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Everyone has this huge massively parallelized supercomputer on their desktop in the form of a graphics card GPU. What is the "hello world" equivalent of the GPU community? What do I do, where do I go, to get started programming the GPU for the major GPU...
Started by on , 7 posts by 7 people.  
You get programmable vertex and pixel ....
I'm not sure of the exact question, but this is what i know .
Hope that helps.
There are tons of calculation using GPU.
Check out CUDA by NVidia, IMO it's the easiest platform to do GPU programming.
I know what a CPU is(I think). It's the thing who's speed is measured in GigaHertz(these days). However, you hear a lot about a GPU, and letting the GPU take over, not letting the CPU but the GPU do it, GPU-based rendering, etc... What is this GPU anyway...
Started by on , 5 posts by 5 people.  
It is essentially the CPU of your video card (CPU-purpose GPU components, making it easier than ever before for software developers to utilize extra like CUDA and other specialized GPU languages....
The GPU is the Graphics Processing Unit.
What software for GPU benchmarking do you recommend? Also, any suggestions on how to use it?
Started by on , 3 posts by 3 people.  
To others, but it has very beautiful elements in it, and its a joy to watch when you have a new GPU rendering is especially adapted to overheat the GPU and that's why FurMark is also a perfect stability and stress test tool (also called....
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Apparently, in Flash 10, you can use the GPU to calculate shaders, and if the user doesn't have a compatible gpu, it falls back to the cpu. The problem is that the cpu is very slow to calculate the filters, it would be nice to detect if it can't use the...
Started by on , 6 posts by 5 people.  
To detect GPU acceleration you can read the wmodeGPU stage property..
Basically, I'm not sure if it's worth it to purchase an i5 for Skyrim. I searched for benchmarks and couldn't find any comparisons. The budget allows for either: A. i3 2100 or 2120 + GTX 560 or 6950 ($200 cpu/mobo & $200 gpu) B. i5 2300/2500k + Radeon...
Started by on , 11 posts by 3 people.  
Clearly.
I've seen $175 for a 2500k used, so that'd be nice; but once I add a heatsink for $30, that only leaves $200 for the gpu & motherboard.
Roughly $400 for the cpu/mobo/gpu.
Ram as listed above.
On Windows 7 / Vista how can I determine what DirectX version is really supported by the GPU?
Started by on , 4 posts by 4 people.  
On the "Display" tab: Use GPU-Z though it will only tell you for what type of DirectX.
Hey everyone, an avid PC gamer here, So I've had my computer build remain unchanged for 2.5 years now, and besides tessellation/dx11 heavy games like Metro 2033, Crysis 2, and Battlefield 3, its really not showing it's age, even at max settings on the...
Started by on , 25 posts by 11 people.  
Answer Snippets (Read the full thread at guru3d):
I'm a little.
Get the GPU now, CPU later.
I also agree with the folks saying to drop the 5870 and go for the new GPU resolutions - it will - but don't worry about it for now.
Is still plenty quick.
Is there a standard way of getting the current load on the GPU? I'm looking for something similar to the Task Manager showing CPU%. Utilities such as GPU-Z show this value but I'm not sure how it gets this. I'm specifically interested in AMD graphics ...
Started by on , 3 posts by 3 people.  
But these tools will help in debugging and profiling....
Http://developer.amd.com/gpu/Pages/default.aspx For NVidia cards, look at PerfHUD something as simple as a %-use number for the GPU because it isn't that simple.
GPU PerfStudio.
I read in this article that a company has created a software capable of using multiple GPU-based video cards in parallel to process hundreds of billions fixed-point calculations per second. The program seems to run in Windows. Is it possible from Windows...
Started by on , 3 posts by 3 people.  
GPU stands for graphics processing....
A good place to start - GPGPU Also, for the record, I don't think there is such a thing as non-GPU based graphic cards.
Shader languages like Cg for programming general purpose calculations on a GPU.
In an application which is GPU bound, I am wondering at what point the CPU will wait on the GPU to complete rendering. Is it different between DirectX and OpenGL? Running an example similar to below, obviously the CPU doesn't run away - and looking in...
Started by on , 3 posts by 3 people.  
You can put in work all the pixels in the current buffer... .
Think of the GPU driver & card as a very long pipeline.
Notice of when the GPU is finished, you might end up waiting at the (random to you) point the driver's input buffer fills up.
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