has did.
Even back in the old Win31 days I remember buys .
To some extent, GDI has always been accelerated.
I am programming in Flash for a long-time. It is interesting that most of the things, including open source libraries, are very high-level in the Flash world. It is great because we can build things up quickly. But Flash is too slow (I want to do CV stuff...
Started by on , 5 posts by 4 people.  
Some good ones to investigate include: Ogre - C++ with wrappers Irrlicht - C++ with wrappers Unity - C# Also, check out the DevMaster.NET Engine List... .
There are many high level, C++ based engines (many with java and python and other language wrappers) .
I was recommeded a book called: Accelerated C++ Practical Programming by Example by Andrew Koenig and Barbara E. Moo Addison-Wesley, 2000 ISBN 0-201-70353-X The basis of this book is that Object Oriented Programming is highly wasteful memory-wise, and...
Started by on , 8 posts by 8 people.  
Object oriented programming is a way ....
The overhead needed for C++ classes is minimal and really not a problem these days .
Massive memory usage is more of a symptom of a poor design or large memory data set .
Modern C++ compilers are excellent.
Wow, no.
I can't find a clear answer to this question with all my googling. If I want a web applet, is there a library in Java that takes advantage of the hardware accelerated graphics drivers on the client's machine, as in OpenGL and directx? I'm picturing writing...
Started by on , 7 posts by 7 people.  
Flash supports pseudo-3D, but not any kind of OpenGL accelerated full-scene 3D (basically just.
See the release notes on how here.
Support for hardware accelerated graphics has been in Java since 1.5.
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