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What are some good game programming web sites, blogs, newsgroups, and podcasts? There is GameDev.net and the Game Development Algorithms list (gdalgorithms-list@lists.sourceforge.net). What other sites, blogs, etc have you found on game programming?
Started by zooropa on
, 11 posts
by 11 people.
Answer Snippets (Read the full thread at stackoverflow):
Zbuffer
and you can google it....
Bejamin XNA blog
4.
Ziggyware
3.
Creators XNA
2.
If you are interested in windows & xbox game development, yopu can try these links
1 .
Www.stackoverflow.com
www.dotnetrocks.com
I recommend http://www.devmaster.net/.
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Hey I was wondering if there are any good tutorial out there on how to set this up? I have seen the NeHe tutorials from gamedev.net but some of them seem to be out dated... any clues?
thanks
Started by Chris Watts on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
The Visual C++ code for lesson 1 should work in pretty much any non... .
The tutorials there are still perfectly good for modern OpenGL programming .
Unlike DirectX, OpenGL gets updated very seldomly.
NeHe may be a little old, but it's certainly not outdated .
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What sites do you use to find memembers for a team for game development?
Looking for Artists and Sound people can be tough on sites like GameDev.Net because that's what everybody is looking for there.
What are some recommendations for finding people that...
Started by jblaske on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
You can find coders, artists, writers and....
I use oDesk a lot.
I would recommend you give a look at freelancers hiring sites .
Or try elance or another job bidding site.
Put up a job posting, you should be able to find someone that way .
Try Craig's List.
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Ask your Facebook Friends
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When I first learned C++ 6-7 years ago, what I learned was basically "C with Classes". std::vector was definitely an advanced topic, something you could learn about if you really wanted to. And there was certainly no one telling me that destructors could...
Started by jalf on
, 19 posts
by 19 people.
Answer Snippets (Read the full thread at stackoverflow):
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I've recently been tinkering with a little gameproject using VC++ 2008. I'm using SDL, OpenGL, Boost and Box2D as included libraries. It works fine on my windows 7 machine, aswell as a friend's w7 machine. How ever it wont work on my second friend's XP...
Started by Sir Oddfellow on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
The opengl....
I shouldn't have included the opengl32.dll from my system with my game .
Your application should be linking against MSVCRT90.DLL.
Nothing should be - this is the Windows version of the CRT .
You need to determine what is referencing MSVCRT.DLL.
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Anyone know the formula used to control the movement of a simple tank-like vehicle?
To 'steer' it, you need to alter the force applied the left and right "wheels". Eg. 1 unit of force on both wheels makes it go forward. -1 units of force on both wheels...
Started by ilitirit on
, 10 posts
by 10 people.
Answer Snippets (Read the full thread at stackoverflow):
I.E., if the tank takes one second to spin 360˚ at (1, -1), and you want to spin 180˚ in... .
You need to find out the forces taking in to account the speed at which the tank turns at (1, -1) .
Well, keep in mind that you're also talking about duration here .
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I'm a developer of a MMO game and currently we're at my company facing some scalability issues which, I think, can be resolved with proper clustering of the game world.
I don't really want to reinvent the wheel that's why I think Linux Virtual Server ...
Started by pachanga on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
So you need some pretty fancy inter-server communication, sometimes....
Obviously they need to be able to see and interact with each other, but they're on separate servers .
The biggest issue in something like this is what happens when players are near a boundary .
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Hi,
I'm writing a genetic programming (GP) system (in C but that's a minor detail). I've read a lot of the literature (Koza, Poli, Langdon, Banzhaf, Brameier, et al) but there are some implementation details I've never seen explained. For example:
I'm...
Started by Name on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
Q3: You probably won't find forums discussing....
Or try some elitism.
Q2: Replace, 1, 2, all.
You choose.
Q1: 1, 2, or many.
Try lots of schemes and pick the ones that work best .
GP is more art than science.
There are no "correct" methods in GP.
Firstly, relax.
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I'm thinking about making a networked game. I'm a little new to this, and have already run into a lot of issues trying to put together a good plan for dead reckoning and network latency, so I'd love to see some good literature on the topic. I'll describe...
Started by Nick Retallack on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
Check out how Valve does it in the Source Engine: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
If it's for a first person shooter you'll probably have to delve into some of the topics they mention such as: prediction, compensation... .
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What are some good network programmer blogs? I'm especially interested in people who write about multiplayer games (MMORPG/RTS/FPS/etc), but any well written blog on the subject would be great.
Here's a good blog I found on another stackoverflow post:...
Started by Glitz on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
For a "bloggish" page, here GameDev.net has lots of articles to read: GameDev.net - Multiplayer.
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