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I am planning to create a site that provides several games for self written game-agents.
There will be a Tic-Tac-Toe for example (and some more complex games of course). Programmers can register their agents and from time to time there will be a tournament...
Started by Skaldrom Y. Sarg on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
Plain old TCP with a set of custom commands for your game?
I'd.
Application protocol built off of that.
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OS: Vista
What can I do? Please help me.
Started by markus9191 on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at superuser):
Edit: After looking at the German, I see that it's not "Wichtig"; "Important... .
Do you perhaps have a previous version of that package installed? It might not be wanting to perform a fresh install, but instead be trying to apply a mandatory update patch .
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Guess Buckykatt's Rating
Rules
- The object is to guess what rating Buckykatt will give a movie.
- Everyone starts with 10 stars. All guesses must be in 1/2 star increments.
- Each round, players lose the number of stars equal to the error in their prediction...
Started by F.N.G. on
, 19 posts
by 16 people.
Answer Snippets (Read the full thread at filmwise):
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Ask your Facebook Friends
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Man Pleads Guilty Shooting Friend over Dispute over Video Game Somethings wrong when your friends will kill you over a video game. These are the morals of the youth and young adults we have now days?
Man pleads guilty to shooting friend during video game...
Started by tkruf on
, 15 posts
by 12 people.
Answer Snippets (Read the full thread at defensivecarry):
I ran one call where to kill over really stupid....
Controller at my head, but shooting someone over a game makes that incident look pretty dame tame put a ice pick through the heart of another because a argument over a newspaper.
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Is it possible to connect two iPhones over the web (wide area network) for a real time gaming experience? Would the connection be fast enough for a game (for example) like pong? What steps should I take? What type of objects int the iPhone SDK should ...
Started by Jamey McElveen on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
If you need to game over the web, you're not going to easily get around the problems @John Douthat "game server" that mitigates the NAT traversal issues and moves "hit" determination away Whiteboard, although not a game, ....
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There are many classic Windows games I still have copies of that I like to take out every once in a while and play. A lot of these are multiplayer LAN games that only work over IPX-based networking which would normally rule out playing them with friends...
Started by Ryan on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at superuser):
It appears to be still up ....
A long time ago, I was able to use a for-pay service called Kali .
If everybody else does the same and joins the VPN, it should work .
I haven't done this, but I'd set up a VPN, then add the IPX protocol to my network stack .
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I've written a game of tic-tac-toe in Java, and my current method of determining the end of the game accounts for the following possible scenarios for the game being over:
The board is full, and no winner has yet been declared: Game is a draw. Cross has...
Started by byte on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
*/ public Square findWinner(Square[][] board, int there are a fixed number of moves in a draw... .
Square { X, O, NONE } /** * Returns the winning player, or NONE if the game has * finished without a winner, or null if the game is unfinished.
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I am looking to make a networked board game based on Risk in C++. My idea was to have a central server which hosts a game lobby where users can connect and make/join games. The Observer pattern seems attractive in this case, since I could host all the...
Started by MahlerFive on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
You're game clients.
It seems that you're using the Observer pattern for a dual purpose .
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Hi i want to write a game with a main game form and lot of other normal forms. What is the best way to manage update-paint cycle in that case?
Should the game form paint loop only should be overriden? or should i do an application.do events() in the main...
Started by Azlam on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
Your logic thread the accepted answer for Winforms from Tom Miller (Xna Game Studio and Managed DirectX guy from Microsoft):
Winforms Game Loop
@ Rich....
If you are making a game, you should be looking into DirectX , OpenGL , or XNA .
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I am not a chicken little type, but the Lakers don't play well down in a series (duh).
If the Lakers don't steal a game in OKC, it will be far too hard to climb out and get on top.
And trust me, I think/thought the Lakers would win this series. I still...
Started by gumby on
, 25 posts
by 23 people.
Answer Snippets (Read the full thread at lakersground):
It won't be over a post move before....
Things can turn fast.
Pau is aging in house fly years or days i guess .
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