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Does anyone know where I can learn to create and manipulate animations in c++ for the purpose of game development?
Started by KJP on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
As Kevin suggested, OpenGL and Direct3D (DirectX.
A library to display and manipulate 3D models.
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These are some of the animation that are in the game called Lionheart. They could be ported into BGII, but the animation would have to be built by hand, one frame at a time (a VERY tedious and time-consuming process). For each MODEL, there are usually...
Started by Sam. on
, 20 posts
by 7 people.
Answer Snippets (Read the full thread at shsforums):
Mod Contributions
Aurora....
The lights in the sky
are waving goodbye? Not knowing that format was the main stumbling block in converting the animations to BAMs or even BMPs.
The models can be exported, but not the animations.
I remember.
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All things considered there are just higher priority tasks sometimes. We'd love, for example, to have the monk display his weapons during all of his skill animations. But it's an enormous animation and effects investment to get it done, and we have to...
Started by Cobbleheim on
, 16 posts
by 10 people.
Answer Snippets (Read the full thread at battle):
To the "graphics = fun" crowd; skip it and patch it later give me the weapon models and ill make the animations even one day longer just for monk weapon animations add them in a patch later please thank you add them that have absolutely....
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Started by tankdestroyer on
, 44 posts
by 13 people.
Answer Snippets (Read the full thread at relicnews):
Possibilities for models, but it means that any single skin made for that model can just be more i had with the infantry models were the cap showing through helmet on the volksgrenadier model are working in the last details....
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I recently got a copy of 3DS Max 2012. I decided I would like to try making 1st person weapon animations. I'll keep it short:
1) Does anyone know any good animating tutorials?
2) What is the best forum for someone with zero 3DS Max and animating knowledge...
Started by Flogger23m on
, 12 posts
by 8 people.
Answer Snippets (Read the full thread at tripwireinteractive):
Here is my first attempt at making some kind of animation:
SIG-552 Anims Test....
Edit: Decided to give a SIG-552 model I found a try.
And then combine the two?
I am referring to the SVD model posted in the thread on this forum.
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Most of the custom classes I've made just slide around with their arms out. They do rotate, but legs and arms stay sticking out all the time. I am only using default models/skins that come with garrysmod.
TEAM_security = AddExtraTeam("Security", Color...
Started by Dissociation on
, 6 posts
by 4 people.
Answer Snippets (Read the full thread at facepunch):
You ARE The....
You mean in the F4 tab? It's not your job's, it's a update that broke the animations in models/player/****.
For the F4 model display It's because your using the one's in models/****, you need to use the onesBump.
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I'm a dance teacher and I was thinking of writing some code to produce 3D animations of dance moves from choreography stored in a database. The dancing to data model representation I could write but I know nothing about graphics programming.
I wondered...
Started by Nick Fortescue on
, 10 posts
by 10 people.
Answer Snippets (Read the full thread at stackoverflow):
The....
How are you going of geometric processing.
Then it's just a matter of scripting the animation of the model, learning the codeI dont think having a human model with an ainimation API is your biggest hurdle.
models in it.
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Seriously, why is everyone complaining about "people don't want their models to change" or something, just add more polygons and high quality textures, then make the animations a bit smoother, it's still the same model but it just looks better.
Started by Wolftusk on
, 20 posts
by 18 people.
Answer Snippets (Read the full thread at mmo-champion):
To cover all their basesI believe that ....
The monk class work with the old races, they have to update the models so the animations don't look the animations a bit smoother, it's still the same model but it just looks better.
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Hi people !
Well I'm pleased to announce you that I finally succeed in implementing new anims in our favourite (tennis ) game !
It was hard but now I think I got it. Just remember that I'm not a professional and I do this for fun so don't be surprised...
Started by Neeko on
, 14 posts
by 9 people.
Answer Snippets (Read the full thread at managames):
Just for the people who wonder, I have some animations in....
I'm trying to fix that...
Wow! glad someone has finally managed some new animations
Will try them now artefact in both beginning and end of the anim.
Haven't tried yet but..
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I have made some changes like described in a tutorial here...
Now I try to rebuild these four anim files I deleted and the game crashes telling my it did not find the animdb!
These changes... I did not create the code by myself... I copied it from some...
Started by Lazy on
, 13 posts
by 5 people.
Answer Snippets (Read the full thread at twcenter):
Data/animations/MTW2_Crossbow/MTW2_Crossbow_basepose.cas anim er_stand_a_idle data/animations_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.evt anim er_stand_a_to_walk data/animations/animations/elephant_cavalry....
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