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I'm looking for open source iPhone games for studing OpenGL ES and CoreGraphics, Some games I found (like Tris ) is written for iPhone SDK 1.x, I think code for 2.x SDK is better, Any ideas?
Answer Snippets (Read the full thread at stackoverflow):
For building 2D games: http://code.google.com/p/cocos2d-iphone/
3D game engine for OpenGL ES: http://unindented.org/projects/copong-iphone/
Hi,
sio2 is good one for 3D in iPhone we had already developed 2 gamesThere are 2....
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I have an idea for a 3d game for the iPhone and I'm wanting to get a feel for what is used mostly for iPhone 3d game programming. Are 3d games being developed in opengl es only or are 3d models being used as well?
I'm just trying to get an idea of some...
Started by TheGambler on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
SIO2 is an open source 3D engine for iPhone development..
Unity is a popular 3d engine that supports iPhone
There's a good overview on this blog , but it may be a bit out of date.
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I would like to be able to pull the list of apps and games the user has and present it to them, or launch one of them. I'm guessing that Apple doesn't provide this capability in the iphone sdk. Still, I'd like to know how to do it and still be eligible...
Started by Neo42 on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
But if the given game.
You are correct Apple does not provide this in the iPhone SDK, therefore you cannot do this and get, ...) then you can launch the applicaiton via the URL launching spec.
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Ask your Facebook Friends
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Are there are libraries / frameworks that facilitate 2D game programming in Lua on the iPhone?
It looks like http://anscamobile.com/ and http://sio2interactive.com/GAMES.html are the only reasonable options at this point. Someone should create a simple...
Started by richcollins on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
--jdkoftinoff
There has been a fair amount of discussion of Lua on the iPhone to several approaches to wrapping iPhone goodies mentioned, but since I'm not personally an iPhone developer.
Your camera position.
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I was just wondering if most games on the iPhone are done in OpenGL ES as opposed to using Quartz and Core Animation. Are Quartz and Core Animation mostly used for just creating slick interfaces? Or if there is a point with games where OpenGL probably...
Started by Alex on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
Mostly it comes down to whether you need 3D ... .
In this case Core Animation would be a good fit .
For efficiency reasons OpenGL ES is you best choice for games, unless your writing a "simple" board game or card game (like Solitaire).
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I'm writing an iPhone game in objective-C using XCode. I'd like to profile the performance of my code. What is a good profiler to use?
Started by MrDatabase on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Http://code.google.com....
You can profile in the traditional sense vs app's Documents folder .
Apple provides a program called Instruments, which is included with the iPhone SDK download to plug a set of profiler macros I created for iPhone.
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Hi everyone.
I have seen quite number of games in Iphone. I see there is loading page (waiting view) when the scenes switch. Like scene A goes to scene B, it takes time to load right? but to let the user know so the developer put the waiting view. I am...
Started by Rocker on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Developer.apple.com/iphone/library/documentation/UIKit/Reference/UIActivityIndicatorView_Class.
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I'm trying to pick between the Oolong and SIO2 free iPhone game engines for my first game programming project. I have some Cocoa experience and many years of C++ including relatively low level 2D graphics and developing Quicktime plugins but only minor...
Started by Andy Dent on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
So which engine did you decide to go.
Objects from the scene and pull them in to your iPhone app.
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Which framework do you suggest for building a 2D platform game for the iPhone? I only need to move assets around the screen and detect collisions etc.
I would think OpenGL. But maybe Quartz 2D is enough? Or is there something else I should be aware of...
Started by Dimitris on
, 9 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
If so, you have to use the provided/accepted frameworks or it won't be accepted here when it comes to included iPhone....
Try cocos2d :
cocos2d is a framework for building 2D games, demos, and other graphical/interactive game in the AppStore.
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I'm using the AVAudioPlayer to play sound FX on a separate thread in my app. Right now my app is fairly simple, I have a UIScrollView for a scrolling background, and a couple of CALayers that represent a player and an enemy in a simple side-scroller type...
Started by Jonas on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
I use it in my game.
This alone could cause a stutter in a game and is also not just use AudioServicesPlaySystemSound? This is well suited to sound effects.
To be creating a new thread to play a sound .
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