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Ok, so you have 2 people sitting at a table. They are both trying to roll a 4 or better. One person has a 10 sided dice and the other has a 20 sided dice. In order to be "fair", the person with the 20 sided dice says "I'll divide all my rolls by 2 so ...
Started by Gretchen on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
So the person with the ten sided dice had an advantage.
To roll 8 or higher or 65% win chance.
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"Yo man, let's get out of here.
Word to your mother!"
Dice Dice Baby - Phil Ivey Song
Started by SrslySirius on
, 14 posts
by 14 people.
Answer Snippets (Read the full thread at twoplustwo):
He yeaaaa WORD TO YO MUTHA!!! Lol, too....
Boom i didn't like it.
Amazing happy to be alive right now to see this in before you get sued by david bowie ivey coutside lakers game sportsbetting ftw I lol'd .
In b4 5 stars Enjoyed it, thanks.
Fridst w 3dr 4ed.
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I had Chessex dice. I was told they suck. I bought GW dice. I was told they suck. I had rounded edge dice. I am being told them suck. Of course, the people telling you they suck could roll 6s on a d4, so they're going to be lucky cocksuckers anyway.
Can...
Started by NobleSavage on
, 15 posts
by 8 people.
Answer Snippets (Read the full thread at dorkamorka):
Use....
That is all you need to know.
Casino dice (or The Brick), however, are made on the holy breasts of virgin angels.
The rounded corners are apparently made by the devil.
_..._Analysis_of_Dice
This is the study that most folks point to.
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Assume a game in which one rolls 20, 8-sided die, for a total number of 8^20 possible outcomes. To calculate the probability of a particular event occurring, we divide the number of ways that event can occur by 8^20.
One can calculate the number of ways...
Started by e5 on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
Http://en.wikipedia.org/wiki/Dice
Recursive solution:
Prob_same_value(n) = Prob_same_value(n-1) * (1 - Prob_noone_rolling_that_value(N-(n-1)))
Here is....
The exact probability distribution Fs,i of a sum of i s-sided dice can be calculated.
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Probabilty of odd sum for 3 dice?
Started by endder07 on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Count which ones have odd sum.
There are 216 possible outcomes of rolling 3 dice in order.
Your dice do have an even number of faces, right? If not, that might make this.
In a different order.
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What is the most efficient way to use a pair of six sided dice to generate a random number in [1, 4] unevenly: it should produce 1 in 40% of the time, 2 in 30%, 3 in 20%, and 4 in 10%.
Please justify the correctness of the method and give an algorithm...
Started by iecut on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
If it's above 30 go that can represent ....
Roll the two dice giving you two numbers from 1 to 6; Create a new number: 6 * (white dice - 1) + black dice This number is between 1 and 36.
];
Assume two dice: one white one black.
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These cards were busted in the anime, if joey ever got higher than a two for graceful then he would be doing otks. they are ridiculously overpowered and easily one of the most overlooked power cards in the anime.
Started by CHOUDHRY72 on
, 14 posts
by 9 people.
Answer Snippets (Read the full thread at pojo):
The goddamn dice on something other than Swordsman of Landstar (as far as I remember) I mean he could simply drop trunade, summon Gearfried roll the dice for 4-6 and it's game over, then again he isn't, why did Joey never used the goddamn....
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So I want to be able to parse, and evaluate, "dice expressions" in C#. A dice expression is defined like so:
<expr> := <expr> + <expr> | <expr> - <expr> | [<number>]d(<number>|%) | <number> <number>...
Started by Domenic on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
GetMaxVisitor : sum the upper bound of each dice other visitors? (such as PrettyPrintVisitor , RollTwiceVisitor/questions/1031466/evaluate-dice-rolling-notation-strings
Here's what I eventually came up with:
using System; using) { } public....
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For a game I'm trying to determine the frequency that a certain # will show up at a given # of dice being rolled. I know... that question seems odd. Let me try to explain it with real numbers.
So, for 1 die, the frequency for each number will be identical...
Started by Chu on
, 10 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
Here's one link that helped me out with a Project Euler question dice 10 times in a row, 5,6,7 would....
2 = 1+1 can only appear once, so its frequency of stuff online about dice probability.
There are 6*6 = 36 combinations for two dice.
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I'd like to slice and dice large datafiles, up to a gig, in a fairly quick and efficient manner. If I use something like UNIX's "CUT", it's extremely fast, even in a CYGWIN environment.
I've tried developing and benchmarking various Ruby scripts to process...
Started by Nick on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
The fastest way he could read an Apache logfile using Ruby and figure out which articles have been fetched the most was with this script:
counts = {} counts.default = 0 ARGF.each_line do |line... .
This question reminds me of Tim Bray's Wide Finder project .
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