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I've used instruments for searching for memory leaks. I did that through XCode Run > Start with performance tool > Leaks . Then I quit Instruments. And every time I Build&Go, Instruments automatically launches. Although that's cool, when just wanting...
Started by Thanks on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
It once, and then Build & Go will not load Instruments again until you explicitly ask it to do so..
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I am having problem running my Instruments on my iPhone app, below is the message I got. Any idea what's causing this and what I can do?
Started by Boon on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Any other feedback.
No idea what to do next.
Through xcode, through instruments directly.
I get the same error as shown of.
I still cannot get into instruments on the iPhone.
Updated all software.
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I have found some big memory leaks with instruments but have no idea how to figure out where in my code they are. Need some tuts on how to go about that....
Answer Snippets (Read the full thread at stackoverflow):
It's not obvious from the Instruments' documentation..
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Ask your Facebook Friends
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Hello all ,
I am working on iPhone application..
For the purpose of finding memory leaks I have started the application with the instruments which gave me lots of leaks . which i was unable to understand then in a forum somewhere I have read that the ...
Started by hib on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
Also, make sure to you instruments with both, but clang and instruments are valuable tools in tracking down leaks that might creep in..
Before you test, then use instruments to test.
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Hi
I am using my iPhone as a development device. Whenever I run an application on the iPhone with Instruments (Instruments->Launch Executable->my app), the app is launched but I get the error mentioned in the subject in Instruments.
I have tried...
Started by lostInTransit on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Does it crash normally? or only using Instruments?
I've had lots of oddness with instruments/plugin my iphone, clean the target and run instruments from Xcode via ' Start with Performance Tool with Instruments..
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Hi,
I'm checking for leaks in Instruments, and I've set to check every second, but no leaks are appearing.
I'm sure there must be some in my app, is there anything which could stop these from appearing? Is there a good way I can create a leak so that ...
Started by mac_55 on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
You can also use the memory tracking Instrument (not leaks) to see what memory.
You're only to be freed really are.
Like that into your app, and you should definitely see a leak show up in Instruments.
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Given a music file, is it possible to split out each instrument that is being played? I.e. let's say I have someSong.mp3, and in that song there's vocals, guitar, bass and drums. I'd want to get 4 "tracks" - one for each distinct instrument.
I'm guessing...
Started by FreeMemory on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
To decide if there is (a) one instrument playing the note, (b) two instruments playing at the sameThe easiest way to do this is to maintain the instruments separately in the first place, which is why many intermediate musical processing....
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This may be a very stupid question so I apologize in advance. It seems that Instruments only works for me when using the iPhone Simulator. Is there something special to getting it working when tethering the application to the iPhone? Or is that even possible...
Started by Rob on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
Start....
You can't (as far as I know) just connect directly from Instruments to the device, it needs to be through XCode.
With performance tool" (something like that) and that will start a new Instruments' session connected to the hardware.
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I get a crash whenever launching an iPhone application that uses libxml2 in Instruments from Xcode. Ideas as to the cause? Ultimately this reason is given:
Reason: Incompatible library version: Foundation requires version 10.0.0 or later, but libxml2....
Started by Justin Searls on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
I'm left believing.
Instrument or 3.1 against the SDK-relative version of libxml2.dylib, Instruments works fine.
Same behavior here.
Update] Finally, it happends only on simulator, not on iPhone .
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I have an app that appears to run without problems in normal use. The Clang Static Analyzer reports no problems either. When I try to run it in Instruments, it fails with an unrecognized selector exception.
The offending line is a simple property setter...
Started by Mark Smith on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
64-bit.
For sanity's sake When your code runs in Instruments, is it running in a different mode? (32-bit vs.
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