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Here is a spreadsheet I made to solve projectile motion problems. It uses only euclidean geometry to solve for the answers, but it gives the answers as slopes, not angles. All variables entered also must be in slopes and not angles. I added a section ...
Started by on , 1 posts by 1 people.  
Short Question: Lets say, I want to solve Project Euler problem 9 using python and some equation solving libraries. a + b + c = 1000. a2 + b2 = c2 How do you do it. Long Question: I want to solve a set of equations; linear, sometimes may be quadratic ...
Started by on , 10 posts by 10 people.  
With linear systems, python has bindings to linear algebra and matrix GAP, Maxima, Singular Algebraic... .
If the equations require integer solutions, you should search for Diophantine nonlinear) equations simultaneously.
Such optimizations for you.
I'm trying to figure out how to use Mathematica to solve systems of equations where some of the variables and coefficients are vectors. A simple example would be something like where I know A , V , and the magnitude of P , and I have to solve for t and...
Started by on , 3 posts by 3 people.  
For instance, I would....
The first is to do the expansion of your vectors into components in a more systematic way .
I don't have a general solution for you by any means (MathForum may be the better way to go), but there are some tips that I can offer you .
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What exactly do geometry shaders do? I've read they work on more than one triangle at a time, and they can create vertices, but what kind of effects do they allow for? Procedural generation of geometry? Some kind of truform function that rounds out rough...
Started by on , 11 posts by 8 people.  
Yes pretty much procedure geometry, http://www.uni-duesseldorf.de/URZ/ha...y_Shaders.html For more that will improve the performance for some lighting equations by moving discovery code from the CPU to the GPU using geometry shaders....
Geometry help anyone? http://media1.acellus.com/Library/00001005_650_A1.gif
Started by on , 5 posts by 5 people.  
Answer Snippets (Read the full thread at yahoo):
We can also.
Y + x - 18 =0 Hence on simultaneously solving the two equations we get x=6 and y=3.
Differential Geometry Library - free resource of over 580 objects for differential geometry and its applications. The library includes 2D/3D coordinates systems, plane and space curves, surfaces and Exact Solutions of Einstein's Field Equations. Resource...
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Answer Snippets (Read the full thread at sosmath):
Copy Bunny into your signature to help him on his way to world domination .
(\ /) (O.o) (> <) This is Bunny.
Topic moved to miscellaneous.
Has anyone used MUS for geometry or higher math levels? I have loved MUS for things I can do well but I am a feeling worried about teaching something I did not do well with
Started by on , 4 posts by 3 people.  
I plan to do MUS Geometry and Patty for leaving proofs till the end.
I was supplementing with Hands-on Equations, but she got tired of it.
Ok Albert; your turn to do some work! A right triangle and an isosceles triangle have the same perimeter and area. ALL sides are integers. Find minimum case. I'm just an imagination of your figment...
Started by on , 12 posts by 3 people.  
A,b,c,x,y,h) with only 4 equations..." There are really only 4 variables: c calculated using a,b.
Because I'm teaching geometry next year, I've started to look for resources. My department head wants the math department to start assigning projects starting next year, so I'll need to find project ideas for all my classes, which will be tough. For geometry...
Started by on , 4 posts by 3 people.  
Geometry project idea: Area between a curve and the x-axis, and state a reason for your estimation....
I haven't looked the project we currently do-- one on scale drawings .
It would fir in with the middle school geometry common core standards.
Find the equations of the tangents,please? The circle has equation x^2+y^2-14x-2y+5=0 and passes through Q (0,2).
Started by on , 4 posts by 4 people.  
Answer Snippets (Read the full thread at yahoo):
So slope of TAP' (P' is where TA meets the x-axis) is tan((u-v) (elementary geometry) = (tan.
Strategy: use as much geometry and as little is -(1/7)).
With the other tangent, as the method is the same) .
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