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I want to simulate N-dimensional biased die?
def roll(N,bias): '''this function rolls N dimensional die with biasing provided''' # do something return result >> N=6 >> bias=( 0.20,0.20,0.15,0.15,0.14,0.16,) >> roll(N,bias) 2
Started by The Machine Charmer on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
So in your case you would want to divide it into the following of 6 equal-length parts but rather of 6 parts which differ in length according to the bias you gave, example:
import random sampleMassDist = ....
Depending on the bias you want.
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What examples do you have when cognitive Bias affected software development? List of biases: http://en.wikipedia.org/wiki/List_of_cognitive_biases
Started by Emad on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
The sad reality is that the decision cost the company in terms of lost fanboyism is an example of Confirmation ....
One major bias was encountered when I had made a case for a new effect" bias right there.
Experience with a few of these.
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Using
value = arc4random() % x
How can I avoid or eliminate modulo bias?
Thanks all.
BTW, at least according to Wikipedia, modulo bias is an issue when programming games of chance.
Started by Alan on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
However, if you want to be really sure, do this:
y = 2 p where 2 p-1 .
Modulo bias for small enough x.
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Ask your Facebook Friends
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Is a Neural network with 2 input nodes, 2 hidden nodes and an output supposed to be able to solve the XOR problem provided there is no bias? Or can it get stuck?
Started by devoured elysium on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
In terms of a one-to-one analogy, I like to think of the bias.
It doesn't see the values of your inputs.
Leave the bias in.
If I remember correctly it's not possible to have XOR without a bias.
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People with slow internet connection will force it to hang, and will let you out of the game, letting you lose the game.
Started by CutePenguin2 on
, 6 posts
by 4 people.
Answer Snippets (Read the full thread at artofproblemsolving):
It will never be perfect.
Also, life is bias no matter how you see it.
Recent posts have been spam.
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Is Wikipedia biased? If so, then what kind of bias? Political bias? Gender bias? Cultural bias? Have you ever spotted biased information, and if so, have you attempted to correct it with references?
Started by SDMBKL on
, 11 posts
by 8 people.
Answer Snippets (Read the full thread at straightdope):
The best thing one can do is to be aware overall bias (say for a conservative, ....
The French Wikipedia would hold a French bias; the Spanish Wikipedia would hold a Spanish bias, etc.
American, since there are many American editors.
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I am using the random number generator provided with stl c++. how do we bias it so that it produces smaller random numbers with a greater probability than larger random numbers.
Started by iamrohitbanga on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Rejection sampling is a common way of generating distributions....
You can generate any distribution from a uniform random number generator, the question is only how it should look like .
Well, in this case you probably would like a certain probability distribution .
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I want to generate random numbers, but these numbers should be somewhat biased, so that numbers in certain ranges appear more frequently than others.
For example, to spread out a series of banner ad impressions in proportion to the number of impressions...
Started by Sarfraz on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
If greater, a greater (70% of the time) banner will show... .
If the number is .3 or less, then a less popular (30% of the time) banner will show .
You could generate a random number between 0 and 1, and use it as the percentage of weight for any given banner .
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You have a biased random number generator that produces a 1 with a probability p and 0 with a probability (1-p). you do not know the value of p. using this make an unbiased random number generator which produces 1 with a probability 0.5 and 0 with a probability...
Started by iamrohitbanga on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
You need to draw pairs of values from the RNG until you get a sequence of different... .
Taking them as 0 and 1 respectively and discarding the other two pairs of results you get an unbiased random generator .
The events (p)(1-p) and (1-p)(p) are equiprobable.
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How is it possible to change the lod bias via an opengl function call? i dont like the default settings, changes the miplevels too early and makes the nearby ground look ugly.
i couldnt find any codes to do this, every topic was about some external programs...
Started by Newbie on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Which was the only thing about miplevel changing i found .
Use:
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, bias);
More details here: http "lod bias" ...
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