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So I decided to just make a new thread, hope that's ok. I know I promised to review Gravity Daze in my original Vita and Uncharted Review, and I'm sorry its taken so long for me to finish it up. Anyway, without further ado... Gravity Daze Review If youve...
Started by on , 11 posts by 8 people.  
Gravity Daze Review If youve been probably heard of Gravity....
Anyway, without further ado...
I know I promised to review Gravity Daze in my original Vita and Uncharted Review, and I'm sorry its taken so long for me to finish it up.
“What will happen when the gravity of Earth will equal to the gravity of Moon” give me your opinion?
Started by on , 3 posts by 3 people.  
Answer Snippets (Read the full thread at yahoo):
Gravity is a function of mass and distance, unless the mass or radius of the earth changes its gravity will not change..
Universal law of gravitation.
Gravity Wheel Tv - http://worldtv.com/gravity_wheel_tv_
Started by on , 1 posts by 1 people.  
Ask your Facebook Friends
I'm trying to create a process to automatically generate thumbnails of the images uploaded to my website. I'm using this command line: -thumbnail "120x90>" -quality 95 -background transparent -gravity Center -extent 120x90 img.png The thumbnail is ...
Started by on , 3 posts by 3 people.  
Edit (update for comments "120x90>" -quality 95 -background....
For example, if you change -extent to 50x50, then play with -gravity, you'll see changes in the alignment.
And that's why it doesn't seem like -gravity is having any effect.
I have a camera structure that holds location, up, and direction vectors. I'd like to update these vectors based on the gravity vector I get from the iPhone's accelerometer. The effect I'm going for is: when the top of the phone is tilted away from you...
Started by on , 5 posts by 5 people.  
Here is what i came up to only keep the gravity in the accelerometer values _accelerometer[0] = Acceleration.x * FILTERINGFACTOR referential to one based on the ....
Works pretty good).
That my objects are affected by real gravity...
I am trying to use ImageMagick to extent an image a little bit: my $image = Image::Magick->new; open( IMAGE, $filename ); $image->Read( file => \*IMAGE ); close(IMAGE); $image->Extent( gravity => 'Center', width => 150, height => ...
Started by on , 3 posts by 3 people.  
Http://www.imagemagick.org/Usage/annotating/ Seems like a bug, as convert outside Perl works. .
This page will help you to solve your problem and even perform even more functions on the image .
I want to accomplish something similar to what photoshop.com has and this site here: http://mrdoob.com/projects/chromeexperiments/google_gravity/ Does anyone know how to do this with javascript (preferably jquery) ?
Started by on , 5 posts by 5 people.  
A jPhysics demo can be found online at http://www.inf.ufrgs.br/~rcpinto/physics/ and downloaded from http://plugins.jquery.com/project/jphysics or from Google at http://code.google.com/p/jqueryphysics... .
This blogpost gives some nice directions about the subject.
The Icons on my XP desktop have the normal left "gravity". That is, they fill-up from the left side to the right side. However, the wallpaper that I have just switched to makes the left side "busy" and the icons are hard to see there, so I would really...
Started by on , 5 posts by 5 people.  
(Not a direct answer, but a possibility if no other way is found) Edit : Of course it might be a problem if there is text on the wallpaper (and in the case... .
Alternative possibility, eventually : Flip the wallpaper, to have the "busy" side on the right .
I have a simple LinearLayout with one TextView and one ImageView. I want the text in the TextView to be aligned to the right, but the result show that the Text was aligned to the left. Is there anything wrong with my layout xml? Thanks. <?xml version...
Started by on , 7 posts by 5 people.  
I've done only a few projects with android, but android:layout_gravity specifies the alignment for the View within the parent, android:gravity specifies the alignment of the Views contained within the View whose gravity you are specifying....
How do games with gravity handle the relationship between moving things like players, monsters, or objects and the floor? Is the player constantly "falling into" the floor and being bounced back up? Two ways to react to collisions that I have found are...
Started by on , 6 posts by 6 people.  
I asked a similar question, " How do I apply gravity to my bouncing ball game ", and got several good ....
Since, lets stick with good ole Euler.
You might want to check out GameDev.net's Gravity FAQs for some basic info.
Or other objects.
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