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I have a hierarchical animated model in DirectX which loads and animates based on the following DirectX sample: http://msdn.microsoft.com/en-us/library/ee418677%28VS.85%29.aspx
As good as the sample is it does not really go into some of the details of...
Started by meds on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Leaning If you apply a rotation matrix to the root bone, you'll simply rotate .
Composing multiple animations to a single one is usually the job of an animation having 2 animations.
This memory from ...
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I have a a bunch of WPF UserControls that internally trigger some animations upon user interactions. All animations have repeatbehavior = "true" and all animations have the same duration. Now I would like synchronize all those animations on one timeline...
Started by bitbonk on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Then add that TimelineCollection.
Simply add all of your animations to a single TimelineCollection .
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I have a situation where I have many CALayers which animate in a "turn based" fashion. I animate the position on each of those CALayers, but they have the exact same duration. Once all of those CALayers are finished animating, a new "turn" is initiated...
Started by Hans Sjunnesson on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
I use this approach in a puzzle....
If you add 3 animations to 3 different layers all at the same time, and they have the same duration animations to multiple CALayers within a single method, they will all commence at (effectively) the same time.
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Ask your Facebook Friends
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Anyone experiencign slow GIF animations in Firefox 3.5.3, Mac OSX 10.5.8 ? They tend to slow whole page scrolling, but when viewed as single animations, they run smoothly.
Started by niksy on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at superuser):
Slow is too much relative thing, but looks like that gif ....
If it's already unchecked I would report a performance bug to Mozilla unless your computer is very underpowered .
Disable "Use Smooth Scrolling" in the advanced options under the General tab .
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Which is the most elegant and modular way to chain animation in a Core Animation context?
I mean to do animations that starts just when other finished (for example, changing position and then opacity ).. normal approach is to directly change properties...
Started by Jack on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
You need to specify.
I don't believe you can "nest" CA animations as you have in your example.
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Does anyone know where I can learn to create and manipulate animations in c++ for the purpose of game development?
Started by KJP on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Microsoft alos has quite a few tutorials and sample applications that come... .
The NeHe OpenGL tutorials are a pretty good introduction.
GameDev.net would probably be a good place to start, they have links to plenty of tutorials for both DirectX and OpenGL .
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Is it possible to run two animations on two different elements simultaneously? I kinda need the oposite of this question http://stackoverflow.com/questions/668104/jquery-queueing-animations
I need to do something like this
$('#first').animate({ width:...
Started by Darth on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
To get to run them simultaneously you would use only one line .
What if you wanted to run two animations on the same element simultaneously ?
$(function); });
This ends up queuing the animations.
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Is there a way or a tool i can use to make WPF animations and controls without using Expression Blend...maybe just using Visual Studio 2008 or something???
Started by renilative on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
I find the Expression like you are going to need... .
In fact, I prefer to do so.
A lot, and animations generally take a lot of xaml! If you really want to do it then take a look animations)
You can create animations entirely in XAML.
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Hi everyone,
I am relatively new to iPhone programming, and I have a considerably complex app to develop.
This app requires animations such as burning a photo, flushing something down a toilet, etc.
Is there any way I can manage to code these animations...
Started by Jacob Relkin on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
IMO this book is the leading book reference on Core Animation and they walk through some pretty impressive/complex animations: http://www.amazon.com/Core-Animation.
For then kinds of animations you mentioned.
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Core Animation allows for custom animations by implementing the actionForKey method in your CALayer based class:
- (id<CAAction>)actionForKey:(NSString *)key { // Custom animations return [super actionForKey:key]; }
I can then create an animation...
Started by Lemming on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
So onOrderOut is not useful for triggering animations; it may be useful) is to add custom animations to apply the removal effect you want, then, in the didStop animation delegate, actually remove....
In the tree, so it has no effect.
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